diff --git a/_en/basics/getting_started.md b/_en/basics/getting_started.md index 9ce71ea..4795d82 100644 --- a/_en/basics/getting_started.md +++ b/_en/basics/getting_started.md @@ -3,7 +3,7 @@ title: Getting Started layout: default root: ../.. idx: 1.1 -description: Learn how to make a mod folder, including init.lua, depends.txt and more. +description: Learn how to make a mod folder, including init.lua, mod.conf and more. redirect_from: - /en/chapters/folders.html - /en/basics/folders.html @@ -14,11 +14,31 @@ redirect_from: Understanding the basic structure of a mod's folder is an essential skill when creating mods. +* [What are Games and Mods?](#what-are-games-and-mods) * [Mod Directory](#mod-directory) * [Dependencies](#dependencies) * [Mod Packs](#mod-packs) * [Example](#example) + +## What are Games and Mods? + +The power of Minetest is the ability to easily create games without the need +to write your own voxel graphics and algorithms or fancy networking. + +In Minetest, a Game is a collection of modules which work together to provide the +content and behaviour of your game. +A module, commonly known as a mod, is a collection of scripts and resources. +It's possible to make a Game using only one mod, but this is rarely done and makes things +infeasible. + +It's also possible to distribute mods outside of a game, in which case they +are also *mods* in the more traditional sense - modifications. +Both the mods contained in a Game and third-party mods use the exact same API, +which makes things easier. +This book will go over the main parts of the Minetest API, +and is applicable for both game developers and modders. + ## Mod Directory Each mod has its own directory where all its Lua code, textures, models, and