-- undecorated coloured glass, all using plain glass texture local glass_list = { {"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", }, {"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", }, {"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", }, {"purple", "Purple", "800080", }, {"red", "Red", "FF0000", }, {"yellow", "Yellow", "FFFF00", }, } for i in ipairs(glass_list) do local name = glass_list[i][1] local description = glass_list[i][2] local colour = glass_list[i][3] minetest.register_node("abriglass:stained_glass_"..name, { description = description.." Glass", tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"}, groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, light_source = 4, drawtype = "glasslike", sounds = default.node_sound_glass_defaults(), }) end minetest.register_node("abriglass:stained_glass_frosted", { description = "Frosted Glass", tiles = {"abriglass_plainglass.png"}, --base texture groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, light_source = 4, drawtype = "glasslike", sounds = default.node_sound_glass_defaults(), }) -- boring glass because why not? minetest.register_node("abriglass:clear_glass", { description = "Clear Glass", tiles = {"abriglass_clearglass.png"}, groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, paramtype = "light", drawtype = "glasslike", sounds = default.node_sound_glass_defaults(), }) -- glass lights local light_list = { {"glass_light_green", "Green", "lightgreen",}, {"glass_light_blue", "Blue", "lightblue",}, {"glass_light_red", "Red", "lightred",}, {"glass_light_yellow", "Yellow", "lightyellow",}, } for i in ipairs(light_list) do local name = light_list[i][1] local description = light_list[i][2] local image = light_list[i][3] minetest.register_node("abriglass:" ..name, { description = description.. "Glass Light", tiles = {"abriglass_" ..image.. ".png"}, groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, light_source = 14, drawtype = "glasslike", sounds = default.node_sound_glass_defaults(), }) end -- patterned glass local pattern_list = { --{name, description, image} {"stainedglass_tiles_dark", "Stained Glass", "stainedglass_tiles1",}, {"stainedglass_tiles_pale", "Stained Glass", "stainedglass_tiles2",}, {"stainedglass_pattern01", "Stained Glass", "stainedglass_pattern01",}, {"stainedglass_pattern02", "Cage Glass", "stainedglass_pattern02",}, {"stainedglass_pattern03", "Stained Glass", "stainedglass_pattern03",}, {"stainedglass_pattern04", "Stained Glass Cross", "stainedglass_pattern04",}, {"stainedglass_pattern05", "Stained Glass", "stainedglass_pattern05",}, } for i in ipairs(pattern_list) do local name = pattern_list[i][1] local description = pattern_list[i][2] local image = pattern_list[i][3] minetest.register_node("abriglass:"..name, { description = description, tiles = {"abriglass_"..image..".png"}, groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, light_source = 5, drawtype = "glasslike", paramtype2 = "facedir", sounds = default.node_sound_glass_defaults(), }) end -- one-way glass local oneway_list = { {"dark", "Dark", "oneway_plain_glass", "oneway_face.png", "abriglass_oneway_wall.png",}, {"pale", "White", "oneway_plain_glass", "oneway_face.png^[colorize:#F8F8FF:200", "abriglass_oneway_wall.png^[colorize:#E6E6FA:200",}, {"desert_brick", "Desert Brick", "oneway_plain_glass", "oneway_face.png^[colorize:#814F3C:200", "default_desert_stone_brick.png",}, {"stone_brick", "Stone Brick", "oneway_plain_glass", "oneway_face.png^[colorize:#615E5D:200", "default_stone_brick.png",}, } for i in ipairs(oneway_list) do local name = oneway_list[i][1] local description = oneway_list[i][2] local image1 = oneway_list[i][3] local image2 = oneway_list[i][4] local image3 = oneway_list[i][5] minetest.register_node("abriglass:oneway_glass_"..name, { description = description.." One-Way Glass", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, groups = {cracky = 3}, tiles = {"abriglass_"..image1..".png", -- up "abriglass_"..image1..".png", -- down "abriglass_"..image1..".png", -- right "abriglass_"..image1..".png", -- left "abriglass_"..image2, -- back image3, -- front }, is_ground_content = false, sunlight_propagates = true, inventory_image = minetest.inventorycube("abriglass_"..image2) }) end -- normal nodes to match one-way glass minetest.register_node("abriglass:oneway_wall_dark", { description = "Dark Block", tiles = {"abriglass_oneway_wall.png"}, groups = {cracky = 3}, paramtype2 = "facedir", }) minetest.register_node("abriglass:oneway_wall_pale", { description = "Pale Block", tiles = {"abriglass_oneway_wall.png^[colorize:#E6E6FA:200"}, groups = {cracky = 3}, paramtype2 = "facedir", }) -- crystal, for later use in crafting recipes minetest.register_node("abriglass:ghost_crystal", { description = "Ghost Crystal", tiles = {"abriglass_ghost_crystal.png"}, wield_image = "abriglass_ghost_crystal_wield.png", groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, light_source = 14, drawtype = "glasslike", sounds = default.node_sound_glass_defaults(), }) -- hidden light node minetest.register_node("abriglass:hidden_light", { description = "Hidden Light", tiles = {"abriglass_oneway_plain_glass.png"}, groups = {cracky = 3, not_in_creative_inventory=1}, use_texture_alpha = true, sunlight_propagates = true, walkable = false, light_source = 7, drawtype = "glasslike", })