/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLBuffer.h" #include "WebGLContext.h" #include "WebGLVertexArray.h" namespace mozilla { WebGLExtensionVertexArray::WebGLExtensionVertexArray(WebGLContext* webgl) : WebGLExtensionBase(webgl) { } WebGLExtensionVertexArray::~WebGLExtensionVertexArray() { } already_AddRefed WebGLExtensionVertexArray::CreateVertexArrayOES() { if (mIsLost || !mContext) return nullptr; return mContext->CreateVertexArray(); } void WebGLExtensionVertexArray::DeleteVertexArrayOES(WebGLVertexArray* array) { if (mIsLost || !mContext) return; mContext->DeleteVertexArray(array); } bool WebGLExtensionVertexArray::IsVertexArrayOES(const WebGLVertexArray* array) { if (mIsLost || !mContext) return false; return mContext->IsVertexArray(array); } void WebGLExtensionVertexArray::BindVertexArrayOES(WebGLVertexArray* array) { if (mIsLost || !mContext) return; mContext->BindVertexArray(array); } IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionVertexArray, OES_vertex_array_object) } // namespace mozilla