/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #include "WebGLShader.h" namespace mozilla { WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl) : WebGLExtensionBase(webgl) { } WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() { } // If no source has been defined, compileShader() has not been called, or the // translation has failed for shader, an empty string is returned; otherwise, // return the translated source. void WebGLExtensionDebugShaders::GetTranslatedShaderSource(const WebGLShader& shader, nsAString& retval) const { retval.SetIsVoid(true); if (mIsLost || !mContext) { return; } if (!mContext->ValidateObject("getShaderTranslatedSource: shader", shader)) return; shader.GetShaderTranslatedSource(&retval); } IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders) } // namespace mozilla