/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "WebGLActiveInfo.h" #include "WebGLProgram.h" #include "WebGLTransformFeedback.h" #include "GLContext.h" namespace mozilla { // ------------------------------------------------------------------------- // Transform Feedback already_AddRefed WebGL2Context::CreateTransformFeedback() { if (IsContextLost()) return nullptr; MakeContextCurrent(); GLuint tf = 0; gl->fGenTransformFeedbacks(1, &tf); RefPtr ret = new WebGLTransformFeedback(this, tf); return ret.forget(); } void WebGL2Context::DeleteTransformFeedback(WebGLTransformFeedback* tf) { const char funcName[] = "deleteTransformFeedback"; if (!ValidateDeleteObject(funcName, tf)) return; if (tf->mIsActive) { ErrorInvalidOperation("%s: Cannot delete active transform feedbacks.", funcName); return; } if (mBoundTransformFeedback == tf) { BindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK, nullptr); } tf->RequestDelete(); } bool WebGL2Context::IsTransformFeedback(const WebGLTransformFeedback* tf) { if (!ValidateIsObject("isTransformFeedback", tf)) return false; MakeContextCurrent(); return gl->fIsTransformFeedback(tf->mGLName); } void WebGL2Context::BindTransformFeedback(GLenum target, WebGLTransformFeedback* tf) { const char funcName[] = "bindTransformFeedback"; if (IsContextLost()) return; if (target != LOCAL_GL_TRANSFORM_FEEDBACK) return ErrorInvalidEnum("%s: `target` must be TRANSFORM_FEEDBACK.", funcName); if (tf && !ValidateObject(funcName, *tf)) return; if (mBoundTransformFeedback->mIsActive && !mBoundTransformFeedback->mIsPaused) { ErrorInvalidOperation("%s: Currently bound transform feedback is active and not" " paused.", funcName); return; } //// if (mBoundTransformFeedback) { mBoundTransformFeedback->AddBufferBindCounts(-1); } mBoundTransformFeedback = (tf ? tf : mDefaultTransformFeedback); MakeContextCurrent(); gl->fBindTransformFeedback(target, mBoundTransformFeedback->mGLName); if (mBoundTransformFeedback) { mBoundTransformFeedback->AddBufferBindCounts(+1); } } void WebGL2Context::BeginTransformFeedback(GLenum primMode) { if (IsContextLost()) return; mBoundTransformFeedback->BeginTransformFeedback(primMode); } void WebGL2Context::EndTransformFeedback() { if (IsContextLost()) return; mBoundTransformFeedback->EndTransformFeedback(); } void WebGL2Context::PauseTransformFeedback() { if (IsContextLost()) return; mBoundTransformFeedback->PauseTransformFeedback(); } void WebGL2Context::ResumeTransformFeedback() { if (IsContextLost()) return; mBoundTransformFeedback->ResumeTransformFeedback(); } void WebGL2Context::TransformFeedbackVaryings(WebGLProgram& program, const dom::Sequence& varyings, GLenum bufferMode) { if (IsContextLost()) return; if (!ValidateObject("transformFeedbackVaryings: program", program)) return; program.TransformFeedbackVaryings(varyings, bufferMode); } already_AddRefed WebGL2Context::GetTransformFeedbackVarying(const WebGLProgram& program, GLuint index) { if (IsContextLost()) return nullptr; if (!ValidateObject("getTransformFeedbackVarying: program", program)) return nullptr; return program.GetTransformFeedbackVarying(index); } } // namespace mozilla