/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "WebGLBuffer.h" #include "WebGLVertexArray.h" #include "WebGLVertexAttribData.h" namespace mozilla { void WebGLContext::BindVertexArray(WebGLVertexArray* array) { if (IsContextLost()) return; if (array && !ValidateObject("bindVertexArrayObject", *array)) return; InvalidateBufferFetching(); MakeContextCurrent(); if (mBoundVertexArray) { mBoundVertexArray->AddBufferBindCounts(-1); } if (array == nullptr) { array = mDefaultVertexArray; } array->BindVertexArray(); MOZ_ASSERT(mBoundVertexArray == array); if (mBoundVertexArray) { mBoundVertexArray->AddBufferBindCounts(+1); } } already_AddRefed WebGLContext::CreateVertexArray() { if (IsContextLost()) return nullptr; RefPtr globj = CreateVertexArrayImpl(); MakeContextCurrent(); globj->GenVertexArray(); return globj.forget(); } WebGLVertexArray* WebGLContext::CreateVertexArrayImpl() { return WebGLVertexArray::Create(this); } void WebGLContext::DeleteVertexArray(WebGLVertexArray* array) { if (!ValidateDeleteObject("deleteVertexArray", array)) return; if (mBoundVertexArray == array) BindVertexArray(static_cast(nullptr)); array->RequestDelete(); } bool WebGLContext::IsVertexArray(const WebGLVertexArray* array) { if (!ValidateIsObject("isVertexArray", array)) return false; MakeContextCurrent(); return array->IsVertexArray(); } } // namespace mozilla