/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef __NS_SVGPATHGEOMETRYELEMENT_H__ #define __NS_SVGPATHGEOMETRYELEMENT_H__ #include "mozilla/gfx/2D.h" #include "SVGGraphicsElement.h" struct nsSVGMark { enum Type { eStart, eMid, eEnd, eTypeCount }; float x, y, angle; Type type; nsSVGMark(float aX, float aY, float aAngle, Type aType) : x(aX), y(aY), angle(aAngle), type(aType) {} }; typedef mozilla::dom::SVGGraphicsElement nsSVGPathGeometryElementBase; class nsSVGPathGeometryElement : public nsSVGPathGeometryElementBase { protected: typedef mozilla::gfx::CapStyle CapStyle; typedef mozilla::gfx::DrawTarget DrawTarget; typedef mozilla::gfx::FillRule FillRule; typedef mozilla::gfx::Float Float; typedef mozilla::gfx::Matrix Matrix; typedef mozilla::gfx::Path Path; typedef mozilla::gfx::Point Point; typedef mozilla::gfx::PathBuilder PathBuilder; typedef mozilla::gfx::Rect Rect; typedef mozilla::gfx::StrokeOptions StrokeOptions; public: explicit nsSVGPathGeometryElement(already_AddRefed& aNodeInfo); virtual nsresult AfterSetAttr(int32_t aNamespaceID, nsIAtom* aName, const nsAttrValue* aValue, const nsAttrValue* aOldValue, bool aNotify) override; /** * Causes this element to discard any Path object that GetOrBuildPath may * have cached. */ virtual void ClearAnyCachedPath() override final { mCachedPath = nullptr; } virtual bool AttributeDefinesGeometry(const nsIAtom *aName); /** * Returns true if this element's geometry depends on the width or height of its * coordinate context (typically the viewport established by its nearest * ancestor). In other words, returns true if one of the attributes for which * AttributeDefinesGeometry returns true has a percentage value. * * This could be moved up to a more general class so it can be used for non-leaf * elements, but that would require care and for now there's no need. */ bool GeometryDependsOnCoordCtx(); virtual bool IsMarkable(); virtual void GetMarkPoints(nsTArray *aMarks); /** * A method that can be faster than using a Moz2D Path and calling GetBounds/ * GetStrokedBounds on it. It also helps us avoid rounding error for simple * shapes and simple transforms where the Moz2D Path backends can fail to * produce the clean integer bounds that content authors expect in some cases. * * If |aToNonScalingStrokeSpace| is non-null then |aBounds|, which is computed * in bounds space, has the property that it's the smallest (axis-aligned) * rectangular bound containing the image of this shape as stroked in * non-scaling-stroke space. (When all transforms involved are rectilinear * the bounds of the image of |aBounds| in non-scaling-stroke space will be * tight, but if there are non-rectilinear transforms involved then that may * be impossible and this method will return false). * * If |aToNonScalingStrokeSpace| is non-null then |*aToNonScalingStrokeSpace| * must be non-singular. */ virtual bool GetGeometryBounds(Rect* aBounds, const StrokeOptions& aStrokeOptions, const Matrix& aToBoundsSpace, const Matrix* aToNonScalingStrokeSpace = nullptr) { return false; } /** * For use with GetAsSimplePath. */ class SimplePath { public: SimplePath() : mType(NONE) {} bool IsPath() const { return mType != NONE; } void SetRect(Float x, Float y, Float width, Float height) { mX = x; mY = y, mWidthOrX2 = width, mHeightOrY2 = height; mType = RECT; } Rect AsRect() const { MOZ_ASSERT(mType == RECT); return Rect(mX, mY, mWidthOrX2, mHeightOrY2); } bool IsRect() const { return mType == RECT; } void SetLine(Float x1, Float y1, Float x2, Float y2) { mX = x1, mY = y1, mWidthOrX2 = x2, mHeightOrY2 = y2; mType = LINE; } Point Point1() const { MOZ_ASSERT(mType == LINE); return Point(mX, mY); } Point Point2() const { MOZ_ASSERT(mType == LINE); return Point(mWidthOrX2, mHeightOrY2); } bool IsLine() const { return mType == LINE; } void Reset() { mType = NONE; } private: enum Type { NONE, RECT, LINE }; Float mX, mY, mWidthOrX2, mHeightOrY2; Type mType; }; /** * For some platforms there is significant overhead to creating and painting * a Moz2D Path object. For Rects and lines it is better to get the path data * using this method and then use the optimized DrawTarget methods for * filling/stroking rects and lines. */ virtual void GetAsSimplePath(SimplePath* aSimplePath) { aSimplePath->Reset(); } /** * Returns a Path that can be used to paint, hit-test or calculate bounds for * this element. May return nullptr if there is no [valid] path. The path * that is created may be cached and returned on subsequent calls. */ virtual already_AddRefed GetOrBuildPath(const DrawTarget& aDrawTarget, FillRule fillRule); /** * The same as GetOrBuildPath, but bypasses the cache (neither returns any * previously cached Path, nor caches the Path that in does return). * this element. May return nullptr if there is no [valid] path. */ virtual already_AddRefed BuildPath(PathBuilder* aBuilder) = 0; /** * Returns a Path that can be used to measure the length of this elements * path, or to find the position at a given distance along it. * * This is currently equivalent to calling GetOrBuildPath, but it may not be * in the future. The reason for this function to be separate from * GetOrBuildPath is because SVGPathData::BuildPath inserts small lines into * the path if zero length subpaths are encountered, in order to implement * the SVG specifications requirements that zero length subpaths should * render circles/squares if stroke-linecap is round/square, respectively. * In principle these inserted lines could interfere with path measurement, * so we keep callers that are looking to do measurement separate in case we * run into problems with the inserted lines negatively affecting measuring * for content. */ virtual already_AddRefed GetOrBuildPathForMeasuring(); /** * Returns the current computed value of the CSS property 'fill-rule' for * this element. */ FillRule GetFillRule(); protected: mutable RefPtr mCachedPath; }; #endif