--Handle node drops to be compatible with the Technic node drops local itemDrop = minetest.get_modpath("item_drop") if(itemDrop ~= "" and itemDrop ~= nil) then local code = "local tool = digger:get_wielded_item():get_name()\n".. "if(tool:find('superheat') ~= nil)then\n".. "output = minetest.get_craft_result({method='cooking', items={name}})\n".. "if(output.item ~= nil)then name = output.item:get_name()end\n".. "end\n" local readfile = io.open(itemDrop.."/init.lua", "r") local newfile = "" local numlines = 9 for line in readfile:lines() do newfile = newfile..line.."\n" if(line:find("minetest.handle_node_drops") ~= nil) then while(numlines > 0) do line = readfile:read("*l") newfile = newfile..line.."\n" numlines = numlines - 1 end if(line:find("end") ~= nil) then line = readfile:read("*l") if(line:find("digger:get_wielded_item()") == nil) then newfile = newfile..code end newfile = newfile..line.."\n" end end end io.close() local file = io.open(technic.."/item_drop.lua", "w") file:write(newfile) io.flush() io.close() else function minetest.handle_node_drops(pos, drops, digger) local itemcount = 0 local itemname = "" for _,item in ipairs(drops) do if type(item) == "string" then itemcount = 1 itemname = item else itemcount = item:get_count() itemname = item:get_name() end local tool = digger:get_wielded_item():get_name() if(tool:find('superheat') ~= nil)then output = minetest.get_craft_result({method='cooking', items={itemname}}) if(output.item ~= nil)then itemname = output.item:get_name()end end if(enable_item_drop) then for i=1,itemcount do local obj = minetest.env:add_item(pos, itemname) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) -- FIXME this doesnt work for deactiveted objects if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) obj:remove() end, obj) end end end else if(digger:get_player_name() ~= nil and digger:get_player_name() ~= "") then digger:get_inventory():add_item("main", itemname.." "..itemcount) end end end end end local function create_soil(user, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt then return false end if pt.type ~= "node" then return false end local under = minetest.get_node(pt.under) local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(p) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return false end if not minetest.registered_nodes[above.name] then return false end -- check if the node above the pointed thing is air if above.name ~= "air" then return false end -- check if pointing at dirt if minetest.get_item_group(under.name, "soil") ~= 1 then return false end -- turn the node into soil, wear out item and play sound minetest.set_node(pt.under, {name="farming:soil"}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) return true end local function nodeIsPlant(node) local lastChar = node.name:sub(#node.name) local isNum = false for num=1,9,1 do if(lastChar == tostring(num)) then isNum = true end end return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum) end --Create and store the tools with new additions for name, def in pairs(minetest.registered_tools) do local colonpos = name:find(":") local modname = name:sub(0,colonpos-1) for skill, _ in pairs(specialties.skills) do for _,special in pairs(specialties.skills[skill].specials) do if(specialties.skills[skill].tool ~= "") then if(name:find(specialties.skills[skill].tool) ~= nil and special ~= {}) then local toolname = "specialties"..name:sub(colonpos).."_"..special.name local newdef = def newdef.description = def.description.." "..special.description newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png" newdef.wield_image = def.inventory_image.."^specialties_"..special.name..".png" if(name:find(":hoe") ~= nil) then newdef.on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end if create_soil(user, pointed_thing) then itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)]) return itemstack end local pos = {} pos.x = (pointed_thing.above.x+pointed_thing.under.x)/2 pos.y = (pointed_thing.above.y+pointed_thing.under.y)/2 pos.z = (pointed_thing.above.z+pointed_thing.under.z)/2 pos.y = pos.y-.5 local node = minetest.env:get_node(pos) if(nodeIsPlant(node)) then minetest.env:dig_node(pos) if(not enable_item_drop) then minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user) end if(node.name:find("weed") == nil) then minetest.env:set_node(pos, {name = node.name.."_1"}) end itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)]) return itemstack end end end specialties.healAmount[toolname] = specialties.healAmount[name] local uptool = specialties.upgradeTree[name] if(uptool ~= nil) then local upgrade = uptool:sub(uptool:find(":"), #uptool) specialties.upgradeTree[toolname] = "specialties"..upgrade.."_"..special.name end specialties.tools[toolname] = newdef end end end end end --Register all of the tools for name, def in pairs(specialties.tools) do minetest.register_tool(name, def) end