--- title: ItemStacks layout: default root: ../../ --- ## Introduction In this chapter you will learn how to use ItemStacks. * Creating ItemStacks * Name and Count * Adding and Taking Items * Wear * Lua Tables * Metadata * More Methods ## Creating ItemStacks An item stack is a... stack of items. It's basically just an item type with a count of items in the stack. You can create a stack like so: {% highlight lua %} local items = ItemStack("default:dirt") local items = ItemStack("default:stone 99") {% endhighlight %} You could alternatively create a blank ItemStack and fill it using methods: {% highlight lua %} local items = ItemStack() if items:set_name("default:dirt") then items:set_count(99) else print("An error occured!") end {% endhighlight %} And you can copy stacks like this: {% highlight lua %} local items2 = ItemStack(items) {% endhighlight %} ## Name and Count {% highlight lua %} local items = ItemStack("default:stone") print(items:get_name()) -- default:stone print(items:get_count()) -- 1 items:set_count(99) print(items:get_name()) -- default:stone print(items:get_count()) -- 99 if items:set_name("default:dirt") then print(items:get_name()) -- default:dirt print(items:get_count()) -- 99 else error("This shouldn't happen") end {% endhighlight %} ## Adding and Taking Items ### Adding Use `add_item` to add items to an ItemStack. An ItemStack of the items that could not be added is returned. {% highlight lua %} local items = ItemStack("default:stone 50") local to_add = ItemStack("default:stone 100") local leftovers = items:add_item(to_add) print("Could not add" .. leftovers:get_count() .. " of the items.") -- ^ will be 51 {% endhighlight %} ## Taking The following code takes **up to** 100. If there aren't enough items in the stack, it will take as much as it can. {% highlight lua %} local taken = items:take_item(100) -- taken is the ItemStack taken from the main ItemStack print("Took " .. taken:get_count() .. " items") {% endhighlight %} ## Wear ItemStacks also have wear on them. Wear is a number out of 65535, the higher it is, the more wear. You use `add_wear()`, `get_wear()` and `set_wear(wear)`. {% highlight lua %} local items = ItemStack("default:dirt") local max_uses = 10 -- This is done automatically when you use a tool that digs things -- It increases the wear of an item by one use. items:add_wear(65535 / (max_uses - 1)) {% endhighlight %} When digging a node, the amount of wear a tool gets may depends on the node being dug. So max_uses varies depending on what is being dug. ## Lua Tables {% highlight lua %} local data = items:to_table() local items2 = ItemStack(data) {% endhighlight %} ## Metadata ItemStacks can also have a single field of metadata attached to them. {% highlight lua %} local meta = items:get_metadata() print(dump(meta)) meta = meta .. " ha!" items:set_metadata(meta) -- if ran multiple times, would give " ha! ha! ha!" {% endhighlight %} ## More Methods Have a look at the [list of methods for an ItemStack](http://rubenwardy.com/minetest_modding_book/lua_api.html#methods_5). There are a lot more available than talked about here.