// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES31.h: Validation functions for OpenGL ES 3.1 entry point parameters #ifndef LIBANGLE_VALIDATION_ES31_H_ #define LIBANGLE_VALIDATION_ES31_H_ #include namespace gl { class Context; bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data); } // namespace gl #endif // LIBANGLE_VALIDATION_ES31_H_