diff --git a/nodes.lua b/nodes.lua index be66e9b..31cb65c 100644 --- a/nodes.lua +++ b/nodes.lua @@ -1,11 +1,11 @@ -- undecorated coloured glass, all using plain glass texture local glass_list = { - {"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", }, - {"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", }, - {"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", }, - {"purple", "Purple", "800080", }, {"red", "Red", "FF0000", }, - {"yellow", "Yellow", "FFFF00", }, + {"black", "Darkened", "292421",}, {"blue", "Blue", "0000FF",}, + {"cyan", "Cyan", "00FFFF",}, {"green", "Green", "00FF00",}, + {"magenta", "Magenta", "FF00FF",}, {"orange", "Orange", "FF6103",}, + {"purple", "Purple", "800080",}, {"red", "Red", "FF0000",}, + {"yellow", "Yellow", "FFFF00",}, {"frosted", "Frosted", "FFFFFF",} } for i in ipairs(glass_list) do @@ -26,18 +26,6 @@ for i in ipairs(glass_list) do }) end -minetest.register_node("abriglass:stained_glass_frosted", { - description = "Frosted Glass", - tiles = {"abriglass_plainglass.png^[colorize:#FFFFFF:122"}, --base texture - groups = {cracky = 3}, - use_texture_alpha = true, - sunlight_propagates = true, - light_source = 4, - drawtype = "glasslike", - paramtype = "light", - sounds = default.node_sound_glass_defaults(), -}) - -- boring glass because why not? minetest.register_node("abriglass:clear_glass", {