diff --git a/src/order.c b/src/order.c index ec03d3831..960bd81b0 100644 --- a/src/order.c +++ b/src/order.c @@ -3261,8 +3261,8 @@ DROID_ORDER chooseOrderObj(DROID *psDroid, BASE_OBJECT *psObj) } } // else default to attack if the droid has a weapon - //else if (psDroid->numWeaps > 0 - else if (psDroid->asWeaps[0].nStat > 0 + else if (psDroid->numWeaps > 0 + //else if (psDroid->asWeaps[0].nStat > 0 && psObj->player != psDroid->player && !aiCheckAlliances(psObj->player , psDroid->player) ) {