/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NSRECT_H #define NSRECT_H #include // for FILE #include // for int32_t, int64_t #include // for min/max #include "mozilla/Likely.h" // for MOZ_UNLIKELY #include "mozilla/gfx/Rect.h" #include "nsCoord.h" // for nscoord, etc #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "nsPoint.h" // for nsIntPoint, nsPoint #include "nsMargin.h" // for nsIntMargin, nsMargin #include "nsSize.h" // for IntSize, nsSize #include "nscore.h" // for NS_BUILD_REFCNT_LOGGING typedef mozilla::gfx::IntRect nsIntRect; struct nsRect : public mozilla::gfx::BaseRect { typedef mozilla::gfx::BaseRect Super; static void VERIFY_COORD(nscoord aValue) { ::VERIFY_COORD(aValue); } // Constructors nsRect() : Super() { MOZ_COUNT_CTOR(nsRect); } nsRect(const nsRect& aRect) : Super(aRect) { MOZ_COUNT_CTOR(nsRect); } nsRect(const nsPoint& aOrigin, const nsSize &aSize) : Super(aOrigin, aSize) { MOZ_COUNT_CTOR(nsRect); } nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) : Super(aX, aY, aWidth, aHeight) { MOZ_COUNT_CTOR(nsRect); } #ifdef NS_BUILD_REFCNT_LOGGING ~nsRect() { MOZ_COUNT_DTOR(nsRect); } #endif // We have saturating versions of all the Union methods. These avoid // overflowing nscoord values in the 'width' and 'height' fields by // clamping the width and height values to nscoord_MAX if necessary. MOZ_MUST_USE nsRect SaturatingUnion(const nsRect& aRect) const { if (IsEmpty()) { return aRect; } else if (aRect.IsEmpty()) { return *static_cast(this); } else { return SaturatingUnionEdges(aRect); } } MOZ_MUST_USE nsRect SaturatingUnionEdges(const nsRect& aRect) const { #ifdef NS_COORD_IS_FLOAT return UnionEdges(aRect); #else nsRect result; result.x = std::min(aRect.x, x); int64_t w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x; if (MOZ_UNLIKELY(w > nscoord_MAX)) { // Clamp huge negative x to nscoord_MIN / 2 and try again. result.x = std::max(result.x, nscoord_MIN / 2); w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x; if (MOZ_UNLIKELY(w > nscoord_MAX)) { w = nscoord_MAX; } } result.width = nscoord(w); result.y = std::min(aRect.y, y); int64_t h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y; if (MOZ_UNLIKELY(h > nscoord_MAX)) { // Clamp huge negative y to nscoord_MIN / 2 and try again. result.y = std::max(result.y, nscoord_MIN / 2); h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y; if (MOZ_UNLIKELY(h > nscoord_MAX)) { h = nscoord_MAX; } } result.height = nscoord(h); return result; #endif } #ifndef NS_COORD_IS_FLOAT // Make all nsRect Union methods be saturating. MOZ_MUST_USE nsRect UnionEdges(const nsRect& aRect) const { return SaturatingUnionEdges(aRect); } void UnionRectEdges(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.UnionEdges(aRect2); } MOZ_MUST_USE nsRect Union(const nsRect& aRect) const { return SaturatingUnion(aRect); } void UnionRect(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.Union(aRect2); } #endif void SaturatingUnionRect(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.SaturatingUnion(aRect2); } void SaturatingUnionRectEdges(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.SaturatingUnionEdges(aRect2); } // Return whether this rect's right or bottom edge overflow int32. bool Overflows() const; /** * Return this rect scaled to a different appunits per pixel (APP) ratio. * In the RoundOut version we make the rect the smallest rect containing the * unrounded result. In the RoundIn version we make the rect the largest rect * contained in the unrounded result. * @param aFromAPP the APP to scale from * @param aToAPP the APP to scale to * @note this can turn an empty rectangle into a non-empty rectangle */ MOZ_MUST_USE inline nsRect ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const; MOZ_MUST_USE inline nsRect ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const; MOZ_MUST_USE inline mozilla::gfx::IntRect ScaleToNearestPixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; MOZ_MUST_USE inline mozilla::gfx::IntRect ToNearestPixels(nscoord aAppUnitsPerPixel) const; // Note: this can turn an empty rectangle into a non-empty rectangle MOZ_MUST_USE inline mozilla::gfx::IntRect ScaleToOutsidePixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; // Note: this can turn an empty rectangle into a non-empty rectangle MOZ_MUST_USE inline mozilla::gfx::IntRect ToOutsidePixels(nscoord aAppUnitsPerPixel) const; MOZ_MUST_USE inline mozilla::gfx::IntRect ScaleToInsidePixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; MOZ_MUST_USE inline mozilla::gfx::IntRect ToInsidePixels(nscoord aAppUnitsPerPixel) const; // This is here only to keep IPDL-generated code happy. DO NOT USE. bool operator==(const nsRect& aRect) const { return IsEqualEdges(aRect); } MOZ_MUST_USE inline nsRect RemoveResolution(const float aResolution) const; }; /* * App Unit/Pixel conversions */ inline nsRect nsRect::ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const { if (aFromAPP == aToAPP) { return *this; } nsRect rect; nscoord right = NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP)); nscoord bottom = NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP)); rect.x = NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP)); rect.y = NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP)); rect.width = (right - rect.x); rect.height = (bottom - rect.y); return rect; } inline nsRect nsRect::ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const { if (aFromAPP == aToAPP) { return *this; } nsRect rect; nscoord right = NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP)); nscoord bottom = NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP)); rect.x = NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP)); rect.y = NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP)); rect.width = (right - rect.x); rect.height = (bottom - rect.y); return rect; } // scale the rect but round to preserve centers inline mozilla::gfx::IntRect nsRect::ScaleToNearestPixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { mozilla::gfx::IntRect rect; rect.x = NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale); rect.y = NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale); // Avoid negative widths and heights due to overflow rect.width = std::max(0, NSToIntRoundUp(NSAppUnitsToDoublePixels(XMost(), aAppUnitsPerPixel) * aXScale) - rect.x); rect.height = std::max(0, NSToIntRoundUp(NSAppUnitsToDoublePixels(YMost(), aAppUnitsPerPixel) * aYScale) - rect.y); return rect; } // scale the rect but round to smallest containing rect inline mozilla::gfx::IntRect nsRect::ScaleToOutsidePixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { mozilla::gfx::IntRect rect; rect.x = NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale); rect.y = NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale); // Avoid negative widths and heights due to overflow rect.width = std::max(0, NSToIntCeil(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) * aXScale) - rect.x); rect.height = std::max(0, NSToIntCeil(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) * aYScale) - rect.y); return rect; } // scale the rect but round to largest contained rect inline mozilla::gfx::IntRect nsRect::ScaleToInsidePixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { mozilla::gfx::IntRect rect; rect.x = NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale); rect.y = NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale); // Avoid negative widths and heights due to overflow rect.width = std::max(0, NSToIntFloor(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) * aXScale) - rect.x); rect.height = std::max(0, NSToIntFloor(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) * aYScale) - rect.y); return rect; } inline mozilla::gfx::IntRect nsRect::ToNearestPixels(nscoord aAppUnitsPerPixel) const { return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel); } inline mozilla::gfx::IntRect nsRect::ToOutsidePixels(nscoord aAppUnitsPerPixel) const { return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel); } inline mozilla::gfx::IntRect nsRect::ToInsidePixels(nscoord aAppUnitsPerPixel) const { return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel); } inline nsRect nsRect::RemoveResolution(const float aResolution) const { MOZ_ASSERT(aResolution > 0.0f); nsRect rect; rect.x = NSToCoordRound(NSCoordToFloat(x) / aResolution); rect.y = NSToCoordRound(NSCoordToFloat(y) / aResolution); // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1 // rect as well instead of possibly rounding the width or height to zero. if (width == 1 && height == 1) { rect.width = rect.height = 1; } else { rect.width = NSToCoordCeil(NSCoordToFloat(width) / aResolution); rect.height = NSToCoordCeil(NSCoordToFloat(height) / aResolution); } return rect; } const mozilla::gfx::IntRect& GetMaxSizedIntRect(); // app units are integer multiples of pixels, so no rounding needed template nsRect ToAppUnits(const mozilla::gfx::IntRectTyped& aRect, nscoord aAppUnitsPerPixel) { return nsRect(NSIntPixelsToAppUnits(aRect.x, aAppUnitsPerPixel), NSIntPixelsToAppUnits(aRect.y, aAppUnitsPerPixel), NSIntPixelsToAppUnits(aRect.width, aAppUnitsPerPixel), NSIntPixelsToAppUnits(aRect.height, aAppUnitsPerPixel)); } #ifdef DEBUG // Diagnostics extern FILE* operator<<(FILE* out, const nsRect& rect); #endif // DEBUG #endif /* NSRECT_H */