/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef __NS_SVGMASKFRAME_H__ #define __NS_SVGMASKFRAME_H__ #include "mozilla/Attributes.h" #include "mozilla/gfx/2D.h" #include "mozilla/RefPtr.h" #include "gfxPattern.h" #include "gfxMatrix.h" #include "nsSVGContainerFrame.h" #include "nsSVGUtils.h" class gfxContext; /** * Byte offsets of channels in a native packed gfxColor or cairo image surface. */ #ifdef IS_BIG_ENDIAN #define GFX_ARGB32_OFFSET_A 0 #define GFX_ARGB32_OFFSET_R 1 #define GFX_ARGB32_OFFSET_G 2 #define GFX_ARGB32_OFFSET_B 3 #else #define GFX_ARGB32_OFFSET_A 3 #define GFX_ARGB32_OFFSET_R 2 #define GFX_ARGB32_OFFSET_G 1 #define GFX_ARGB32_OFFSET_B 0 #endif class nsSVGMaskFrame final : public nsSVGContainerFrame { friend nsIFrame* NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); typedef mozilla::gfx::Matrix Matrix; typedef mozilla::gfx::SourceSurface SourceSurface; protected: explicit nsSVGMaskFrame(nsStyleContext* aContext) : nsSVGContainerFrame(aContext) , mInUse(false) { AddStateBits(NS_FRAME_IS_NONDISPLAY); } public: NS_DECL_FRAMEARENA_HELPERS // nsSVGMaskFrame method: already_AddRefed GetMaskForMaskedFrame(gfxContext* aContext, nsIFrame* aMaskedFrame, const gfxMatrix &aMatrix, float aOpacity, Matrix* aMaskTransform, uint8_t aMaskOp = NS_STYLE_MASK_MODE_MATCH_SOURCE); gfxRect GetMaskArea(nsIFrame* aMaskedFrame); virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) override; #ifdef DEBUG virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) override; #endif virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) override {} /** * Get the "type" of the frame * * @see nsGkAtoms::svgMaskFrame */ virtual nsIAtom* GetType() const override; #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const override { return MakeFrameName(NS_LITERAL_STRING("SVGMask"), aResult); } #endif private: /** * If the mask element transforms its children due to * maskContentUnits="objectBoundingBox" being set on it, this function * returns the resulting transform. */ gfxMatrix GetMaskTransform(nsIFrame* aMaskedFrame); // A helper class to allow us to paint masks safely. The helper // automatically sets and clears the mInUse flag on the mask frame // (to prevent nasty reference loops). It's easy to mess this up // and break things, so this helper makes the code far more robust. class MOZ_RAII AutoMaskReferencer { public: explicit AutoMaskReferencer(nsSVGMaskFrame *aFrame MOZ_GUARD_OBJECT_NOTIFIER_PARAM) : mFrame(aFrame) { MOZ_GUARD_OBJECT_NOTIFIER_INIT; NS_ASSERTION(!mFrame->mInUse, "reference loop!"); mFrame->mInUse = true; } ~AutoMaskReferencer() { mFrame->mInUse = false; } private: nsSVGMaskFrame *mFrame; MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER }; gfxMatrix mMatrixForChildren; // recursion prevention flag bool mInUse; // nsSVGContainerFrame methods: virtual gfxMatrix GetCanvasTM() override; }; #endif