/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "nsMenuBarX.h" #include "nsMenuX.h" #include "nsMenuItemX.h" #include "nsMenuUtilsX.h" #include "nsCocoaUtils.h" #include "nsCocoaWindow.h" #include "nsChildView.h" #include "nsCOMPtr.h" #include "nsString.h" #include "nsGkAtoms.h" #include "nsObjCExceptions.h" #include "nsThreadUtils.h" #include "nsIContent.h" #include "nsIWidget.h" #include "nsIDocument.h" #include "nsIDOMDocument.h" #include "nsIDOMElement.h" #include "nsIAppStartup.h" #include "nsIStringBundle.h" #include "nsToolkitCompsCID.h" NativeMenuItemTarget* nsMenuBarX::sNativeEventTarget = nil; nsMenuBarX* nsMenuBarX::sLastGeckoMenuBarPainted = nullptr; NSMenu* sApplicationMenu = nil; BOOL sApplicationMenuIsFallback = NO; BOOL gSomeMenuBarPainted = NO; // We keep references to the first quit and pref item content nodes we find, which // will be from the hidden window. We use these when the document for the current // window does not have a quit or pref item. We don't need strong refs here because // these items are always strong ref'd by their owning menu bar (instance variable). static nsIContent* sAboutItemContent = nullptr; static nsIContent* sPrefItemContent = nullptr; static nsIContent* sQuitItemContent = nullptr; NS_IMPL_ISUPPORTS(nsNativeMenuServiceX, nsINativeMenuService) NS_IMETHODIMP nsNativeMenuServiceX::CreateNativeMenuBar(nsIWidget* aParent, nsIContent* aMenuBarNode) { NS_ASSERTION(NS_IsMainThread(), "Attempting to create native menu bar on wrong thread!"); RefPtr mb = new nsMenuBarX(); if (!mb) return NS_ERROR_OUT_OF_MEMORY; return mb->Create(aParent, aMenuBarNode); } nsMenuBarX::nsMenuBarX() : nsMenuGroupOwnerX(), mParentWindow(nullptr) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; mNativeMenu = [[GeckoNSMenu alloc] initWithTitle:@"MainMenuBar"]; NS_OBJC_END_TRY_ABORT_BLOCK; } nsMenuBarX::~nsMenuBarX() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (nsMenuBarX::sLastGeckoMenuBarPainted == this) nsMenuBarX::sLastGeckoMenuBarPainted = nullptr; // the quit/pref items of a random window might have been used if there was no // hidden window, thus we need to invalidate the weak references. if (sAboutItemContent == mAboutItemContent) sAboutItemContent = nullptr; if (sQuitItemContent == mQuitItemContent) sQuitItemContent = nullptr; if (sPrefItemContent == mPrefItemContent) sPrefItemContent = nullptr; // make sure we unregister ourselves as a content observer if (mContent) { UnregisterForContentChanges(mContent); } // We have to manually clear the array here because clearing causes menu items // to call back into the menu bar to unregister themselves. We don't want to // depend on member variable ordering to ensure that the array gets cleared // before the registration hash table is destroyed. mMenuArray.Clear(); [mNativeMenu release]; NS_OBJC_END_TRY_ABORT_BLOCK; } nsresult nsMenuBarX::Create(nsIWidget* aParent, nsIContent* aContent) { if (!aParent) return NS_ERROR_INVALID_ARG; mParentWindow = aParent; mContent = aContent; if (mContent) { AquifyMenuBar(); nsresult rv = nsMenuGroupOwnerX::Create(mContent); if (NS_FAILED(rv)) return rv; RegisterForContentChanges(mContent, this); ConstructNativeMenus(); } else { ConstructFallbackNativeMenus(); } // Give this to the parent window. The parent takes ownership. static_cast(mParentWindow)->SetMenuBar(this); return NS_OK; } void nsMenuBarX::ConstructNativeMenus() { uint32_t count = mContent->GetChildCount(); for (uint32_t i = 0; i < count; i++) { nsIContent *menuContent = mContent->GetChildAt(i); if (menuContent && menuContent->IsXULElement(nsGkAtoms::menu)) { nsMenuX* newMenu = new nsMenuX(); if (newMenu) { nsresult rv = newMenu->Create(this, this, menuContent); if (NS_SUCCEEDED(rv)) InsertMenuAtIndex(newMenu, GetMenuCount()); else delete newMenu; } } } } void nsMenuBarX::ConstructFallbackNativeMenus() { if (sApplicationMenu) { // Menu has already been built. return; } nsCOMPtr stringBundle; nsCOMPtr bundleSvc = do_GetService(NS_STRINGBUNDLE_CONTRACTID); bundleSvc->CreateBundle("chrome://global/locale/fallbackMenubar.properties", getter_AddRefs(stringBundle)); if (!stringBundle) { return; } nsXPIDLString labelUTF16; nsXPIDLString keyUTF16; const char16_t* labelProp = u"quitMenuitem.label"; const char16_t* keyProp = u"quitMenuitem.key"; stringBundle->GetStringFromName(labelProp, getter_Copies(labelUTF16)); stringBundle->GetStringFromName(keyProp, getter_Copies(keyUTF16)); NSString* labelStr = [NSString stringWithUTF8String: NS_ConvertUTF16toUTF8(labelUTF16).get()]; NSString* keyStr= [NSString stringWithUTF8String: NS_ConvertUTF16toUTF8(keyUTF16).get()]; if (!nsMenuBarX::sNativeEventTarget) { nsMenuBarX::sNativeEventTarget = [[NativeMenuItemTarget alloc] init]; } sApplicationMenu = [[[[NSApp mainMenu] itemAtIndex:0] submenu] retain]; NSMenuItem* quitMenuItem = [[[NSMenuItem alloc] initWithTitle:labelStr action:@selector(menuItemHit:) keyEquivalent:keyStr] autorelease]; [quitMenuItem setTarget:nsMenuBarX::sNativeEventTarget]; [quitMenuItem setTag:eCommand_ID_Quit]; [sApplicationMenu addItem:quitMenuItem]; sApplicationMenuIsFallback = YES; } uint32_t nsMenuBarX::GetMenuCount() { return mMenuArray.Length(); } bool nsMenuBarX::MenuContainsAppMenu() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN; return ([mNativeMenu numberOfItems] > 0 && [[mNativeMenu itemAtIndex:0] submenu] == sApplicationMenu); NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(false); } nsresult nsMenuBarX::InsertMenuAtIndex(nsMenuX* aMenu, uint32_t aIndex) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; // If we've only yet created a fallback global Application menu (using // ContructFallbackNativeMenus()), destroy it before recreating it properly. if (sApplicationMenu && sApplicationMenuIsFallback) { ResetNativeApplicationMenu(); } // If we haven't created a global Application menu yet, do it. if (!sApplicationMenu) { nsresult rv = NS_OK; // avoid warning about rv being unused rv = CreateApplicationMenu(aMenu); NS_ASSERTION(NS_SUCCEEDED(rv), "Can't create Application menu"); // Hook the new Application menu up to the menu bar. NSMenu* mainMenu = [NSApp mainMenu]; NS_ASSERTION([mainMenu numberOfItems] > 0, "Main menu does not have any items, something is terribly wrong!"); [[mainMenu itemAtIndex:0] setSubmenu:sApplicationMenu]; } // add menu to array that owns our menus mMenuArray.InsertElementAt(aIndex, aMenu); // hook up submenus nsIContent* menuContent = aMenu->Content(); if (menuContent->GetChildCount() > 0 && !nsMenuUtilsX::NodeIsHiddenOrCollapsed(menuContent)) { int insertionIndex = nsMenuUtilsX::CalculateNativeInsertionPoint(this, aMenu); if (MenuContainsAppMenu()) insertionIndex++; [mNativeMenu insertItem:aMenu->NativeMenuItem() atIndex:insertionIndex]; } return NS_OK; NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } void nsMenuBarX::RemoveMenuAtIndex(uint32_t aIndex) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (mMenuArray.Length() <= aIndex) { NS_ERROR("Attempting submenu removal with bad index!"); return; } // Our native menu and our internal menu object array might be out of sync. // This happens, for example, when a submenu is hidden. Because of this we // should not assume that a native submenu is hooked up. NSMenuItem* nativeMenuItem = mMenuArray[aIndex]->NativeMenuItem(); int nativeMenuItemIndex = [mNativeMenu indexOfItem:nativeMenuItem]; if (nativeMenuItemIndex != -1) [mNativeMenu removeItemAtIndex:nativeMenuItemIndex]; mMenuArray.RemoveElementAt(aIndex); NS_OBJC_END_TRY_ABORT_BLOCK; } void nsMenuBarX::ObserveAttributeChanged(nsIDocument* aDocument, nsIContent* aContent, nsIAtom* aAttribute) { } void nsMenuBarX::ObserveContentRemoved(nsIDocument* aDocument, nsIContent* aChild, int32_t aIndexInContainer) { RemoveMenuAtIndex(aIndexInContainer); } void nsMenuBarX::ObserveContentInserted(nsIDocument* aDocument, nsIContent* aContainer, nsIContent* aChild) { nsMenuX* newMenu = new nsMenuX(); if (newMenu) { nsresult rv = newMenu->Create(this, this, aChild); if (NS_SUCCEEDED(rv)) InsertMenuAtIndex(newMenu, aContainer->IndexOf(aChild)); else delete newMenu; } } void nsMenuBarX::ForceUpdateNativeMenuAt(const nsAString& indexString) { NSString* locationString = [NSString stringWithCharacters:reinterpret_cast(indexString.BeginReading()) length:indexString.Length()]; NSArray* indexes = [locationString componentsSeparatedByString:@"|"]; unsigned int indexCount = [indexes count]; if (indexCount == 0) return; nsMenuX* currentMenu = NULL; int targetIndex = [[indexes objectAtIndex:0] intValue]; int visible = 0; uint32_t length = mMenuArray.Length(); // first find a menu in the menu bar for (unsigned int i = 0; i < length; i++) { nsMenuX* menu = mMenuArray[i].get(); if (!nsMenuUtilsX::NodeIsHiddenOrCollapsed(menu->Content())) { visible++; if (visible == (targetIndex + 1)) { currentMenu = menu; break; } } } if (!currentMenu) return; // fake open/close to cause lazy update to happen so submenus populate currentMenu->MenuOpened(); currentMenu->MenuClosed(); // now find the correct submenu for (unsigned int i = 1; currentMenu && i < indexCount; i++) { targetIndex = [[indexes objectAtIndex:i] intValue]; visible = 0; length = currentMenu->GetItemCount(); for (unsigned int j = 0; j < length; j++) { nsMenuObjectX* targetMenu = currentMenu->GetItemAt(j); if (!targetMenu) return; if (!nsMenuUtilsX::NodeIsHiddenOrCollapsed(targetMenu->Content())) { visible++; if (targetMenu->MenuObjectType() == eSubmenuObjectType && visible == (targetIndex + 1)) { currentMenu = static_cast(targetMenu); // fake open/close to cause lazy update to happen currentMenu->MenuOpened(); currentMenu->MenuClosed(); break; } } } } } // Calling this forces a full reload of the menu system, reloading all native // menus and their items. // Without this testing is hard because changes to the DOM affect the native // menu system lazily. void nsMenuBarX::ForceNativeMenuReload() { // tear down everything while (GetMenuCount() > 0) RemoveMenuAtIndex(0); // construct everything ConstructNativeMenus(); } nsMenuX* nsMenuBarX::GetMenuAt(uint32_t aIndex) { if (mMenuArray.Length() <= aIndex) { NS_ERROR("Requesting menu at invalid index!"); return NULL; } return mMenuArray[aIndex].get(); } nsMenuX* nsMenuBarX::GetXULHelpMenu() { // The Help menu is usually (always?) the last one, so we start there and // count back. for (int32_t i = GetMenuCount() - 1; i >= 0; --i) { nsMenuX* aMenu = GetMenuAt(i); if (aMenu && nsMenuX::IsXULHelpMenu(aMenu->Content())) return aMenu; } return nil; } // On SnowLeopard and later we must tell the OS which is our Help menu. // Otherwise it will only add Spotlight for Help (the Search item) to our // Help menu if its label/title is "Help" -- i.e. if the menu is in English. // This resolves bugs 489196 and 539317. void nsMenuBarX::SetSystemHelpMenu() { nsMenuX* xulHelpMenu = GetXULHelpMenu(); if (xulHelpMenu) { NSMenu* helpMenu = (NSMenu*)xulHelpMenu->NativeData(); if (helpMenu) [NSApp setHelpMenu:helpMenu]; } } nsresult nsMenuBarX::Paint() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; // Don't try to optimize anything in this painting by checking // sLastGeckoMenuBarPainted because the menubar can be manipulated by // native dialogs and sheet code and other things besides this paint method. // We have to keep the same menu item for the Application menu so we keep // passing it along. NSMenu* outgoingMenu = [NSApp mainMenu]; NS_ASSERTION([outgoingMenu numberOfItems] > 0, "Main menu does not have any items, something is terribly wrong!"); NSMenuItem* appMenuItem = [[outgoingMenu itemAtIndex:0] retain]; [outgoingMenu removeItemAtIndex:0]; [mNativeMenu insertItem:appMenuItem atIndex:0]; [appMenuItem release]; // Set menu bar and event target. [NSApp setMainMenu:mNativeMenu]; SetSystemHelpMenu(); nsMenuBarX::sLastGeckoMenuBarPainted = this; gSomeMenuBarPainted = YES; return NS_OK; NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // Returns the 'key' attribute of the 'shortcutID' object (if any) in the // currently active menubar's DOM document. 'shortcutID' should be the id // (i.e. the name) of a component that defines a commonly used (and // localized) cmd+key shortcut, and belongs to a keyset containing similar // objects. For example "key_selectAll". Returns a value that can be // compared to the first character of [NSEvent charactersIgnoringModifiers] // when [NSEvent modifierFlags] == NSCommandKeyMask. char nsMenuBarX::GetLocalizedAccelKey(const char *shortcutID) { if (!sLastGeckoMenuBarPainted) return 0; nsCOMPtr domDoc(do_QueryInterface(sLastGeckoMenuBarPainted->mContent->OwnerDoc())); if (!domDoc) return 0; NS_ConvertASCIItoUTF16 shortcutIDStr((const char *)shortcutID); nsCOMPtr shortcutElement; domDoc->GetElementById(shortcutIDStr, getter_AddRefs(shortcutElement)); nsCOMPtr shortcutContent = do_QueryInterface(shortcutElement); if (!shortcutContent) return 0; nsAutoString key; shortcutContent->GetAttr(kNameSpaceID_None, nsGkAtoms::key, key); NS_LossyConvertUTF16toASCII keyASC(key.get()); const char *keyASCPtr = keyASC.get(); if (!keyASCPtr) return 0; // If keyID's 'key' attribute isn't exactly one character long, it's not // what we're looking for. if (strlen(keyASCPtr) != sizeof(char)) return 0; // Make sure retval is lower case. char retval = tolower(keyASCPtr[0]); return retval; } /* static */ void nsMenuBarX::ResetNativeApplicationMenu() { [sApplicationMenu removeAllItems]; [sApplicationMenu release]; sApplicationMenu = nil; sApplicationMenuIsFallback = NO; } // Hide the item in the menu by setting the 'hidden' attribute. Returns it in |outHiddenNode| so // the caller can hang onto it if they so choose. It is acceptable to pass nsull // for |outHiddenNode| if the caller doesn't care about the hidden node. void nsMenuBarX::HideItem(nsIDOMDocument* inDoc, const nsAString & inID, nsIContent** outHiddenNode) { nsCOMPtr menuItem; inDoc->GetElementById(inID, getter_AddRefs(menuItem)); nsCOMPtr menuContent(do_QueryInterface(menuItem)); if (menuContent) { menuContent->SetAttr(kNameSpaceID_None, nsGkAtoms::hidden, NS_LITERAL_STRING("true"), false); if (outHiddenNode) { *outHiddenNode = menuContent.get(); NS_IF_ADDREF(*outHiddenNode); } } } // Do what is necessary to conform to the Aqua guidelines for menus. void nsMenuBarX::AquifyMenuBar() { nsCOMPtr domDoc(do_QueryInterface(mContent->GetComposedDoc())); if (domDoc) { // remove the "About..." item and its separator HideItem(domDoc, NS_LITERAL_STRING("aboutSeparator"), nullptr); HideItem(domDoc, NS_LITERAL_STRING("aboutName"), getter_AddRefs(mAboutItemContent)); if (!sAboutItemContent) sAboutItemContent = mAboutItemContent; // remove quit item and its separator HideItem(domDoc, NS_LITERAL_STRING("menu_FileQuitSeparator"), nullptr); HideItem(domDoc, NS_LITERAL_STRING("menu_FileQuitItem"), getter_AddRefs(mQuitItemContent)); if (!sQuitItemContent) sQuitItemContent = mQuitItemContent; // remove prefs item and its separator, but save off the pref content node // so we can invoke its command later. HideItem(domDoc, NS_LITERAL_STRING("menu_PrefsSeparator"), nullptr); HideItem(domDoc, NS_LITERAL_STRING("menu_preferences"), getter_AddRefs(mPrefItemContent)); if (!sPrefItemContent) sPrefItemContent = mPrefItemContent; // hide items that we use for the Application menu HideItem(domDoc, NS_LITERAL_STRING("menu_mac_services"), nullptr); HideItem(domDoc, NS_LITERAL_STRING("menu_mac_hide_app"), nullptr); HideItem(domDoc, NS_LITERAL_STRING("menu_mac_hide_others"), nullptr); HideItem(domDoc, NS_LITERAL_STRING("menu_mac_show_all"), nullptr); } } // for creating menu items destined for the Application menu NSMenuItem* nsMenuBarX::CreateNativeAppMenuItem(nsMenuX* inMenu, const nsAString& nodeID, SEL action, int tag, NativeMenuItemTarget* target) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL; nsCOMPtr doc = inMenu->Content()->GetUncomposedDoc(); if (!doc) { return nil; } nsCOMPtr domdoc(do_QueryInterface(doc)); if (!domdoc) { return nil; } // Get information from the gecko menu item nsAutoString label; nsAutoString modifiers; nsAutoString key; nsCOMPtr menuItem; domdoc->GetElementById(nodeID, getter_AddRefs(menuItem)); if (menuItem) { menuItem->GetAttribute(NS_LITERAL_STRING("label"), label); menuItem->GetAttribute(NS_LITERAL_STRING("modifiers"), modifiers); menuItem->GetAttribute(NS_LITERAL_STRING("key"), key); } else { return nil; } // Get more information about the key equivalent. Start by // finding the key node we need. NSString* keyEquiv = nil; unsigned int macKeyModifiers = 0; if (!key.IsEmpty()) { nsCOMPtr keyElement; domdoc->GetElementById(key, getter_AddRefs(keyElement)); if (keyElement) { nsCOMPtr keyContent (do_QueryInterface(keyElement)); // first grab the key equivalent character nsAutoString keyChar(NS_LITERAL_STRING(" ")); keyContent->GetAttr(kNameSpaceID_None, nsGkAtoms::key, keyChar); if (!keyChar.EqualsLiteral(" ")) { keyEquiv = [[NSString stringWithCharacters:reinterpret_cast(keyChar.get()) length:keyChar.Length()] lowercaseString]; } // now grab the key equivalent modifiers nsAutoString modifiersStr; keyContent->GetAttr(kNameSpaceID_None, nsGkAtoms::modifiers, modifiersStr); uint8_t geckoModifiers = nsMenuUtilsX::GeckoModifiersForNodeAttribute(modifiersStr); macKeyModifiers = nsMenuUtilsX::MacModifiersForGeckoModifiers(geckoModifiers); } } // get the label into NSString-form NSString* labelString = [NSString stringWithCharacters:reinterpret_cast(label.get()) length:label.Length()]; if (!labelString) labelString = @""; if (!keyEquiv) keyEquiv = @""; // put together the actual NSMenuItem NSMenuItem* newMenuItem = [[NSMenuItem alloc] initWithTitle:labelString action:action keyEquivalent:keyEquiv]; [newMenuItem setTag:tag]; [newMenuItem setTarget:target]; [newMenuItem setKeyEquivalentModifierMask:macKeyModifiers]; MenuItemInfo * info = [[MenuItemInfo alloc] initWithMenuGroupOwner:this]; [newMenuItem setRepresentedObject:info]; [info release]; return newMenuItem; NS_OBJC_END_TRY_ABORT_BLOCK_NIL; } // build the Application menu shared by all menu bars nsresult nsMenuBarX::CreateApplicationMenu(nsMenuX* inMenu) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; // At this point, the application menu is the application menu from // the nib in cocoa widgets. We do not have a way to create an application // menu manually, so we grab the one from the nib and use that. sApplicationMenu = [[[[NSApp mainMenu] itemAtIndex:0] submenu] retain]; /* We support the following menu items here: Menu Item DOM Node ID Notes ======================== = About This App = <- aboutName ======================== = Preferences... = <- menu_preferences ======================== = Services > = <- menu_mac_services <- (do not define key equivalent) ======================== = Hide App = <- menu_mac_hide_app = Hide Others = <- menu_mac_hide_others = Show All = <- menu_mac_show_all ======================== = Quit = <- menu_FileQuitItem ======================== If any of them are ommitted from the application's DOM, we just don't add them. We always add a "Quit" item, but if an app developer does not provide a DOM node with the right ID for the Quit item, we add it in English. App developers need only add each node with a label and a key equivalent (if they want one). Other attributes are optional. Like so: We need to use this system for localization purposes, until we have a better way to define the Application menu to be used on Mac OS X. */ if (sApplicationMenu) { // This code reads attributes we are going to care about from the DOM elements NSMenuItem *itemBeingAdded = nil; BOOL addAboutSeparator = FALSE; // Add the About menu item itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("aboutName"), @selector(menuItemHit:), eCommand_ID_About, nsMenuBarX::sNativeEventTarget); if (itemBeingAdded) { [sApplicationMenu addItem:itemBeingAdded]; [itemBeingAdded release]; itemBeingAdded = nil; addAboutSeparator = TRUE; } // Add separator if either the About item or software update item exists if (addAboutSeparator) [sApplicationMenu addItem:[NSMenuItem separatorItem]]; // Add the Preferences menu item itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_preferences"), @selector(menuItemHit:), eCommand_ID_Prefs, nsMenuBarX::sNativeEventTarget); if (itemBeingAdded) { [sApplicationMenu addItem:itemBeingAdded]; [itemBeingAdded release]; itemBeingAdded = nil; // Add separator after Preferences menu [sApplicationMenu addItem:[NSMenuItem separatorItem]]; } // Add Services menu item itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_services"), nil, 0, nil); if (itemBeingAdded) { [sApplicationMenu addItem:itemBeingAdded]; // set this menu item up as the Mac OS X Services menu NSMenu* servicesMenu = [[GeckoServicesNSMenu alloc] initWithTitle:@""]; [itemBeingAdded setSubmenu:servicesMenu]; [NSApp setServicesMenu:servicesMenu]; [itemBeingAdded release]; itemBeingAdded = nil; // Add separator after Services menu [sApplicationMenu addItem:[NSMenuItem separatorItem]]; } BOOL addHideShowSeparator = FALSE; // Add menu item to hide this application itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_hide_app"), @selector(menuItemHit:), eCommand_ID_HideApp, nsMenuBarX::sNativeEventTarget); if (itemBeingAdded) { [sApplicationMenu addItem:itemBeingAdded]; [itemBeingAdded release]; itemBeingAdded = nil; addHideShowSeparator = TRUE; } // Add menu item to hide other applications itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_hide_others"), @selector(menuItemHit:), eCommand_ID_HideOthers, nsMenuBarX::sNativeEventTarget); if (itemBeingAdded) { [sApplicationMenu addItem:itemBeingAdded]; [itemBeingAdded release]; itemBeingAdded = nil; addHideShowSeparator = TRUE; } // Add menu item to show all applications itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_show_all"), @selector(menuItemHit:), eCommand_ID_ShowAll, nsMenuBarX::sNativeEventTarget); if (itemBeingAdded) { [sApplicationMenu addItem:itemBeingAdded]; [itemBeingAdded release]; itemBeingAdded = nil; addHideShowSeparator = TRUE; } // Add a separator after the hide/show menus if at least one exists if (addHideShowSeparator) [sApplicationMenu addItem:[NSMenuItem separatorItem]]; // Add quit menu item itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_FileQuitItem"), @selector(menuItemHit:), eCommand_ID_Quit, nsMenuBarX::sNativeEventTarget); if (itemBeingAdded) { [sApplicationMenu addItem:itemBeingAdded]; [itemBeingAdded release]; itemBeingAdded = nil; } else { // the current application does not have a DOM node for "Quit". Add one // anyway, in English. NSMenuItem* defaultQuitItem = [[[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(menuItemHit:) keyEquivalent:@"q"] autorelease]; [defaultQuitItem setTarget:nsMenuBarX::sNativeEventTarget]; [defaultQuitItem setTag:eCommand_ID_Quit]; [sApplicationMenu addItem:defaultQuitItem]; } } return (sApplicationMenu) ? NS_OK : NS_ERROR_FAILURE; NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } void nsMenuBarX::SetParent(nsIWidget* aParent) { mParentWindow = aParent; } // // Objective-C class used to allow us to have keyboard commands // look like they are doing something but actually do nothing. // We allow mouse actions to work normally. // // Controls whether or not native menu items should invoke their commands. static BOOL gMenuItemsExecuteCommands = YES; @implementation GeckoNSMenu // Keyboard commands should not cause menu items to invoke their // commands when there is a key window because we'd rather send // the keyboard command to the window. We still have the menus // go through the mechanics so they'll give the proper visual // feedback. - (BOOL)performKeyEquivalent:(NSEvent *)theEvent { // We've noticed that Mac OS X expects this check in subclasses before // calling NSMenu's "performKeyEquivalent:". // // There is no case in which we'd need to do anything or return YES // when we have no items so we can just do this check first. if ([self numberOfItems] <= 0) { return NO; } NSWindow *keyWindow = [NSApp keyWindow]; // If there is no key window then just behave normally. This // probably means that this menu is associated with Gecko's // hidden window. if (!keyWindow) { return [super performKeyEquivalent:theEvent]; } NSResponder *firstResponder = [keyWindow firstResponder]; gMenuItemsExecuteCommands = NO; [super performKeyEquivalent:theEvent]; gMenuItemsExecuteCommands = YES; // return to default // Return YES if we invoked a command and there is now no key window or we changed // the first responder. In this case we do not want to propagate the event because // we don't want it handled again. if (![NSApp keyWindow] || [[NSApp keyWindow] firstResponder] != firstResponder) { return YES; } // Return NO so that we can handle the event via NSView's "keyDown:". return NO; } @end // // Objective-C class used as action target for menu items // @implementation NativeMenuItemTarget // called when some menu item in this menu gets hit -(IBAction)menuItemHit:(id)sender { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (!gMenuItemsExecuteCommands) { return; } int tag = [sender tag]; nsMenuGroupOwnerX* menuGroupOwner = nullptr; nsMenuBarX* menuBar = nullptr; MenuItemInfo* info = [sender representedObject]; if (info) { menuGroupOwner = [info menuGroupOwner]; if (!menuGroupOwner) { return; } if (menuGroupOwner->MenuObjectType() == eMenuBarObjectType) { menuBar = static_cast(menuGroupOwner); } } // Do special processing if this is for an app-global command. if (tag == eCommand_ID_About) { nsIContent* mostSpecificContent = sAboutItemContent; if (menuBar && menuBar->mAboutItemContent) mostSpecificContent = menuBar->mAboutItemContent; nsMenuUtilsX::DispatchCommandTo(mostSpecificContent); return; } else if (tag == eCommand_ID_Prefs) { nsIContent* mostSpecificContent = sPrefItemContent; if (menuBar && menuBar->mPrefItemContent) mostSpecificContent = menuBar->mPrefItemContent; nsMenuUtilsX::DispatchCommandTo(mostSpecificContent); return; } else if (tag == eCommand_ID_HideApp) { [NSApp hide:sender]; return; } else if (tag == eCommand_ID_HideOthers) { [NSApp hideOtherApplications:sender]; return; } else if (tag == eCommand_ID_ShowAll) { [NSApp unhideAllApplications:sender]; return; } else if (tag == eCommand_ID_Quit) { nsIContent* mostSpecificContent = sQuitItemContent; if (menuBar && menuBar->mQuitItemContent) mostSpecificContent = menuBar->mQuitItemContent; // If we have some content for quit we execute it. Otherwise we send a native app terminate // message. If you want to stop a quit from happening, provide quit content and return // the event as unhandled. if (mostSpecificContent) { nsMenuUtilsX::DispatchCommandTo(mostSpecificContent); } else { nsCOMPtr appStartup = do_GetService(NS_APPSTARTUP_CONTRACTID); if (appStartup) { appStartup->Quit(nsIAppStartup::eAttemptQuit); } } return; } // given the commandID, look it up in our hashtable and dispatch to // that menu item. if (menuGroupOwner) { nsMenuItemX* menuItem = menuGroupOwner->GetMenuItemForCommandID(static_cast(tag)); if (menuItem) menuItem->DoCommand(); } NS_OBJC_END_TRY_ABORT_BLOCK; } @end // Objective-C class used for menu items on the Services menu to allow Gecko // to override their standard behavior in order to stop key equivalents from // firing in certain instances. When gMenuItemsExecuteCommands is NO, we return // a dummy target and action instead of the actual target and action. @implementation GeckoServicesNSMenuItem - (id) target { id realTarget = [super target]; if (gMenuItemsExecuteCommands) return realTarget; else return realTarget ? self : nil; } - (SEL) action { SEL realAction = [super action]; if (gMenuItemsExecuteCommands) return realAction; else return realAction ? @selector(_doNothing:) : NULL; } - (void) _doNothing:(id)sender { } @end // Objective-C class used as the Services menu so that Gecko can override the // standard behavior of the Services menu in order to stop key equivalents // from firing in certain instances. @implementation GeckoServicesNSMenu - (void)addItem:(NSMenuItem *)newItem { [self _overrideClassOfMenuItem:newItem]; [super addItem:newItem]; } - (NSMenuItem *)addItemWithTitle:(NSString *)aString action:(SEL)aSelector keyEquivalent:(NSString *)keyEquiv { NSMenuItem * newItem = [super addItemWithTitle:aString action:aSelector keyEquivalent:keyEquiv]; [self _overrideClassOfMenuItem:newItem]; return newItem; } - (void)insertItem:(NSMenuItem *)newItem atIndex:(NSInteger)index { [self _overrideClassOfMenuItem:newItem]; [super insertItem:newItem atIndex:index]; } - (NSMenuItem *)insertItemWithTitle:(NSString *)aString action:(SEL)aSelector keyEquivalent:(NSString *)keyEquiv atIndex:(NSInteger)index { NSMenuItem * newItem = [super insertItemWithTitle:aString action:aSelector keyEquivalent:keyEquiv atIndex:index]; [self _overrideClassOfMenuItem:newItem]; return newItem; } - (void) _overrideClassOfMenuItem:(NSMenuItem *)menuItem { if ([menuItem class] == [NSMenuItem class]) object_setClass(menuItem, [GeckoServicesNSMenuItem class]); } @end