-- -- Freezer for mintest: a device which turns water (in buckets) into ice -- And does a couple of other tricks, discovering which is left as a pleasant -- surprise for the player. -- -- enable extra popsicle types provided there are both vessels and fruits/veggies available -- fruit + glass -> juice; juice @ freezer -> popsicle + empty glass -- -- Formspecs -- local function active_formspec(fuel_percent, item_percent) local formspec = "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;src;2.5,1;1,1;]".. "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. (item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. "list[current_name;dst;4.75,0.96;3,2;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) return formspec end local inactive_formspec = "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;src;2.5,1.5;1,1;]".. "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "list[current_name;dst;4.75,0.96;3,2;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) -- -- Node callback functions that are the same for active and inactive freezer -- local function can_dig(pos, player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end local function freezer_node_timer(pos, elapsed) -- -- Inizialize metadata -- local meta = minetest.get_meta(pos) local src_time = meta:get_float("src_time") or 0 local inv = meta:get_inventory() local srclist = inv:get_list("src") local dstlist = inv:get_list("dst") -- -- Cooking -- -- takes both regular and river water if inv:contains_item("src", "bucket:bucket_water") or inv:contains_item("src", "bucket:bucket_river_water") then if inv:room_for_item("dst", "default:ice") then inv:remove_item("src", "bucket:bucket_water") inv:remove_item("src", "bucket:bucket_river_water") inv:add_item("dst", "default:ice") inv:add_item("dst", "bucket:bucket_empty") end end -- Check if we have cookable content return end -- -- Node definitions -- color1 = minetest.setting_get("color1") or "292421" color2 = minetest.setting_get("color2") or "0000FF" color3 = minetest.setting_get("color3") or "00FF00" color4 = minetest.setting_get("color4") or "F5F5F5" color5 = minetest.setting_get("color5") or "FF6103" color6 = minetest.setting_get("color6") or "FF0000" color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local fridges_list = { {"black", "Darkened Fridge", color1}, {"blue", "Blue Fridge", color2}, {"green", "Green Fridge", color3}, {"white", "White Fridge", color4}, {"orange", "Orange Fridge", color5}, {"red", "Red Fridge", color6}, {"yellow", "Yellow Fridge", color7}, {"pink", "Pink Fridge", color8} } for i, fridge in ipairs(fridges_list) do local colour = fridge[1] local fridgedesc = fridge[2] local colour2 = fridge[3] minetest.register_node("ma_pops_furniture:fridge_"..colour, { description = fridgedesc, drawtype = "nodebox", tiles = { "mp_dfridge_top.png^[colorize:#"..colour2..":70", "mp_dfridge_bottom.png^[colorize:#"..colour2..":70", "mp_dfridge_right.png^[colorize:#"..colour2..":70", "mp_dfridge_left.png^[colorize:#"..colour2..":70", "mp_dfridge_back.png^[colorize:#"..colour2..":70", "mp_dfridge_front.png^[colorize:#"..colour2..":70" }, paramtype = "light", paramtype2 = "facedir", stack_max = 1, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, -- NodeBox1 {-0.5, -0.25, -0.375, 0.5, 0.5, -0.3125}, -- NodeBox2 {-0.5, -0.5, -0.375, 0.5, -0.3125, -0.3125}, -- NodeBox3 {0.375, 0, -0.4375, 0.4375, 0.5, -0.375}, -- NodeBox4 } }, after_place_node = function(pos, placer, itemstack) local node = minetest.env:get_node(pos) local p = {x=pos.x, y=pos.y, z=pos.z} local param2 = node.param2 node.name = "ma_pops_furniture:fridge_top_"..colour pos.y = pos.y+1 if minetest.registered_nodes[minetest.env:get_node(pos).name].buildable_to then minetest.env:set_node(pos, node) else minetest.env:remove_node(p) return true end end, on_construct = function(pos) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 8*4) inv:set_size('storage', 6*4) meta:set_string('formspec', 'size [9,10]'.. 'bgcolor[#080808BB;true]'.. 'list[current_name;storage;2,1.5;6,4;]'.. 'list[current_player;main;0.5,6.2;8,4;]') end, on_destruct = function(pos) local node = minetest.env:get_node(pos) local param2 = node.param2 local abovepos = {x=pos.x, y=pos.y+1, z=pos.z} local abovenode = minetest.env:get_node(abovepos) if abovenode.name == "ma_pops_furniture:fridge_top_"..colour and abovenode.param2 == param2 then minetest.env:remove_node(abovepos) end end, }) minetest.register_node("ma_pops_furniture:fridge_top_"..colour, { description = fridgedesc, drawtype = "nodebox", tiles = { "mp_ufridge_top.png^[colorize:#"..colour2..":70", "default_wood.png^[colorize:#"..colour2..":70", "mp_ufridge_right.png^[colorize:#"..colour2..":70", "mp_ufridge_left.png^[colorize:#"..colour2..":70", "mp_fridge_back.png^[colorize:#"..colour2..":70", "mp_ufridge_front.png^[colorize:#"..colour2..":70" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, -- NodeBox1 {-0.5, 0.3125, -0.375, 0.5, 0.5, -0.3125}, -- NodeBox2 {-0.5, -0.3125, -0.375, 0.5, 0.25, -0.3125}, -- NodeBox3 {-0.5, -0.5, -0.375, 0.5, -0.375, -0.3125}, -- NodeBox4 {0.375, -0.25, -0.4375, 0.4375, 0.125, -0.375}, -- NodeBox6 } }, can_dig = can_dig, on_timer = freezer_node_timer, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", inactive_formspec) local inv = meta:get_inventory() inv:set_size('src', 1) inv:set_size('dst', 6) end, on_metadata_inventory_move = function(pos) local timer = minetest.get_node_timer(pos) timer:start(1.0) end, on_metadata_inventory_put = function(pos) -- start timer function, it will sort out whether freezer will work or not. local timer = minetest.get_node_timer(pos) timer:start(1.0) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "src", drops) default.get_inventory_drops(pos, "dst", drops) drops[#drops+1] = "ma_pops_furniture:freezer" minetest.remove_node(pos) return drops end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) minetest.register_alias("fridges:fridge_"..colour, "fridges:fridge_bottom_"..colour) end minetest.register_craft({ output = "default:snowblock 3", type = "shapeless", recipe = { "default:ice" } })