/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLValidateStrings.h" #include "nsString.h" #include "WebGLContext.h" namespace mozilla { // The following code was taken from the WebKit WebGL implementation, // which can be found here: // http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121 // Note that some modifications were done to adapt it to Mozilla. /****** BEGIN CODE TAKEN FROM WEBKIT ******/ bool IsValidGLSLCharacter(char16_t c) { // Printing characters are valid except " $ ` @ \ ' DEL. if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') { return true; } // Horizontal tab, line feed, vertical tab, form feed, carriage return // are also valid. if (c >= 9 && c <= 13) { return true; } return false; } void StripComments::process(char16_t c) { if (isNewline(c)) { // No matter what state we are in, pass through newlines // so we preserve line numbers. emit(c); if (m_parseState != InMultiLineComment) m_parseState = BeginningOfLine; return; } char16_t temp = 0; switch (m_parseState) { case BeginningOfLine: // If it's an ASCII space. if (c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9))) { emit(c); break; } if (c == '#') { m_parseState = InPreprocessorDirective; emit(c); break; } // Transition to normal state and re-handle character. m_parseState = MiddleOfLine; process(c); break; case MiddleOfLine: if (c == '/' && peek(temp)) { if (temp == '/') { m_parseState = InSingleLineComment; emit(' '); advance(); break; } if (temp == '*') { m_parseState = InMultiLineComment; // Emit the comment start in case the user has // an unclosed comment and we want to later // signal an error. emit('/'); emit('*'); advance(); break; } } emit(c); break; case InPreprocessorDirective: // No matter what the character is, just pass it // through. Do not parse comments in this state. This // might not be the right thing to do long term, but it // should handle the #error preprocessor directive. emit(c); break; case InSingleLineComment: // The newline code at the top of this function takes care // of resetting our state when we get out of the // single-line comment. Swallow all other characters. break; case InMultiLineComment: if (c == '*' && peek(temp) && temp == '/') { emit('*'); emit('/'); m_parseState = MiddleOfLine; advance(); break; } // Swallow all other characters. Unclear whether we may // want or need to just emit a space per character to try // to preserve column numbers for debugging purposes. break; } } /****** END CODE TAKEN FROM WEBKIT ******/ bool ValidateGLSLString(const nsAString& string, WebGLContext* webgl, const char* funcName) { for (size_t i = 0; i < string.Length(); ++i) { if (!IsValidGLSLCharacter(string.CharAt(i))) { webgl->ErrorInvalidValue("%s: String contains the illegal character '%d'", funcName, string.CharAt(i)); return false; } } return true; } bool ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl, const char* funcName) { if (name.IsEmpty()) return false; const uint32_t maxSize = webgl->IsWebGL2() ? 1024 : 256; if (name.Length() > maxSize) { webgl->ErrorInvalidValue("%s: Identifier is %d characters long, exceeds the" " maximum allowed length of %d characters.", funcName, name.Length(), maxSize); return false; } if (!ValidateGLSLString(name, webgl, funcName)) return false; nsString prefix1 = NS_LITERAL_STRING("webgl_"); nsString prefix2 = NS_LITERAL_STRING("_webgl_"); if (Substring(name, 0, prefix1.Length()).Equals(prefix1) || Substring(name, 0, prefix2.Length()).Equals(prefix2)) { webgl->ErrorInvalidOperation("%s: String contains a reserved GLSL prefix.", funcName); return false; } return true; } } // namespace mozilla