/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "CopyableCanvasLayer.h" #include "BasicLayersImpl.h" // for FillWithMask, etc #include "GLContext.h" // for GLContext #include "GLScreenBuffer.h" // for GLScreenBuffer #include "SharedSurface.h" // for SharedSurface #include "SharedSurfaceGL.h" // for SharedSurface #include "gfxPattern.h" // for gfxPattern, etc #include "gfxPlatform.h" // for gfxPlatform, gfxImageFormat #include "gfxRect.h" // for gfxRect #include "gfxUtils.h" // for gfxUtils #include "gfx2DGlue.h" // for thebes --> moz2d transition #include "mozilla/gfx/BaseSize.h" // for BaseSize #include "mozilla/gfx/Tools.h" #include "mozilla/gfx/Point.h" // for IntSize #include "mozilla/layers/AsyncCanvasRenderer.h" #include "mozilla/layers/PersistentBufferProvider.h" #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc #include "nsISupportsImpl.h" // for gfxContext::AddRef, etc #include "nsRect.h" // for mozilla::gfx::IntRect #include "gfxUtils.h" #include "client/TextureClientSharedSurface.h" namespace mozilla { namespace layers { using namespace mozilla::gfx; using namespace mozilla::gl; CopyableCanvasLayer::CopyableCanvasLayer(LayerManager* aLayerManager, void *aImplData) : CanvasLayer(aLayerManager, aImplData) , mGLFrontbuffer(nullptr) , mIsAlphaPremultiplied(true) , mOriginPos(gl::OriginPos::TopLeft) , mIsMirror(false) { MOZ_COUNT_CTOR(CopyableCanvasLayer); } CopyableCanvasLayer::~CopyableCanvasLayer() { MOZ_COUNT_DTOR(CopyableCanvasLayer); } void CopyableCanvasLayer::Initialize(const Data& aData) { if (aData.mGLContext) { mGLContext = aData.mGLContext; mIsAlphaPremultiplied = aData.mIsGLAlphaPremult; mOriginPos = gl::OriginPos::BottomLeft; mIsMirror = aData.mIsMirror; MOZ_ASSERT(mGLContext->IsOffscreen(), "canvas gl context isn't offscreen"); if (aData.mFrontbufferGLTex) { gfx::IntSize size(aData.mSize.width, aData.mSize.height); mGLFrontbuffer = SharedSurface_Basic::Wrap(aData.mGLContext, size, aData.mHasAlpha, aData.mFrontbufferGLTex); mBufferProvider = aData.mBufferProvider; } } else if (aData.mBufferProvider) { mBufferProvider = aData.mBufferProvider; } else if (aData.mRenderer) { mAsyncRenderer = aData.mRenderer; mOriginPos = gl::OriginPos::BottomLeft; } else { MOZ_CRASH("GFX: CanvasLayer created without BufferProvider, DrawTarget or GLContext?"); } mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height); } bool CopyableCanvasLayer::IsDataValid(const Data& aData) { return mGLContext == aData.mGLContext; } DataSourceSurface* CopyableCanvasLayer::GetTempSurface(const IntSize& aSize, const SurfaceFormat aFormat) { if (!mCachedTempSurface || aSize != mCachedTempSurface->GetSize() || aFormat != mCachedTempSurface->GetFormat()) { // Create a surface aligned to 8 bytes since that's the highest alignment WebGL can handle. uint32_t stride = GetAlignedStride<8>(aSize.width, BytesPerPixel(aFormat)); mCachedTempSurface = Factory::CreateDataSourceSurfaceWithStride(aSize, aFormat, stride); } return mCachedTempSurface; } } // namespace layers } // namespace mozilla