## Alpha 0.01 > Initial Update - make a grass biome - make trees - make hand - mod another mod - make items drop - make tools - make trees drop stuff with shears - add treecapitator - itemstack max 1000 - ores - vignette - furnace - add signs with vanessae's sign library - crafting recipes - beds - set respawn point - only sleep at night - make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator - tnt - sand fall down - tnt throw player - and items - water flow faster - torches with particle - make a mob ## Alpha 0.02 > Learning Update - fix tools causing crash on pigs with no fleshy definition - ladders - only placeable on walls - eating animation - particles? - entity? - boats - make falling item have fall soundspec - rebalance sand audio - rewrite the item collection better - (not finished) redstone, make nodes drop multiple items individually - make item collection move with the player's speed - made saplings ## Alpha 0.03 > It's A Real Game! Update - make grass spread - water buckets - buckets water farmland - pickaxe required to mine stone based nodes - Crafting bench - Farming with hoes, grass drops seeds, bread, etc - simplify mobs ai - running out of a node when placing tries to replace it with another of the same item in inventory - crafting bench - add in default furnace - add backgrounds to all gui elements - make furnaces drop all items on destroy instead of not allowing you to mine them - added glass - smelt sand - added boat - rightclicking with tool places torch - add chest - make chest drop all items when you mine them - add in redstone: - torch, repeater, comparator, inverter, piston, player detector,light, - redstone ore - drops 4,5 redstone dust, turns on when punched - pressure plate, detects players (output max), detects items (output based on number of items) - fix item size based on number of items in stack to fixed size - add hoppers - Add TooManyItems - add function to check which nodes drop the item - fix hoppers not activating furnace - make pigs head turn smoothly - Add in fences, walls, windows - Overhaul doors - Add credits screen - Add stairs - Add slabs - 2 Music tracks (day and morning) - Add snow - Fix bed placement - Add snow and snowballs - Make snow falling node - Add creative mode - Add trap chest and sticky piston - Added Et QtFunny font info - Added footers and books - Added rain - Added Book sounds - Changed TNT sound - Overhauled eating - Add in client weather handling - Add in client movement handling - Made sapling fuel - Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement - Add sounds to redstone dust - make redstone dust an attached node - Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes - Added command for users with "server" privelage to control weather - Added craft recipe to shears - Moved to Minetest Engine Version 5.3.0 - DEV - Added slimes - Added mob criticals and client effects - Added stream and river sound effect to client - Moved underground cave noises to client - Add line_of_sight so mobs can't hit you through walls - Add nether prototype - Fix water animation and add default Minetest water texture - Tweak mob direct chase AI - Add rain sound effect - Updated nether prototype - Added lava - Added ichor weather - Added nether portal node and fire - Added in flint and steel, flint, and gravel and enabled dirt and gravel spawning - Made nether portal function - Beds and water explode in the nether - Added better nether portal effect - Make mobs less noisy - Add buckets in - Make buckets use special raycast function - Fix clientside global counters to after statements - Made snow, grass, and torches floodable - Made lava spawn in blobs underground - Added nether ores - Make nether ores randomly explode when mined - Added glowstone and glowstone dust - Rubenwardy fixed error 23 - Added in raycast TNT - Merge Treer's group changes - Make TNT cannons possible - Add in Aether prototype dimension (21000-31000 on Y axis) - Added in the early prototype of the VOID (made of bedrock for now) - Treer fixed water spawning in other dimensions - Make it so you can place down beds in the nether and void, but they explode when you try to sleep in them - Made TNT even more efficient, stopped dropping of bedrock and obsidian - Added sugarcane, sugar, and paper - Books are now made out of paper and wood - Made sugarcane grow near water - Organized TooManyItems - Added in 3D player model - Added sneak animation to player model - Added wield item to player model ## Alpha 0.04 > Endless Horizons Update - Added in prototype for new mechanics built ontop of the engine - Added cactus - Make cactus hurt player when they touch it using touch_hurt group - Added aether portals - Make flying pigs drop 1-6 gold - Make mobs use builtin minetest.throw_item function (custom) - Double flying pigs sight radius - Add hurt_inside group - Add lava and fire to hurt_inside group - Make mobs get damaged in fire and lava - Add prototype mining lazer - Add prototype gravity gun - Added ice - Make players get suffocated inside solid nodes - Ice now breaks into water - Ice spawns when snowing, replaces water under air - Players sneaking hide nametag - Updated main menu texture to have better brightness/contrast - Turned mobs into API - Added creepig - Flying Pig now throws TNT at player - Redid fishing mechanics - Redid bows and arrows - Added collision detection to mobs - Add fall damage to mobs - Make fishing work - Ice now breaks into water - Added FOV fade - Add experience - Added in shadow to heart statbar - Added enchanting - Add cake and cursed cake - Prevent player from getting suffocated while teleporting - Added in custom breath handling - Made drowning slower - Stopped infinite drowning death - Merged drowning functions with new player functions - Added in gerold55 bubble texture with countdown - Swapped bubble direction - Added in hunger - Tuned hunger - Added block breaking induced hunger exhaustion - Fixed dead players collecting xp - Overhauled hunger - Optimized hunger health regen - Overhauled farming and plants - Fire now uses node timers to run even faster and prevent forest fires from becoming extreme - Crops are now easier to grow - Various farming improvements - Optimized snow to the extreme - Added in broken nether trees - Added in melons and stem growth type plants - Make saplings use node timers with catchup - Made rain look even better - Stop FOV fading from causing motion sickness - Crops are now destroyed if not enough light - Begin experimental treecapitator test - Revert experimental treecapitator test and release experiment as mod - Add in xp debug test - Made minecarts work even "better" - Added in clientside WAILA - Fixed vignette having a streak of pixels across top of screen - Add in 22i's MC mobs - Overhaul mobs and make them use bone based head movement - Add in group_attack setting for mobs - Readded in creeper, phyg, and pig - Fix a lot of things - Fix a lot of deprecated calls - Fixed stone hoes actually being made out of stone - Add in better arrow hit sounds - Overhauled arrows - Added WAIH - Overhaul mobs damage color modifier - Make exploding mobs flash while charging - Fix more deprecated calls - Overhauled spawn command for mobs to use raycasting - Overhaul mobs again - Explosions now fling and hurt mobs - Phygs now flap wings and do not take fall damage - More deprecated call fixed for 3d noise in aether, void, and nether - Fix WAIH crashing with tool that has no tooldef - Fixed boat scaling - Use gerold55's nice xp orb texture - Updated readme.md - Added nitro creeper and it spawns in the nether - Added damage texture modifier - Add in custom explodey mob color modifier - Add in custom blink timer for explodey mobs - Overhauled drowning - Drowning now takes away a full heart - Overhauled mob jumping - Added in 22i's slime model - Exploding mobs now instantly dissapear when detonated - Added in gunpowder and tnt is now made from it - Added in spider - Improved mob jumping - Added in string - Added in fishing - Fishing poles are made from sticks and string - Fixed raw porkchops not being edible - Fixed xp level number scaling huge - Added in cool spider sounds - Snow and ice now melts when not snowing - Implemented mob pathfinding - Add in snowman with 22i's model redesigned by ElCeejo - Add in better particles for eating and treecapitator - Make player model's head pitch follow the player's look pitch - Make music play during certain parts of the day/night - Tweaked collision detection for mobs and make slime collision radius fit their size - FINALLY fix client not initializing properly in the world - fixes clientmods not loading on first startup and randomly failing to load :D :D :D - Add in safety net to client not initializing clientmods from game memory leak - Made chickens spawn - Tuned chicken - Made experience drop on mob death based on their hp - Added lag correction to boats - You no longer get hurt in nether lava when in an iron boat - Boats now throw players up so they can make it to land - Nether songs play 3-6 seconds after entering the nether - Snowballs now explode when they hit something in the nether - Skins now automatically download and apply when you join a server with your github name if you have a "crafter_skindex" github repo with a skin.png file in it - Fixed bed not having valid craft recipe ## Alpha 0.05 > Multiplayer Polishing Update - Fixed only one player being able to run on a server - Fixed only one person being able to teleport in the same server step - Players now use the same damage mechaninism as mobs - Fixed wrong variable for durability assigned to all swords - Fix bug in experience - Fully implemented bows and arrows - Tuned the bow and arrows even further - Snowmen now drop a carrot, coal, stick, or snowball - Added in armor - Tuned a lot of things - Made armor work - Added in Krock's awesome Colored Names mod for csm chat - Added sheep - Fixed global mob handling - Added in better fire - Overhauled weather effects - Added in clientside modchannel lockout to check if server sending message - Added in capes - Overhauled client mod version checking - Overhauled mob pathfinding AI - Overhauled fire - Fixed Crafter Client from crashing if joining a non-crafter server - Heavily optimized network usage with player mechanics to client mod - Updated player_api for next step in optimization - ElCeejo remodeled and fixed snowman head tracking. Thanks! - Overhauled everything - Added in a lot of stuff - Fixed a lot of stuff