/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" #include "WebGLContextUtils.h" namespace mozilla { void WebGL2Context::GetInternalformatParameter(JSContext* cx, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandleValue retval, ErrorResult& out_rv) { const char funcName[] = "getInternalfomratParameter"; retval.setObjectOrNull(nullptr); if (IsContextLost()) return; if (target != LOCAL_GL_RENDERBUFFER) { ErrorInvalidEnum("%s: `target` must be RENDERBUFFER, was: 0x%04x.", funcName, target); return; } // GLES 3.0.4 $4.4.4 p212: // "An internal format is color-renderable if it is one of the formats from table 3.13 // noted as color-renderable or if it is unsized format RGBA or RGB." GLenum sizedFormat; switch (internalformat) { case LOCAL_GL_RGB: sizedFormat = LOCAL_GL_RGB8; break; case LOCAL_GL_RGBA: sizedFormat = LOCAL_GL_RGBA8; break; default: sizedFormat = internalformat; break; } // In RenderbufferStorage, we allow DEPTH_STENCIL. Therefore, it is accepted for // internalformat as well. Please ignore the conformance test fail for DEPTH_STENCIL. const auto usage = mFormatUsage->GetRBUsage(sizedFormat); if (!usage) { ErrorInvalidEnum("%s: `internalformat` must be color-, depth-, or stencil-renderable, was: 0x%04x.", funcName, internalformat); return; } if (pname != LOCAL_GL_SAMPLES) { ErrorInvalidEnumInfo("%s: `pname` must be SAMPLES, was 0x%04x.", funcName, pname); return; } GLint* samples = nullptr; GLint sampleCount = 0; gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat, LOCAL_GL_NUM_SAMPLE_COUNTS, 1, &sampleCount); if (sampleCount > 0) { samples = new GLint[sampleCount]; gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat, LOCAL_GL_SAMPLES, sampleCount, samples); } JSObject* obj = dom::Int32Array::Create(cx, this, sampleCount, samples); if (!obj) { out_rv = NS_ERROR_OUT_OF_MEMORY; } delete[] samples; retval.setObjectOrNull(obj); } void WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) { const char funcName[] = "renderbufferStorageMultisample"; if (IsContextLost()) return; RenderbufferStorage_base(funcName, target, samples, internalFormat, width, height); } } // namespace mozilla