From 81b1bdec378bd98a295ddb1de25a29891d6d3830 Mon Sep 17 00:00:00 2001 From: Gerold55 Date: Tue, 31 Mar 2020 19:42:43 -0400 Subject: [PATCH] Update README.md --- README.md | 32 -------------------------------- 1 file changed, 32 deletions(-) diff --git a/README.md b/README.md index 122f5ed..08cd9f1 100644 --- a/README.md +++ b/README.md @@ -1,36 +1,4 @@ # WasteLands Survival -======================================================================== -CORE DESIGN PRINCIPLES ------------------------------------------------------------------------- - -- Do as much in node-space in the world as possible. - - Minimize use of off-grid entities. - - Avoid encapsulating things in inventories, machines, GUIs. - - Crafting and transforming in-world. -- Minimal set of primitive composable functions. - - Each node should do one job (or one part of a job). - - Only include the most primitive, fungible components. - - Avoid redundant functionality, include fewest possible - different elements. - - Complex emergent gameplay by combining simple nodes. -- Challenging and constrained gameplay. - - Limited inventories, very restricted item storage, e.g. one - stack per node. - - Large, complex machines to design and build for resource - transformations. - - Subtle environmental hazards, like deadfalls and pestilence. -- Rich, subtle interactions. - - Digging, placing, punching and battering. - - Different effects from different tools (including empty hand). - - Different faces of node may have different effects. -- Focus on puzzle-oriented single-player/cooperative gameplay. - - Avoid dependence on action, combat, PvP. - - Slow-moving hazards, players have a chance to think and plan. - - Acessible for slow reflexes, slow networks, mobile devices. - - -........................................................................ -======================================================================== ## downloading When cloning first add "--recursive" option to clone including all submodules: