/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedSurfaceANGLE.h" #include #include "GLContextEGL.h" #include "GLLibraryEGL.h" #include "GLReadTexImageHelper.h" #include "mozilla/gfx/DeviceManagerDx.h" #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc namespace mozilla { namespace gl { // Returns `EGL_NO_SURFACE` (`0`) on error. static EGLSurface CreatePBufferSurface(GLLibraryEGL* egl, EGLDisplay display, EGLConfig config, const gfx::IntSize& size) { auto width = size.width; auto height = size.height; EGLint attribs[] = { LOCAL_EGL_WIDTH, width, LOCAL_EGL_HEIGHT, height, LOCAL_EGL_NONE }; DebugOnly preCallErr = egl->fGetError(); MOZ_ASSERT(preCallErr == LOCAL_EGL_SUCCESS); EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs); EGLint err = egl->fGetError(); if (err != LOCAL_EGL_SUCCESS) return 0; return surface; } /*static*/ UniquePtr SharedSurface_ANGLEShareHandle::Create(GLContext* gl, EGLConfig config, const gfx::IntSize& size, bool hasAlpha) { GLLibraryEGL* egl = &sEGLLibrary; MOZ_ASSERT(egl); MOZ_ASSERT(egl->IsExtensionSupported( GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle)); MOZ_ASSERT(config); EGLDisplay display = egl->Display(); EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size); if (!pbuffer) return nullptr; // Declare everything before 'goto's. HANDLE shareHandle = nullptr; bool ok = egl->fQuerySurfacePointerANGLE(display, pbuffer, LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &shareHandle); if (!ok) { egl->fDestroySurface(egl->Display(), pbuffer); return nullptr; } void* opaqueKeyedMutex = nullptr; egl->fQuerySurfacePointerANGLE(display, pbuffer, LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE, &opaqueKeyedMutex); RefPtr keyedMutex = static_cast(opaqueKeyedMutex); typedef SharedSurface_ANGLEShareHandle ptrT; UniquePtr ret( new ptrT(gl, egl, size, hasAlpha, pbuffer, shareHandle, keyedMutex) ); return Move(ret); } EGLDisplay SharedSurface_ANGLEShareHandle::Display() { return mEGL->Display(); } SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(GLContext* gl, GLLibraryEGL* egl, const gfx::IntSize& size, bool hasAlpha, EGLSurface pbuffer, HANDLE shareHandle, const RefPtr& keyedMutex) : SharedSurface(SharedSurfaceType::EGLSurfaceANGLE, AttachmentType::Screen, gl, size, hasAlpha, true) , mEGL(egl) , mPBuffer(pbuffer) , mShareHandle(shareHandle) , mKeyedMutex(keyedMutex) { } SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() { mEGL->fDestroySurface(Display(), mPBuffer); } void SharedSurface_ANGLEShareHandle::LockProdImpl() { GLContextEGL::Cast(mGL)->SetEGLSurfaceOverride(mPBuffer); } void SharedSurface_ANGLEShareHandle::UnlockProdImpl() { } void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() { if (mKeyedMutex) { HRESULT hr = mKeyedMutex->AcquireSync(0, 10000); if (hr == WAIT_TIMEOUT) { MOZ_CRASH("GFX: ANGLE share handle timeout"); } } } void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() { if (mKeyedMutex) { // XXX: ReleaseSync() has an implicit flush of the D3D commands // whether we need Flush() or not depends on the ANGLE semantics. // For now, we'll just do it mGL->fFlush(); mKeyedMutex->ReleaseSync(0); return; } mGL->fFinish(); } void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() { ProducerAcquireImpl(); } void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() { if (mKeyedMutex) { mKeyedMutex->ReleaseSync(0); return; } } bool SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor(layers::SurfaceDescriptor* const out_descriptor) { gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8; *out_descriptor = layers::SurfaceDescriptorD3D10((WindowsHandle)mShareHandle, format, mSize); return true; } class ScopedLockTexture final { public: explicit ScopedLockTexture(ID3D11Texture2D* texture, bool* succeeded) : mIsLocked(false) , mTexture(texture) { MOZ_ASSERT(NS_IsMainThread(), "Must be on the main thread to use d3d11 immediate context"); MOZ_ASSERT(mTexture); MOZ_ASSERT(succeeded); *succeeded = false; HRESULT hr; mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex)); if (mMutex) { hr = mMutex->AcquireSync(0, 10000); if (hr == WAIT_TIMEOUT) { MOZ_CRASH("GFX: ANGLE scoped lock timeout"); } if (FAILED(hr)) { NS_WARNING("Failed to lock the texture"); return; } } RefPtr device = gfx::DeviceManagerDx::Get()->GetContentDevice(); if (!device) { return; } device->GetImmediateContext(getter_AddRefs(mDeviceContext)); mTexture->GetDesc(&mDesc); mDesc.BindFlags = 0; mDesc.Usage = D3D11_USAGE_STAGING; mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; mDesc.MiscFlags = 0; hr = device->CreateTexture2D(&mDesc, nullptr, getter_AddRefs(mCopiedTexture)); if (FAILED(hr)) { return; } mDeviceContext->CopyResource(mCopiedTexture, mTexture); hr = mDeviceContext->Map(mCopiedTexture, 0, D3D11_MAP_READ, 0, &mSubresource); if (FAILED(hr)) { return; } *succeeded = true; mIsLocked = true; } ~ScopedLockTexture() { mDeviceContext->Unmap(mCopiedTexture, 0); if (mMutex) { HRESULT hr = mMutex->ReleaseSync(0); if (FAILED(hr)) { NS_WARNING("Failed to unlock the texture"); } } mIsLocked = false; } bool mIsLocked; RefPtr mTexture; RefPtr mCopiedTexture; RefPtr mMutex; RefPtr mDeviceContext; D3D11_TEXTURE2D_DESC mDesc; D3D11_MAPPED_SUBRESOURCE mSubresource; }; bool SharedSurface_ANGLEShareHandle::ReadbackBySharedHandle(gfx::DataSourceSurface* out_surface) { MOZ_ASSERT(out_surface); RefPtr device = gfx::DeviceManagerDx::Get()->GetContentDevice(); if (!device) { return false; } RefPtr tex; HRESULT hr = device->OpenSharedResource(mShareHandle, __uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)getter_AddRefs(tex)); if (FAILED(hr)) { return false; } bool succeeded = false; ScopedLockTexture scopedLock(tex, &succeeded); if (!succeeded) { return false; } const uint8_t* data = reinterpret_cast(scopedLock.mSubresource.pData); uint32_t srcStride = scopedLock.mSubresource.RowPitch; gfx::DataSourceSurface::ScopedMap map(out_surface, gfx::DataSourceSurface::WRITE); if (!map.IsMapped()) { return false; } if (map.GetStride() == srcStride) { memcpy(map.GetData(), data, out_surface->GetSize().height * map.GetStride()); } else { const uint8_t bytesPerPixel = BytesPerPixel(out_surface->GetFormat()); for (int32_t i = 0; i < out_surface->GetSize().height; i++) { memcpy(map.GetData() + i * map.GetStride(), data + i * srcStride, bytesPerPixel * out_surface->GetSize().width); } } DXGI_FORMAT srcFormat = scopedLock.mDesc.Format; MOZ_ASSERT(srcFormat == DXGI_FORMAT_B8G8R8A8_UNORM || srcFormat == DXGI_FORMAT_B8G8R8X8_UNORM || srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM); bool isSrcRGB = srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM; gfx::SurfaceFormat destFormat = out_surface->GetFormat(); MOZ_ASSERT(destFormat == gfx::SurfaceFormat::R8G8B8X8 || destFormat == gfx::SurfaceFormat::R8G8B8A8 || destFormat == gfx::SurfaceFormat::B8G8R8X8 || destFormat == gfx::SurfaceFormat::B8G8R8A8); bool isDestRGB = destFormat == gfx::SurfaceFormat::R8G8B8X8 || destFormat == gfx::SurfaceFormat::R8G8B8A8; if (isSrcRGB != isDestRGB) { SwapRAndBComponents(out_surface); } return true; } //////////////////////////////////////////////////////////////////////////////// // Factory /*static*/ UniquePtr SurfaceFactory_ANGLEShareHandle::Create(GLContext* gl, const SurfaceCaps& caps, const RefPtr& allocator, const layers::TextureFlags& flags) { GLLibraryEGL* egl = &sEGLLibrary; if (!egl) return nullptr; auto ext = GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle; if (!egl->IsExtensionSupported(ext)) return nullptr; EGLConfig config = GLContextEGL::Cast(gl)->mConfig; typedef SurfaceFactory_ANGLEShareHandle ptrT; UniquePtr ret( new ptrT(gl, caps, allocator, flags, egl, config) ); return Move(ret); } SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl, const SurfaceCaps& caps, const RefPtr& allocator, const layers::TextureFlags& flags, GLLibraryEGL* egl, EGLConfig config) : SurfaceFactory(SharedSurfaceType::EGLSurfaceANGLE, gl, caps, allocator, flags) , mProdGL(gl) , mEGL(egl) , mConfig(config) { } } /* namespace gl */ } /* namespace mozilla */