minetest.register_privilege("secret", "Wouldn't you like to know?") minetest.register_privilege("hidden_one", {description = "Can hide from players.", give_to_singleplayer=false}) -- Admin Curses -- prevents player from jumping local function hobble(user, target) local player = minetest.get_player_by_name(target) player:set_attribute("hobbled", "true") player:set_physics_override({jump = 0}) end minetest.register_chatcommand("hobble", { params = "", privs = {secret=true}, description = "Prevent player jumping.", func = function(name, target) local player = minetest.get_player_by_name(target) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end hobble(name, target) minetest.chat_send_player(target, "Cursed by an admin! No more jumping!") minetest.chat_send_player(name, "Curse successful!") end }) -- reduces player movement speed local function slowmo(name, target) local player = minetest.get_player_by_name(target) player:set_attribute("slowed", "true") player:set_physics_override({speed = 0.3}) end minetest.register_chatcommand("slowmo", { params = "", privs = {secret=true}, description = "Reduce player movement speed.", func = function(name, target) local player = minetest.get_player_by_name(target) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end slowmo(name,target) minetest.chat_send_player(target, "Cursed by an admin! You feel sloooooow!") minetest.chat_send_player(name, "Curse successful!") end }) -- disable sneak glitch for the player local function noglitch(name, target) local player = minetest.get_player_by_name(target) player:set_attribute("unglitched", "true") player:set_physics_override({sneak = false}) end minetest.register_chatcommand("noglitch", { params = "", privs = {secret=true}, description = "Disable sneak glitch for a player.", func = function(name, target) local player = minetest.get_player_by_name(target) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end noglitch(name, target) minetest.chat_send_player(target, "Cursed by an admin! You feel less glitchy...") minetest.chat_send_player(name, "Curse successful!") end }) -- prevent player from changing speed/direction and jumping local function freeze(name, target) local player = minetest.get_player_by_name(target) player:set_attribute("frozen", "true") player:set_physics_override({jump = 0, speed = 0}) end minetest.register_chatcommand("freeze", { params = "", privs = {secret=true}, description = "Prevent player movement.", func = function(name, target) local player = minetest.get_player_by_name(target) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end freeze(name, target) minetest.chat_send_player(target, "Cursed by an admin! You are now frozen!") minetest.chat_send_player(name, "Curse successful!") end }) -- disables minimap for player local function getlost(name,target) local player = minetest.get_player_by_name(target) player:set_attribute("lost", "true") player:hud_set_flags({minimap = false}) end minetest.register_chatcommand("getlost", { params = "", privs = {secret=true}, description = "Prevent player from using the minimap.", func = function(name, target) local player = minetest.get_player_by_name(target) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end getlost(name,target) minetest.chat_send_player(target, "Cursed by an admin! You will get lost now!") minetest.chat_send_player(name, "Curse successful!") end }) -- trigger curse effects when player joins minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if player:get_attribute("hobbled") == "true" then hobble(name,name) end if player:get_attribute("slowed") == "true" then slowmo(name,name) end if player:get_attribute("unglitched") == "true" then noglitch(name,name) end if player:get_attribute("frozen") == "true" then freeze(name,name) end if player:get_attribute("lost") == "true" then getlost(name,name) end end) -- reset player physics minetest.register_chatcommand("setfree",{ params = "", privs = {secret=true}, description = "Reset player movement.", func = function(name, target) local player = minetest.get_player_by_name(target) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end player:set_attribute("hobbled", "") player:set_attribute("slowed", "") player:set_attribute("unglitched", "") player:set_attribute("frozen", "") player:set_attribute("lost", "") player:set_physics_override({jump = 1, speed = 1, sneak = true}) player:hud_set_flags({minimap = true}) minetest.chat_send_player(target, "The curse is lifted. You have been set free!") minetest.chat_send_player(name, "The curse is lifted.") end, }) -- Cage Commands local priv_table = {} -- save table to file local function table_save() local data = priv_table local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "w") if err then return err end f:write(minetest.serialize(data)) f:close() end -- read saved file local function table_read() local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "r") local data = minetest.deserialize(f:read("*a")) f:close() return data end minetest.after(3.0, function() local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "r") if err then table_save() else priv_table = table_read() end end) minetest.register_on_shutdown(function() table_save() end) -- put a player in the cage minetest.register_chatcommand("cage", { params = "", privs = {secret=true}, description = "Put a player in the cage.", func = function(warden_name, target_name) --prevent self-caging if warden_name == target_name then minetest.chat_send_player(warden_name,"You can't cage yourself") return end -- get target player or return local target = minetest.get_player_by_name(target_name) if not target then minetest.chat_send_player(warden_name,"Player does not exist") return end -- return if already caged if target:get_attribute("caged") == "true" then minetest.chat_send_player(warden_name,"This player is already caged") return end -- get cage position from config or return local cagepos = minetest.setting_get_pos("cage_coordinate") if not cagepos then minetest.chat_send_player(warden_name, "No cage set...") return end -- add current target privs to table and save to file local privs = minetest.get_player_privs(target_name) priv_table[target_name] = privs table_save() -- remove all privs but shout and add caged and unglitched minetest.set_player_privs(target_name,{shout = true}) target:set_attribute("caged", "true") noglitch(warden_name, target_name) -- move target to cage location target:setpos(cagepos) end }) -- free a player from the cage minetest.register_chatcommand("uncage", { params = "", privs = {secret=true}, description = "Free a player from the cage.", func = function(warden_name, target_name) -- get target player or return local target = minetest.get_player_by_name(target_name) if not target then minetest.chat_send_player(warden_name,"Player does not exist") return end -- return if not caged if target:get_attribute("caged") ~= "true" then minetest.chat_send_player(warden_name,"This player is not caged") return end -- get release position from config or return local releasepos = minetest.setting_get_pos("release_coordinate") if not releasepos then minetest.chat_send_player(warden_name, "No release point set...") return end -- get target's original privs from table and restore them local original_privs = priv_table[target_name] minetest.set_player_privs(target_name,original_privs) -- remove entry for target from table and save to file priv_table[target_name] = nil table_save() -- restore sneak and move target to release point target:set_physics_override({sneak = true}) target:set_attribute("unglitched", "") target:set_attribute("caged", "") target:setpos(releasepos) end }) -- list caged players minetest.register_chatcommand("list_caged", { params = "", description = "List all caged players.", privs = {server = true}, func = function (_, _) local players = "" for player, _ in pairs(priv_table) do players = players .. player .. ", " end return true, "Currently caged players: " .. players end }) -- Other Commands -- hide player model and nametag (only works in 0.4.14 and above) vanished_players = {} minetest.register_chatcommand("vanish", { params = "", description = "Make user invisible", privs = {hidden_one = true}, func = function(user) local prop local player = minetest.get_player_by_name(user) vanished_players[user] = not vanished_players[user] if vanished_players[user] then prop = {visual_size = {x = 0, y = 0}, collisionbox = {0,0,0,0,0,0}} player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}}) else -- default player size. prop = {visual_size = {x = 1, y = 1}, collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}} player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}}) end player:set_properties(prop) end }) -- announcements minetest.register_chatcommand("proclaim", { params = "", description = "Sends text to all players", privs = {server = true}, func = function (user, text) if not text or text == "" then return end minetest.chat_send_all(text) if minetest.get_modpath("irc") then if irc.connected and irc.config.send_join_part then irc:say(text) end end end })