/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_GamepadButton_h #define mozilla_dom_gamepad_GamepadButton_h #include #include "nsCOMPtr.h" #include "nsWrapperCache.h" namespace mozilla { namespace dom { class GamepadButton : public nsISupports, public nsWrapperCache { public: explicit GamepadButton(nsISupports* aParent) : mParent(aParent), mPressed(false), mValue(0) { } NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton) nsISupports* GetParentObject() const { return mParent; } virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; void SetPressed(bool aPressed) { mPressed = aPressed; } void SetValue(double aValue) { mValue = aValue; } bool Pressed() const { return mPressed; } double Value() const { return mValue; } private: virtual ~GamepadButton() {} protected: nsCOMPtr mParent; bool mPressed; double mValue; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_gamepad_GamepadButton_h