--- title: "SFINV: Inventory Formspec" layout: default root: ../.. idx: 4.7 redirect_from: /en/chapters/sfinv.html --- ## Introduction Simple Fast Inventory (SFINV) is a mod found in Minetest Game that is used to create the player's inventory [formspec](formspecs.html). SFINV comes with an API that allows you to add and otherwise manage the pages shown. Whilst SFINV by default shows pages as tabs, pages are called "pages" as it's entirely possible that a mod or game decides to show them in some other format instead. * [Registering a Page](#registering-a-page) * [A more complex example](#a-more-complex-example) * [Receiving events](#receiving-events) * [Conditionally showing to players](#conditionally-showing-to-players) * [on_enter and on_leave callbacks](#on_enter-and-on_leave-callbacks) ## Registering a Page So, to register a page you need to call the aptly named `sfinv.register_page` function with the page's name, and its definition. Here is a minimal example: {% highlight lua %} sfinv.register_page("mymod:hello", { title = "Hello!", get = function(self, player, context) -- TODO: implement this end }) {% endhighlight %} You can also override an existing page using `sfinv.override_page`. If you ran the above code and clicked the page's tab, it would probably crash as sfinv is expecting a response from the `get` method. So let's add a response to fix that: {% highlight lua %} sfinv.register_page("mymod:hello", { title = "Hello!", get = function(self, player, context) return sfinv.make_formspec(player, context, "label[0.1,0.1;Hello world!]", true) end }) {% endhighlight %} The `make_formspec` function surrounds your formspec with sfinv's formspec code. The fourth parameter, currently set as `true`, determines whether or not the player's inventory is shown.
Furnace Inventory
Your first sfinv page! Not exactly very exciting, though.
### A more complex example Let's make things more exciting. Here is the code for the formspec generation part of a player admin tab. This tab will allow admins to kick or ban players by selecting them in a list and clicking a button. {% highlight lua %} sfinv.register_page("myadmin:myadmin", { title = "Tab", get = function(self, player, context) local players = {} context.myadmin_players = players -- Using an array to build a formspec is considerably faster local formspec = { "textlist[0.1,0.1;7.8,3;playerlist;" } -- Add all players to the text list, and to the players list local is_first = true for _ , player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() players[#players + 1] = player_name if not is_first then formspec[#formspec + 1] = "," end formspec[#formspec + 1] = minetest.formspec_escape(player_name) is_first = false end formspec[#formspec + 1] = "]" -- Add buttons formspec[#formspec + 1] = "button[0.1,3.3;2,1;kick;Kick]" formspec[#formspec + 1] = "button[2.1,3.3;2,1;ban;Kick + Ban]" -- Wrap the formspec in sfinv's layout (ie: adds the tabs and background) return sfinv.make_formspec(player, context, table.concat(formspec, ""), false) end, }) {% endhighlight %} There's nothing new about the above code, all the concepts are covered above and in previous chapters.
Player Admin Page
The player admin page created above.
## Receiving events You can receive formspec events by adding a `on_player_receive_fields` function to a sfinv definition. {% highlight lua %} on_player_receive_fields = function(self, player, context, fields) -- TODO: implement this end, {% endhighlight %} Fields is the exact same as the fields given to the subscribers of `minetest.register_on_player_receive_fields`. The return value of `on_player_receive_fields` is the same as a normal player receive fields. Please note that sfinv will consume events relevant to itself, such as navigation tab events, so you won't receive them in this callback. Now let's implement the `on_player_receive_fields` for our admin mod: {% highlight lua %} on_player_receive_fields = function(self, player, context, fields) -- text list event, check event type and set index if selection changed if fields.playerlist then local event = minetest.explode_textlist_event(fields.playerlist) if event.type == "CHG" then context.myadmin_selected_idx = event.index end -- Kick button was pressed elseif fields.kick then local player_name = context.myadmin_players[context.myadmin_selected_idx] if player_name then minetest.chat_send_player(player:get_player_name(), "Kicked " .. player_name) minetest.kick_player(player_name) end -- Ban button was pressed elseif fields.ban then local player_name = context.myadmin_players[context.myadmin_selected_idx] if player_name then minetest.chat_send_player(player:get_player_name(), "Banned " .. player_name) minetest.ban_player(player_name) minetest.kick_player(player_name, "Banned") end end end, {% endhighlight %} There's a rather large problem with this, however. Anyone can kick or ban players! You need a way to only show this to players with the kick or ban privileges. Luckily SFINV allows you to do this! ## Conditionally showing to players You can add an `is_in_nav` function to your page's definition if you'd like to control when the page is shown: {% highlight lua %} is_in_nav = function(self, player, context) local privs = minetest.get_player_privs(player:get_player_name()) return privs.kick or privs.ban end, {% endhighlight %} If you only need to check one priv or want to perform an and, you should use `minetest.check_player_privs()` instead of `get_player_privs`. Note that the `is_in_nav` is only called when the player's inventory formspec is generated. This happens when a player joins the game, switches tabs, or a mod requests it using SFINV's API. This means that you need to manually request that SFINV regenerates the inventory formspec on any events that may change `is_in_nav`'s result. In our case, we need to do that whenever kick or ban is granted or revoked to a player: {% highlight lua %} local function on_grant_revoke(grantee, granter, priv) if priv == "kick" or priv == "ban" then local player = minetest.get_player_by_name(grantee) if player then sfinv.set_player_inventory_formspec(player) end end end -- Check that the function exists, in order to support older Minetest versions if minetest.register_on_priv_grant then minetest.register_on_priv_grant(on_grant_revoke) minetest.register_on_priv_revoke(on_grant_revoke) end {% endhighlight %} ## on_enter and on_leave callbacks You can run code when a player enters (your tab becomes selected) or leaves (another tab is about to be selected) your tab. Please note that you can't cancel these, as it would be a bad user experience if you could. Also, note that the inventory may not be visible at the time these callbacks are called. For example, on_enter is called for the home page when a player joins the game even before they open their inventory! {% highlight lua %} on_enter = function(self, player, context) end, on_leave = function(self, player, context) end, {% endhighlight %} ## Adding to an existing page {% include notice.html level="warning" title="To Do" message="This section will be added soon™. This placeholder is just to let you know that it is possible!" %}