/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SurfaceTypes.h" #include "mozilla/layers/TextureForwarder.h" namespace mozilla { namespace gl { SurfaceCaps::SurfaceCaps() { Clear(); } /* These are defined out of line so that we don't need to include * ISurfaceAllocator.h in the header */ SurfaceCaps::SurfaceCaps(const SurfaceCaps& other) = default; SurfaceCaps& SurfaceCaps::operator=(const SurfaceCaps& other) = default; void SurfaceCaps::Clear() { any = false; color = false; alpha = false; bpp16 = false; depth = false; stencil = false; antialias = false; premultAlpha = true; preserve = false; surfaceAllocator = nullptr; } SurfaceCaps::~SurfaceCaps() { } } // namespace gl } // namespace mozilla