/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsRegion.h" #include "nsTArray.h" #include "gfx2DGlue.h" #include "gfxUtils.h" #include "mozilla/ToString.h" bool nsRegion::Contains(const nsRegion& aRgn) const { // XXX this could be made faster by iterating over // both regions at the same time some how for (auto iter = aRgn.RectIter(); !iter.Done(); iter.Next()) { if (!Contains(iter.Get())) { return false; } } return true; } bool nsRegion::Intersects(const nsRect& aRect) const { // XXX this could be made faster by using pixman_region32_contains_rect for (auto iter = RectIter(); !iter.Done(); iter.Next()) { if (iter.Get().Intersects(aRect)) { return true; } } return false; } void nsRegion::Inflate(const nsMargin& aMargin) { int n; pixman_box32_t *boxes = pixman_region32_rectangles(&mImpl, &n); for (int i=0; i= 1, "Invalid max rect count"); if (GetNumRects() <= aMaxRects) return; pixman_box32_t *boxes; int n; boxes = pixman_region32_rectangles(&mImpl, &n); // Try combining rects in horizontal bands into a single rect int dest = 0; for (int src = 1; src < n; src++) { // The goal here is to try to keep groups of rectangles that are vertically // discontiguous as separate rectangles in the final region. This is // simple and fast to implement and page contents tend to vary more // vertically than horizontally (which is why our rectangles are stored // sorted by y-coordinate, too). // // Note: if boxes share y1 because of the canonical representation they // will share y2 while ((src < (n)) && boxes[dest].y1 == boxes[src].y1) { // merge box[i] and box[i+1] boxes[dest].x2 = boxes[src].x2; src++; } if (src < n) { dest++; boxes[dest] = boxes[src]; } } uint32_t reducedCount = dest+1; // pixman has a special representation for // regions of 1 rectangle. So just use the // bounds in that case if (reducedCount > 1 && reducedCount <= aMaxRects) { // reach into pixman and lower the number // of rects stored in data. mImpl.data->numRects = reducedCount; } else { *this = GetBounds(); } } // compute the covered area difference between two rows. // by iterating over both rows simultaneously and adding up // the additional increase in area caused by extending each // of the rectangles to the combined height of both rows static uint32_t ComputeMergedAreaIncrease(pixman_box32_t *topRects, pixman_box32_t *topRectsEnd, pixman_box32_t *bottomRects, pixman_box32_t *bottomRectsEnd) { uint32_t totalArea = 0; struct pt { int32_t x, y; }; pt *i = (pt*)topRects; pt *end_i = (pt*)topRectsEnd; pt *j = (pt*)bottomRects; pt *end_j = (pt*)bottomRectsEnd; bool top = false; bool bottom = false; int cur_x = i->x; bool top_next = top; bool bottom_next = bottom; //XXX: we could probably simplify this condition and perhaps move it into the loop below if (j->x < cur_x) { cur_x = j->x; j++; bottom_next = !bottom; } else if (j->x == cur_x) { i++; top_next = !top; bottom_next = !bottom; j++; } else { top_next = !top; i++; } int topRectsHeight = topRects->y2 - topRects->y1; int bottomRectsHeight = bottomRects->y2 - bottomRects->y1; int inbetweenHeight = bottomRects->y1 - topRects->y2; int width = cur_x; // top and bottom are the in-status to the left of cur_x do { if (top && !bottom) { totalArea += (inbetweenHeight+bottomRectsHeight)*width; } else if (bottom && !top) { totalArea += (inbetweenHeight+topRectsHeight)*width; } else if (bottom && top) { totalArea += (inbetweenHeight)*width; } top = top_next; bottom = bottom_next; // find the next edge if (i->x < j->x) { top_next = !top; width = i->x - cur_x; cur_x = i->x; i++; } else if (j->x < i->x) { bottom_next = !bottom; width = j->x - cur_x; cur_x = j->x; j++; } else { // i->x == j->x top_next = !top; bottom_next = !bottom; width = i->x - cur_x; cur_x = i->x; i++; j++; } } while (i < end_i && j < end_j); // handle any remaining rects while (i < end_i) { width = i->x - cur_x; cur_x = i->x; i++; if (top) totalArea += (inbetweenHeight+bottomRectsHeight)*width; top = !top; } while (j < end_j) { width = j->x - cur_x; cur_x = j->x; j++; if (bottom) totalArea += (inbetweenHeight+topRectsHeight)*width; bottom = !bottom; } return totalArea; } static pixman_box32_t * CopyRow(pixman_box32_t *dest_it, pixman_box32_t *src_start, pixman_box32_t *src_end) { // XXX: std::copy pixman_box32_t *src_it = src_start; while (src_it < src_end) { *dest_it++ = *src_it++; } return dest_it; } #define WRITE_RECT(x1, x2, y1, y2) \ do { \ tmpRect->x1 = x1; \ tmpRect->x2 = x2; \ tmpRect->y1 = y1; \ tmpRect->y2 = y2; \ tmpRect++; \ } while (0) /* If 'r' overlaps the current rect, then expand the current rect to include * it. Otherwise write the current rect out to tmpRect, and set r as the * updated current rect. */ #define MERGE_RECT(r) \ do { \ if (r->x1 <= x2) { \ if (x2 < r->x2) \ x2 = r->x2; \ } else { \ WRITE_RECT(x1, x2, y1, y2); \ x1 = r->x1; \ x2 = r->x2; \ } \ r++; \ } while (0) /* Can we merge two sets of rects without extra space? * Yes, but not easily. We can even do it stably * but we don't need that property. * * This is written in the style of pixman_region_union_o */ static pixman_box32_t * MergeRects(pixman_box32_t *r1, pixman_box32_t *r1_end, pixman_box32_t *r2, pixman_box32_t *r2_end, pixman_box32_t *tmpRect) { /* This routine works by maintaining the current * rectangle in x1,x2,y1,y2 and either merging * in the left most rectangle if it overlaps or * outputing the current rectangle and setting * it to the the left most one */ const int y1 = r1->y1; const int y2 = r2->y2; int x1; int x2; /* Find the left-most edge */ if (r1->x1 < r2->x1) { x1 = r1->x1; x2 = r1->x2; r1++; } else { x1 = r2->x1; x2 = r2->x2; r2++; } while (r1 != r1_end && r2 != r2_end) { /* Find and merge the left-most rectangle */ if (r1->x1 < r2->x1) MERGE_RECT (r1); else MERGE_RECT (r2); } /* Finish up any left overs */ if (r1 != r1_end) { do { MERGE_RECT (r1); } while (r1 != r1_end); } else if (r2 != r2_end) { do { MERGE_RECT(r2); } while (r2 != r2_end); } /* Finish up the last rectangle */ WRITE_RECT(x1, x2, y1, y2); return tmpRect; } void nsRegion::SimplifyOutwardByArea(uint32_t aThreshold) { pixman_box32_t *boxes; int n; boxes = pixman_region32_rectangles(&mImpl, &n); // if we have no rectangles then we're done if (!n) return; pixman_box32_t *end = boxes + n; pixman_box32_t *topRectsEnd = boxes+1; pixman_box32_t *topRects = boxes; // we need some temporary storage for merging both rows of rectangles AutoTArray tmpStorage; tmpStorage.SetCapacity(n); pixman_box32_t *tmpRect = tmpStorage.Elements(); pixman_box32_t *destRect = boxes; pixman_box32_t *rect = tmpRect; // find the end of the first span of rectangles while (topRectsEnd < end && topRectsEnd->y1 == topRects->y1) { topRectsEnd++; } // if we only have one row we are done if (topRectsEnd == end) return; pixman_box32_t *bottomRects = topRectsEnd; pixman_box32_t *bottomRectsEnd = bottomRects+1; do { // find the end of the bottom span of rectangles while (bottomRectsEnd < end && bottomRectsEnd->y1 == bottomRects->y1) { bottomRectsEnd++; } uint32_t totalArea = ComputeMergedAreaIncrease(topRects, topRectsEnd, bottomRects, bottomRectsEnd); if (totalArea <= aThreshold) { // merge the rects into tmpRect rect = MergeRects(topRects, topRectsEnd, bottomRects, bottomRectsEnd, tmpRect); // set topRects to where the newly merged rects will be so that we use them // as our next set of topRects topRects = destRect; // copy the merged rects back into the destination topRectsEnd = CopyRow(destRect, tmpRect, rect); } else { // copy the unmerged rects destRect = CopyRow(destRect, topRects, topRectsEnd); topRects = bottomRects; topRectsEnd = bottomRectsEnd; if (bottomRectsEnd == end) { // copy the last row when we are done topRectsEnd = CopyRow(destRect, topRects, topRectsEnd); } } bottomRects = bottomRectsEnd; } while (bottomRectsEnd != end); uint32_t reducedCount = topRectsEnd - pixman_region32_rectangles(&this->mImpl, &n); // pixman has a special representation for // regions of 1 rectangle. So just use the // bounds in that case if (reducedCount > 1) { // reach into pixman and lower the number // of rects stored in data. this->mImpl.data->numRects = reducedCount; } else { *this = GetBounds(); } } typedef void (*visit_fn)(void *closure, VisitSide side, int x1, int y1, int x2, int y2); static bool VisitNextEdgeBetweenRect(visit_fn visit, void *closure, VisitSide side, pixman_box32_t *&r1, pixman_box32_t *&r2, const int y, int &x1) { // check for overlap if (r1->x2 >= r2->x1) { MOZ_ASSERT(r2->x1 >= x1); visit(closure, side, x1, y, r2->x1, y); // find the rect that ends first or always drop the one that comes first? if (r1->x2 < r2->x2) { x1 = r1->x2; r1++; } else { x1 = r2->x2; r2++; } return true; } else { MOZ_ASSERT(r1->x2 < r2->x2); // we handle the corners by just extending the top and bottom edges visit(closure, side, x1, y, r1->x2+1, y); r1++; // we assign x1 because we can assume that x1 <= r2->x1 - 1 // However the caller may know better and if so, may update // x1 to r1->x1 x1 = r2->x1 - 1; return false; } } //XXX: if we need to this can compute the end of the row static void VisitSides(visit_fn visit, void *closure, pixman_box32_t *r, pixman_box32_t *r_end) { // XXX: we can drop LEFT/RIGHT and just use the orientation // of the line if it makes sense while (r != r_end) { visit(closure, VisitSide::LEFT, r->x1, r->y1, r->x1, r->y2); visit(closure, VisitSide::RIGHT, r->x2, r->y1, r->x2, r->y2); r++; } } static void VisitAbove(visit_fn visit, void *closure, pixman_box32_t *r, pixman_box32_t *r_end) { while (r != r_end) { visit(closure, VisitSide::TOP, r->x1-1, r->y1, r->x2+1, r->y1); r++; } } static void VisitBelow(visit_fn visit, void *closure, pixman_box32_t *r, pixman_box32_t *r_end) { while (r != r_end) { visit(closure, VisitSide::BOTTOM, r->x1-1, r->y2, r->x2+1, r->y2); r++; } } static pixman_box32_t * VisitInbetween(visit_fn visit, void *closure, pixman_box32_t *r1, pixman_box32_t *r1_end, pixman_box32_t *r2, pixman_box32_t *r2_end) { const int y = r1->y2; int x1; bool overlap = false; while (r1 != r1_end && r2 != r2_end) { if (!overlap) { /* Find the left-most edge */ if (r1->x1 < r2->x1) { x1 = r1->x1 - 1; } else { x1 = r2->x1 - 1; } } MOZ_ASSERT((x1 >= (r1->x1 - 1)) || (x1 >= (r2->x1 - 1))); if (r1->x1 < r2->x1) { overlap = VisitNextEdgeBetweenRect(visit, closure, VisitSide::BOTTOM, r1, r2, y, x1); } else { overlap = VisitNextEdgeBetweenRect(visit, closure, VisitSide::TOP, r2, r1, y, x1); } } /* Finish up which ever row has remaining rects*/ if (r1 != r1_end) { // top row do { visit(closure, VisitSide::BOTTOM, x1, y, r1->x2 + 1, y); r1++; if (r1 == r1_end) break; x1 = r1->x1 - 1; } while (true); } else if (r2 != r2_end) { // bottom row do { visit(closure, VisitSide::TOP, x1, y, r2->x2 + 1, y); r2++; if (r2 == r2_end) break; x1 = r2->x1 - 1; } while (true); } return 0; } void nsRegion::VisitEdges (visit_fn visit, void *closure) { pixman_box32_t *boxes; int n; boxes = pixman_region32_rectangles(&mImpl, &n); // if we have no rectangles then we're done if (!n) return; pixman_box32_t *end = boxes + n; pixman_box32_t *topRectsEnd = boxes + 1; pixman_box32_t *topRects = boxes; // find the end of the first span of rectangles while (topRectsEnd < end && topRectsEnd->y1 == topRects->y1) { topRectsEnd++; } // In order to properly handle convex corners we always visit the sides first // that way when we visit the corners we can pad using the value from the sides VisitSides(visit, closure, topRects, topRectsEnd); VisitAbove(visit, closure, topRects, topRectsEnd); pixman_box32_t *bottomRects = topRects; pixman_box32_t *bottomRectsEnd = topRectsEnd; if (topRectsEnd != end) { do { // find the next row of rects bottomRects = topRectsEnd; bottomRectsEnd = topRectsEnd + 1; while (bottomRectsEnd < end && bottomRectsEnd->y1 == bottomRects->y1) { bottomRectsEnd++; } VisitSides(visit, closure, bottomRects, bottomRectsEnd); if (topRects->y2 == bottomRects->y1) { VisitInbetween(visit, closure, topRects, topRectsEnd, bottomRects, bottomRectsEnd); } else { VisitBelow(visit, closure, topRects, topRectsEnd); VisitAbove(visit, closure, bottomRects, bottomRectsEnd); } topRects = bottomRects; topRectsEnd = bottomRectsEnd; } while (bottomRectsEnd != end); } // the bottom of the region doesn't touch anything else so we // can always visit it at the end VisitBelow(visit, closure, bottomRects, bottomRectsEnd); } void nsRegion::SimplifyInward (uint32_t aMaxRects) { NS_ASSERTION(aMaxRects >= 1, "Invalid max rect count"); if (GetNumRects() <= aMaxRects) return; SetEmpty(); } uint64_t nsRegion::Area () const { uint64_t area = 0; for (auto iter = RectIter(); !iter.Done(); iter.Next()) { const nsRect& rect = iter.Get(); area += uint64_t(rect.width) * rect.height; } return area; } nsRegion& nsRegion::ScaleRoundOut (float aXScale, float aYScale) { if (mozilla::gfx::FuzzyEqual(aXScale, 1.0f) && mozilla::gfx::FuzzyEqual(aYScale, 1.0f)) { return *this; } int n; pixman_box32_t *boxes = pixman_region32_rectangles(&mImpl, &n); for (int i=0; i= first.XMost()) { // The top of rect contains the bottom of the first rect firstDeviceRect.SetBottomEdge(deviceRect.y); } else if (rect.x >= first.x && rect.XMost() <= first.XMost()) { // The bottom of the first contains the top of rect deviceRect.SetTopEdge(firstDeviceRect.YMost()); } } } boxes[i] = RectToBox(deviceRect); } boxes[0] = RectToBox(firstDeviceRect); pixman_region32_fini(&intRegion.mImpl.mImpl); // This will union all of the rectangles and runs in about O(n lg(n)) pixman_region32_init_rects(&intRegion.mImpl.mImpl, boxes, n); } return intRegion; } // A cell's "value" is a pair consisting of // a) the area of the subrectangle it corresponds to, if it's in // aContainingRect and in the region, 0 otherwise // b) the area of the subrectangle it corresponds to, if it's in the region, // 0 otherwise // Addition, subtraction and identity are defined on these values in the // obvious way. Partial order is lexicographic. // A "large negative value" is defined with large negative numbers for both // fields of the pair. This negative value has the property that adding any // number of non-negative values to it always results in a negative value. // // The GetLargestRectangle algorithm works in three phases: // 1) Convert the region into a grid by adding vertical/horizontal lines for // each edge of each rectangle in the region. // 2) For each rectangle in the region, for each cell it contains, set that // cells's value as described above. // 3) Calculate the submatrix with the largest sum such that none of its cells // contain any 0s (empty regions). The rectangle represented by the // submatrix is the largest rectangle in the region. // // Let k be the number of rectangles in the region. // Let m be the height of the grid generated in step 1. // Let n be the width of the grid generated in step 1. // // Step 1 is O(k) in time and O(m+n) in space for the sparse grid. // Step 2 is O(mn) in time and O(mn) in additional space for the full grid. // Step 3 is O(m^2 n) in time and O(mn) in additional space // // The implementation of steps 1 and 2 are rather straightforward. However our // implementation of step 3 uses dynamic programming to achieve its efficiency. // // Psuedo code for step 3 is as follows where G is the grid from step 1 and A // is the array from step 2: // Phase3 = function (G, A, m, n) { // let (t,b,l,r,_) = MaxSum2D(A,m,n) // return rect(G[t],G[l],G[r],G[b]); // } // MaxSum2D = function (A, m, n) { // S = array(m+1,n+1) // S[0][i] = 0 for i in [0,n] // S[j][0] = 0 for j in [0,m] // S[j][i] = (if A[j-1][i-1] = 0 then some large negative value else A[j-1][i-1]) // + S[j-1][n] + S[j][i-1] - S[j-1][i-1] // // // top, bottom, left, right, area // var maxRect = (-1, -1, -1, -1, 0); // // for all (m',m'') in [0, m]^2 { // let B = { S[m'][i] - S[m''][i] | 0 <= i <= n } // let ((l,r),area) = MaxSum1D(B,n+1) // if (area > maxRect.area) { // maxRect := (m', m'', l, r, area) // } // } // // return maxRect; // } // // Originally taken from Improved algorithms for the k-maximum subarray problem // for small k - SE Bae, T Takaoka but modified to show the explicit tracking // of indices and we already have the prefix sums from our one call site so // there's no need to construct them. // MaxSum1D = function (A,n) { // var minIdx = 0; // var min = 0; // var maxIndices = (0,0); // var max = 0; // for i in range(n) { // let cand = A[i] - min; // if (cand > max) { // max := cand; // maxIndices := (minIdx, i) // } // if (min > A[i]) { // min := A[i]; // minIdx := i; // } // } // return (minIdx, maxIdx, max); // } namespace { // This class represents a partitioning of an axis delineated by coordinates. // It internally maintains a sorted array of coordinates. class AxisPartition { public: // Adds a new partition at the given coordinate to this partitioning. If // the coordinate is already present in the partitioning, this does nothing. void InsertCoord(nscoord c) { uint32_t i = mStops.IndexOfFirstElementGt(c); if (i == 0 || mStops[i-1] != c) { mStops.InsertElementAt(i, c); } } // Returns the array index of the given partition point. The partition // point must already be present in the partitioning. int32_t IndexOf(nscoord p) const { return mStops.BinaryIndexOf(p); } // Returns the partition at the given index which must be non-zero and // less than the number of partitions in this partitioning. nscoord StopAt(int32_t index) const { return mStops[index]; } // Returns the size of the gap between the partition at the given index and // the next partition in this partitioning. If the index is the last index // in the partitioning, the result is undefined. nscoord StopSize(int32_t index) const { return mStops[index+1] - mStops[index]; } // Returns the number of partitions in this partitioning. int32_t GetNumStops() const { return mStops.Length(); } private: nsTArray mStops; }; const int64_t kVeryLargeNegativeNumber = 0xffff000000000000ll; struct SizePair { int64_t mSizeContainingRect; int64_t mSize; SizePair() : mSizeContainingRect(0), mSize(0) {} static SizePair VeryLargeNegative() { SizePair result; result.mSize = result.mSizeContainingRect = kVeryLargeNegativeNumber; return result; } bool operator<(const SizePair& aOther) const { if (mSizeContainingRect < aOther.mSizeContainingRect) return true; if (mSizeContainingRect > aOther.mSizeContainingRect) return false; return mSize < aOther.mSize; } bool operator>(const SizePair& aOther) const { return aOther.operator<(*this); } SizePair operator+(const SizePair& aOther) const { SizePair result = *this; result.mSizeContainingRect += aOther.mSizeContainingRect; result.mSize += aOther.mSize; return result; } SizePair operator-(const SizePair& aOther) const { SizePair result = *this; result.mSizeContainingRect -= aOther.mSizeContainingRect; result.mSize -= aOther.mSize; return result; } }; // Returns the sum and indices of the subarray with the maximum sum of the // given array (A,n), assuming the array is already in prefix sum form. SizePair MaxSum1D(const nsTArray &A, int32_t n, int32_t *minIdx, int32_t *maxIdx) { // The min/max indicies of the largest subarray found so far SizePair min, max; int32_t currentMinIdx = 0; *minIdx = 0; *maxIdx = 0; // Because we're given the array in prefix sum form, we know the first // element is 0 for(int32_t i = 1; i < n; i++) { SizePair cand = A[i] - min; if (cand > max) { max = cand; *minIdx = currentMinIdx; *maxIdx = i; } if (min > A[i]) { min = A[i]; currentMinIdx = i; } } return max; } } // namespace nsRect nsRegion::GetLargestRectangle (const nsRect& aContainingRect) const { nsRect bestRect; if (GetNumRects() <= 1) { bestRect = GetBounds(); return bestRect; } AxisPartition xaxis, yaxis; // Step 1: Calculate the grid lines for (auto iter = RectIter(); !iter.Done(); iter.Next()) { const nsRect& rect = iter.Get(); xaxis.InsertCoord(rect.x); xaxis.InsertCoord(rect.XMost()); yaxis.InsertCoord(rect.y); yaxis.InsertCoord(rect.YMost()); } if (!aContainingRect.IsEmpty()) { xaxis.InsertCoord(aContainingRect.x); xaxis.InsertCoord(aContainingRect.XMost()); yaxis.InsertCoord(aContainingRect.y); yaxis.InsertCoord(aContainingRect.YMost()); } // Step 2: Fill out the grid with the areas // Note: due to the ordering of rectangles in the region, it is not always // possible to combine steps 2 and 3 so we don't try to be clever. int32_t matrixHeight = yaxis.GetNumStops() - 1; int32_t matrixWidth = xaxis.GetNumStops() - 1; int32_t matrixSize = matrixHeight * matrixWidth; nsTArray areas(matrixSize); areas.SetLength(matrixSize); for (auto iter = RectIter(); !iter.Done(); iter.Next()) { const nsRect& rect = iter.Get(); int32_t xstart = xaxis.IndexOf(rect.x); int32_t xend = xaxis.IndexOf(rect.XMost()); int32_t y = yaxis.IndexOf(rect.y); int32_t yend = yaxis.IndexOf(rect.YMost()); for (; y < yend; y++) { nscoord height = yaxis.StopSize(y); for (int32_t x = xstart; x < xend; x++) { nscoord width = xaxis.StopSize(x); int64_t size = width*int64_t(height); if (rect.Intersects(aContainingRect)) { areas[y*matrixWidth+x].mSizeContainingRect = size; } areas[y*matrixWidth+x].mSize = size; } } } // Step 3: Find the maximum submatrix sum that does not contain a rectangle { // First get the prefix sum array int32_t m = matrixHeight + 1; int32_t n = matrixWidth + 1; nsTArray pareas(m*n); pareas.SetLength(m*n); for (int32_t y = 1; y < m; y++) { for (int32_t x = 1; x < n; x++) { SizePair area = areas[(y-1)*matrixWidth+x-1]; if (!area.mSize) { area = SizePair::VeryLargeNegative(); } area = area + pareas[ y*n+x-1] + pareas[(y-1)*n+x ] - pareas[(y-1)*n+x-1]; pareas[y*n+x] = area; } } // No longer need the grid areas.SetLength(0); SizePair bestArea; struct { int32_t left, top, right, bottom; } bestRectIndices = { 0, 0, 0, 0 }; for (int32_t m1 = 0; m1 < m; m1++) { for (int32_t m2 = m1+1; m2 < m; m2++) { nsTArray B; B.SetLength(n); for (int32_t i = 0; i < n; i++) { B[i] = pareas[m2*n+i] - pareas[m1*n+i]; } int32_t minIdx, maxIdx; SizePair area = MaxSum1D(B, n, &minIdx, &maxIdx); if (area > bestArea) { bestRectIndices.left = minIdx; bestRectIndices.top = m1; bestRectIndices.right = maxIdx; bestRectIndices.bottom = m2; bestArea = area; } } } bestRect.MoveTo(xaxis.StopAt(bestRectIndices.left), yaxis.StopAt(bestRectIndices.top)); bestRect.SizeTo(xaxis.StopAt(bestRectIndices.right) - bestRect.x, yaxis.StopAt(bestRectIndices.bottom) - bestRect.y); } return bestRect; } std::ostream& operator<<(std::ostream& stream, const nsRegion& m) { stream << "["; int n; pixman_box32_t *boxes = pixman_region32_rectangles(const_cast(&m.mImpl), &n); for (int i=0; i