/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_TEXTURE_H_ #define WEBGL_TEXTURE_H_ #include #include #include #include #include "mozilla/Assertions.h" #include "mozilla/CheckedInt.h" #include "mozilla/dom/TypedArray.h" #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "WebGLFramebufferAttachable.h" #include "WebGLObjectModel.h" #include "WebGLStrongTypes.h" #include "WebGLTypes.h" namespace mozilla { class ErrorResult; class WebGLContext; struct FloatOrInt; struct TexImageSource; namespace dom { class Element; class HTMLVideoElement; class ImageData; class ArrayBufferViewOrSharedArrayBufferView; } // namespace dom namespace layers { class Image; } // namespace layers namespace webgl { struct DriverUnpackInfo; struct FormatUsageInfo; struct PackingInfo; class TexUnpackBlob; } // namespace webgl bool DoesTargetMatchDimensions(WebGLContext* webgl, TexImageTarget target, uint8_t dims, const char* funcName); // NOTE: When this class is switched to new DOM bindings, update the (then-slow) // WrapObject calls in GetParameter and GetFramebufferAttachmentParameter. class WebGLTexture final : public nsWrapperCache , public WebGLRefCountedObject , public LinkedListElement { // Friends friend class WebGLContext; friend class WebGLFramebuffer; //////////////////////////////////// // Members public: const GLuint mGLName; protected: TexTarget mTarget; static const uint8_t kMaxFaceCount = 6; uint8_t mFaceCount; // 6 for cube maps, 1 otherwise. TexMinFilter mMinFilter; TexMagFilter mMagFilter; TexWrap mWrapS, mWrapT; bool mImmutable; // Set by texStorage* uint8_t mImmutableLevelCount; uint32_t mBaseMipmapLevel; // Set by texParameter (defaults to 0) uint32_t mMaxMipmapLevel; // Set by texParameter (defaults to 1000) // You almost certainly don't want to query mMaxMipmapLevel. // You almost certainly want MaxEffectiveMipmapLevel(). GLenum mTexCompareMode; // Resolvable optimizations: bool mIsResolved; FakeBlackType mResolved_FakeBlack; const GLint* mResolved_Swizzle; // nullptr means 'default swizzle'. public: class ImageInfo; // numLevels = log2(size) + 1 // numLevels(16k) = log2(16k) + 1 = 14 + 1 = 15 // numLevels(1M) = log2(1M) + 1 = 19.9 + 1 ~= 21 // Or we can just max this out to 31, which is the number of unsigned bits in GLsizei. static const uint8_t kMaxLevelCount = 31; // And in turn, it needs these forwards: protected: // We need to forward these. void SetImageInfo(ImageInfo* target, const ImageInfo& newInfo); void SetImageInfosAtLevel(uint32_t level, const ImageInfo& newInfo); public: // We store information about the various images that are part of this // texture. (cubemap faces, mipmap levels) class ImageInfo { friend void WebGLTexture::SetImageInfo(ImageInfo* target, const ImageInfo& newInfo); friend void WebGLTexture::SetImageInfosAtLevel(uint32_t level, const ImageInfo& newInfo); public: static const ImageInfo kUndefined; // This is the "effective internal format" of the texture, an official // OpenGL spec concept, see OpenGL ES 3.0.3 spec, section 3.8.3, page // 126 and below. const webgl::FormatUsageInfo* const mFormat; const uint32_t mWidth; const uint32_t mHeight; const uint32_t mDepth; protected: bool mIsDataInitialized; std::set mAttachPoints; public: ImageInfo() : mFormat(LOCAL_GL_NONE) , mWidth(0) , mHeight(0) , mDepth(0) , mIsDataInitialized(false) { } ImageInfo(const webgl::FormatUsageInfo* format, uint32_t width, uint32_t height, uint32_t depth, bool isDataInitialized) : mFormat(format) , mWidth(width) , mHeight(height) , mDepth(depth) , mIsDataInitialized(isDataInitialized) { MOZ_ASSERT(mFormat); } void Clear(); ~ImageInfo() { if (!IsDefined()) Clear(); } protected: ImageInfo& operator =(const ImageInfo& a); public: uint32_t PossibleMipmapLevels() const { // GLES 3.0.4, 3.8 - Mipmapping: `floor(log2(largest_of_dims)) + 1` const uint32_t largest = std::max(std::max(mWidth, mHeight), mDepth); MOZ_ASSERT(largest != 0); return FloorLog2Size(largest) + 1; } bool IsPowerOfTwo() const; void AddAttachPoint(WebGLFBAttachPoint* attachPoint); void RemoveAttachPoint(WebGLFBAttachPoint* attachPoint); void OnRespecify() const; size_t MemoryUsage() const; bool IsDefined() const { if (mFormat == LOCAL_GL_NONE) { MOZ_ASSERT(!mWidth && !mHeight && !mDepth); return false; } return true; } bool IsDataInitialized() const { return mIsDataInitialized; } void SetIsDataInitialized(bool isDataInitialized, WebGLTexture* tex); }; ImageInfo mImageInfoArr[kMaxLevelCount * kMaxFaceCount]; //////////////////////////////////// public: NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTexture) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLTexture) WebGLTexture(WebGLContext* webgl, GLuint tex); void Delete(); bool HasEverBeenBound() const { return mTarget != LOCAL_GL_NONE; } TexTarget Target() const { return mTarget; } WebGLContext* GetParentObject() const { return mContext; } virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; protected: ~WebGLTexture() { DeleteOnce(); } public: //////////////////////////////////// // GL calls bool BindTexture(TexTarget texTarget); void GenerateMipmap(TexTarget texTarget); JS::Value GetTexParameter(TexTarget texTarget, GLenum pname); bool IsTexture() const; void TexParameter(TexTarget texTarget, GLenum pname, const FloatOrInt& param); //////////////////////////////////// // WebGLTextureUpload.cpp protected: void TexOrSubImageBlob(bool isSubImage, const char* funcName, TexImageTarget target, GLint level, GLenum internalFormat, GLint xOffset, GLint yOffset, GLint zOffset, const webgl::PackingInfo& pi, const webgl::TexUnpackBlob* blob); bool ValidateTexImageSpecification(const char* funcName, TexImageTarget target, GLint level, uint32_t width, uint32_t height, uint32_t depth, WebGLTexture::ImageInfo** const out_imageInfo); bool ValidateTexImageSelection(const char* funcName, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, uint32_t width, uint32_t height, uint32_t depth, WebGLTexture::ImageInfo** const out_imageInfo); bool ValidateCopyTexImageForFeedback(const char* funcName, uint32_t level, GLint layer = 0) const; bool ValidateUnpack(const char* funcName, const webgl::TexUnpackBlob* blob, bool isFunc3D, const webgl::PackingInfo& srcPI) const; public: void TexStorage(const char* funcName, TexTarget target, GLsizei levels, GLenum sizedFormat, GLsizei width, GLsizei height, GLsizei depth); void TexImage(const char* funcName, TexImageTarget target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, const webgl::PackingInfo& pi, const TexImageSource& src); void TexSubImage(const char* funcName, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, const webgl::PackingInfo& pi, const TexImageSource& src); protected: void TexImage(const char* funcName, TexImageTarget target, GLint level, GLenum internalFormat, const webgl::PackingInfo& pi, const webgl::TexUnpackBlob* blob); void TexSubImage(const char* funcName, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, const webgl::PackingInfo& pi, const webgl::TexUnpackBlob* blob); public: void CompressedTexImage(const char* funcName, TexImageTarget target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, const TexImageSource& src); void CompressedTexSubImage(const char* funcName, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, GLenum sizedUnpackFormat, const TexImageSource& src); void CopyTexImage2D(TexImageTarget target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void CopyTexSubImage(const char* funcName, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, GLint x, GLint y, GLsizei width, GLsizei height); //////////////////////////////////// protected: void ClampLevelBaseAndMax(); void PopulateMipChain(uint32_t baseLevel, uint32_t maxLevel); bool MaxEffectiveMipmapLevel(uint32_t texUnit, uint32_t* const out) const; static uint8_t FaceForTarget(TexImageTarget texImageTarget) { GLenum rawTexImageTarget = texImageTarget.get(); switch (rawTexImageTarget) { case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return rawTexImageTarget - LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; default: return 0; } } ImageInfo& ImageInfoAtFace(uint8_t face, uint32_t level) { MOZ_ASSERT(face < mFaceCount); MOZ_ASSERT(level < kMaxLevelCount); size_t pos = (level * mFaceCount) + face; return mImageInfoArr[pos]; } const ImageInfo& ImageInfoAtFace(uint8_t face, uint32_t level) const { return const_cast(this)->ImageInfoAtFace(face, level); } public: ImageInfo& ImageInfoAt(TexImageTarget texImageTarget, GLint level) { auto face = FaceForTarget(texImageTarget); return ImageInfoAtFace(face, level); } const ImageInfo& ImageInfoAt(TexImageTarget texImageTarget, GLint level) const { return const_cast(this)->ImageInfoAt(texImageTarget, level); } void SetImageInfoAt(TexImageTarget texImageTarget, GLint level, const ImageInfo& val) { ImageInfo* target = &ImageInfoAt(texImageTarget, level); SetImageInfo(target, val); } const ImageInfo& BaseImageInfo() const { if (mBaseMipmapLevel >= kMaxLevelCount) return ImageInfo::kUndefined; return ImageInfoAtFace(0, mBaseMipmapLevel); } size_t MemoryUsage() const; bool InitializeImageData(const char* funcName, TexImageTarget target, uint32_t level); protected: bool EnsureImageDataInitialized(const char* funcName, TexImageTarget target, uint32_t level); bool EnsureLevelInitialized(const char* funcName, uint32_t level); bool CheckFloatTextureFilterParams() const { // Without OES_texture_float_linear, only NEAREST and // NEAREST_MIMPAMP_NEAREST are supported. return mMagFilter == LOCAL_GL_NEAREST && (mMinFilter == LOCAL_GL_NEAREST || mMinFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST); } bool AreBothWrapModesClampToEdge() const { return mWrapS == LOCAL_GL_CLAMP_TO_EDGE && mWrapT == LOCAL_GL_CLAMP_TO_EDGE; } public: bool DoesMinFilterRequireMipmap() const { return !(mMinFilter == LOCAL_GL_NEAREST || mMinFilter == LOCAL_GL_LINEAR); } void SetGeneratedMipmap(); void SetCustomMipmap(); bool AreAllLevel0ImageInfosEqual() const; bool IsMipmapComplete(const char* funcName, uint32_t texUnit, bool* const out_initFailed); bool IsCubeComplete() const; bool IsComplete(const char* funcName, uint32_t texUnit, const char** const out_reason, bool* const out_initFailed); bool IsMipmapCubeComplete() const; void Truncate(); bool IsCubeMap() const { return (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP); } // Resolve cache optimizations protected: bool GetFakeBlackType(const char* funcName, uint32_t texUnit, FakeBlackType* const out_fakeBlack); public: bool IsFeedback(WebGLContext* webgl, const char* funcName, uint32_t texUnit, const std::vector& fbAttachments) const; bool ResolveForDraw(const char* funcName, uint32_t texUnit, FakeBlackType* const out_fakeBlack); void InvalidateResolveCache() { mIsResolved = false; } }; inline TexImageTarget TexImageTargetForTargetAndFace(TexTarget target, uint8_t face) { switch (target.get()) { case LOCAL_GL_TEXTURE_2D: case LOCAL_GL_TEXTURE_3D: MOZ_ASSERT(face == 0); return target.get(); case LOCAL_GL_TEXTURE_CUBE_MAP: MOZ_ASSERT(face < 6); return LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; default: MOZ_CRASH("GFX: TexImageTargetForTargetAndFace"); } } already_AddRefed ImageFromVideo(dom::HTMLVideoElement* elem); bool IsTarget3D(TexImageTarget target); GLenum DoTexImage(gl::GLContext* gl, TexImageTarget target, GLint level, const webgl::DriverUnpackInfo* dui, GLsizei width, GLsizei height, GLsizei depth, const void* data); GLenum DoTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, const webgl::PackingInfo& pi, const void* data); GLenum DoCompressedTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, GLenum sizedUnpackFormat, GLsizei dataSize, const void* data); } // namespace mozilla #endif // WEBGL_TEXTURE_H_