minetest.register_privilege("secret", "Wouldn't you like to know?") minetest.register_privilege("frozen", {description = "Unable to move.", give_to_singleplayer=false}) minetest.register_privilege("hobbled", {description = "Unable to jump.", give_to_singleplayer=false}) minetest.register_privilege("slowed", {description = "Slow moving.", give_to_singleplayer=false}) minetest.register_privilege("unglitched", {description = "Not very glitchy...", give_to_singleplayer=false}) minetest.register_privilege("caged", {description = "Not going anywhere...", give_to_singleplayer=false}) minetest.register_privilege("hidden_one", {description = "Can hide from players.", give_to_singleplayer=false}) --Admin Curses --prevents player from jumping. local function hobble(name, param) local player = minetest.get_player_by_name(param) local privs=minetest.get_player_privs(param) privs.hobbled=true minetest.set_player_privs(param,privs) player:set_physics_override({jump = 0}) end minetest.register_chatcommand("hobble", { params = "", privs = {secret=true}, description = "Prevent player jumping.", func = function(name, param) local player = minetest.get_player_by_name(param) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end hobble(name,param) minetest.chat_send_player(param, "Cursed by an admin! No more jumping!") minetest.chat_send_player(name, "Curse successful!") end }) --reduces player movement speed. local function slowmo(name, param) local player = minetest.get_player_by_name(param) local privs = minetest.get_player_privs(param) privs.slowed = true minetest.set_player_privs(param,privs) player:set_physics_override({speed = 0.3}) end minetest.register_chatcommand("slowmo", { params = "", privs = {secret=true}, description = "Reduce player movement speed.", func = function(name, param) local player = minetest.get_player_by_name(param) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end slowmo(name,param) minetest.chat_send_player(param, "Cursed by an admin! You feel sloooooow!") minetest.chat_send_player(name, "Curse successful!") end }) --disable sneak glitch for the player. local function noglitch(name, param) local player = minetest.get_player_by_name(param) local privs=minetest.get_player_privs(param) privs.unglitched=true minetest.set_player_privs(param,privs) player:set_physics_override({sneak = false}) end minetest.register_chatcommand("noglitch", { params = "", privs = {secret=true}, description = "Disable sneak glitch for a player.", func = function(name, param) local player = minetest.get_player_by_name(param) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end noglitch(name, param) minetest.chat_send_player(param, "Cursed by an admin! You feel less glitchy...") minetest.chat_send_player(name, "Curse successful!") end }) --prevent player from changing speed/direction and jumping. local function freeze(name, param) local player = minetest.get_player_by_name(param) local privs=minetest.get_player_privs(param) privs.frozen=true minetest.set_player_privs(param,privs) player:set_physics_override({jump = 0, speed = 0}) end minetest.register_chatcommand("freeze", { params = "", privs = {secret=true}, description = "Prevent player movement.", func = function(name, param) local player = minetest.get_player_by_name(param) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end freeze(name, param) minetest.chat_send_player(param, "Cursed by an admin! You are now frozen!") minetest.chat_send_player(name, "Curse successful!") end }) --trigger curse effects when player joins. minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if minetest.get_player_privs(name).hobbled then hobble(name,name) end if minetest.get_player_privs(name).slowed then slowmo(name,name) end if minetest.get_player_privs(name).unglitched then noglitch(name,name) end if minetest.get_player_privs(name).frozen then freeze(name,name) end end) --reset player physics. minetest.register_chatcommand("setfree",{ params = "", privs = {secret=true}, description = "Reset player movement.", func = function(name, param) local player = minetest.get_player_by_name(param) if player == nil then minetest.chat_send_player(name,"Player does not exist") return end local privs=minetest.get_player_privs(param) privs.frozen=nil privs.hobbled=nil privs.slowed=nil privs.unglitched=nil minetest.set_player_privs(param,privs) player:set_physics_override({jump = 1, speed = 1, sneak = true}) minetest.chat_send_player(param, "The curse is lifted. You have been set free!") minetest.chat_send_player(name, "The curse is lifted.") end, }) --Cage Commands local priv_table = {} --save table to file. local function table_save() local data = priv_table local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "w") if err then return err end f:write(minetest.serialize(data)) f:close() end --read saved file. local function table_read() local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "r") local data = minetest.deserialize(f:read("*a")) f:close() return data end minetest.after(3.0, function() local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "r") if err then table_save() else priv_table = table_read() end end) minetest.register_on_shutdown(function() table_save() end) --put a player in the cage. minetest.register_chatcommand("cage", { params = "", privs = {secret=true}, description = "Put a player in the cage.", func = function(warden_name, target_name) --get target player or return. local target = minetest.get_player_by_name(target_name) if not target then minetest.chat_send_player(warden_name,"Player does not exist") return end --get target player's privs or return. local privs = minetest.get_player_privs(target_name) if privs.caged == true then minetest.chat_send_player(warden_name,"This player is already caged") return end --get cage position from config or return. local cagepos = minetest.setting_get_pos("cage_coordinate") if not cagepos then minetest.chat_send_player(warden_name, "No cage set...") return end --add current target privs to table and save to file. priv_table[target_name] = privs table_save() --remove all privs but shout and add caged and unglitched. minetest.set_player_privs(target_name,{shout = true, caged = true}) noglitch(warden_name, target_name) --move target to cage location. target:setpos(cagepos) end }) --free a player from the cage. minetest.register_chatcommand("uncage", { params = "", privs = {secret=true}, description = "Free a player from the cage.", func = function(warden_name, target_name) --get target player or return. local target = minetest.get_player_by_name(target_name) if not target then minetest.chat_send_player(warden_name,"Player does not exist") return end --get target player's privs or return. local privs = minetest.get_player_privs(target_name) if privs.caged ~= true then minetest.chat_send_player(warden_name,"This player is not caged") return end --get spawn point position from config or return. local spawnpos = minetest.setting_get_pos("static_spawnpoint") if not spawnpos then minetest.chat_send_player(warden_name, "No spawn point set...") return end --get target's original privs from table and restore them. local original_privs = priv_table[target_name] minetest.set_player_privs(target_name,original_privs) --remove entry for target from table and save to file. priv_table[target_name] = nil table_save() --restore sneak and move target to spawn. target:set_physics_override({sneak = true}) target:setpos(spawnpos) end }) -- list caged players minetest.register_chatcommand("list_caged", { params = "", description = "List all caged players.", privs = {server = true}, func = function (_, _) local players = "" for player, _ in pairs(priv_table) do players = players .. player .. ", " end return true, "Currently caged players: " .. players end }) --Other Commands --hide player model and nametag (only works in 0.4.14 and above). vanished_players = {} minetest.register_chatcommand("vanish", { params = "", description = "Make user invisible", privs = {hidden_one = true}, func = function(name, param) local prop local player = minetest.get_player_by_name(name) vanished_players[name] = not vanished_players[name] if vanished_players[name] then prop = {visual_size = {x = 0, y = 0}, collisionbox = {0,0,0,0,0,0}} player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}}) else -- default player size. prop = {visual_size = {x = 1, y = 1}, collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}} player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}}) end player:set_properties(prop) end }) --announcements. minetest.register_chatcommand("proclaim", { params = "", description = "Sends text to all players", privs = {server = true}, func = function (name, param) if not param or param == "" then return end minetest.chat_send_all(param) if minetest.get_modpath("irc") then if irc.connected and irc.config.send_join_part then irc:say(param) end end end })