diff --git a/init.lua b/init.lua index ce2270f..32c8e54 100644 --- a/init.lua +++ b/init.lua @@ -49,7 +49,7 @@ local DEEP_CAVE = caverealms.config.deep_cave -- -7000 --level at which deep cav local np_biome = { offset = 0, scale = 1, - spread = {x=250, y=250, z=250}, + spread = {x=200, y=200, z=200}, seed = 9130, octaves = 3, persist = 0.5 @@ -127,13 +127,6 @@ minetest.register_on_generated(function(minp, maxp, seed) local nixz = 1 --2D node index local nixyz2 = 1 --second 3D index for second loop - local allow_deep_caves - - if (math.random() <= 0.5) then - allow_deep_caves = true - else - allow_deep_caves = false - end for z = z0, z1 do -- for each xy plane progressing northwards --increment indices @@ -146,7 +139,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local c_selected_worm = c_worm local is_deep = false - if allow_deep_caves and y < DEEP_CAVE then + if y < DEEP_CAVE then is_deep = true end @@ -160,31 +153,36 @@ minetest.register_on_generated(function(minp, maxp, seed) --compare noise values to determine a biome if n_biome <= -0.5 then - if is_deep then + if is_deep and n_biome <= -0.25 then biome = 8 --glow obsidian else biome = 2 --fungal c_selected_worm = c_worm_green end + elseif n_biome < 0 then biome = 0 -- none + elseif n_biome < 0.5 then - if is_deep then + if is_deep and n_biome <= 0.25 then biome = 7 --salt crystal else biome = 1 --moss end + elseif n_biome < 0.65 then biome = 0 - elseif n_biome < 0.8 then - if is_deep then + + elseif n_biome < 0.85 then + if is_deep and n_biome <= 0.75 then biome = 9 --coal dust else biome = 3 --algae c_selected_worm = c_worm_green end + else - if is_deep then + if is_deep and n_biome <= .95 then biome = 5 --deep glaciated else biome = 4 --glaciated