local function smoke(pos, node, clicker, enable) local meta = minetest.get_meta(pos) local handler = meta:get_int("sound") local particle = meta:get_int("smoke") if particle ~= 0 or enable ~= true then if handler then minetest.sound_stop(handler) end minetest.delete_particlespawner(particle) meta:set_int("smoke", 0) meta:set_int("sound", 0) return end local node = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name if node ~= "air" or particle ~= 0 then return end particle = minetest.add_particlespawner({ amount = 4, time = 0, collisiondetection = true, minpos = {x = pos.x - 0.25, y = pos.y + 0.4, z = pos.z-0.25}, maxpos = {x = pos.x + 0.25, y = pos.y + 5, z = pos.z + 0.25}, minvel = {x = -0.2, y = 0.3, z = -0.2}, maxvel = {x = 0.2, y = 1, z = 0.2}, minacc = {x = 0, y = 0, z = 0}, maxacc = {x = 0, y = 0.5, z = 0}, minexptime = 1, maxexptime = 3, minsize = 4, maxsize = 8, texture = "smoke_particle.png", }) handler = minetest.sound_play("fire_small", { pos = pos, max_hear_distance = 5, loop = true }) meta:set_int("smoke", particle) meta:set_int("sound", handler) end -- flame types local flame_types = { "green", "yellow", "black", "orange", "cyan", "magenta", "purple", "blue", "red", "frosted" } for _, f in pairs(flame_types) do minetest.register_node("abriflame:" .. f .. "_fire", { inventory_image = f .. "_fire_inv.png", wield_image = f .. "_fire_inv.png", description = f .. " fire", drawtype = "plantlike", paramtype = "light", groups = {dig_immediate = 3, not_in_creative_inventory = 1}, sunlight_propagates = true, buildable_to = true, walkable = false, light_source = 14, waving = 1, drop = "", tiles = {{ name = f .. "_fire_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5 }, }}, on_rightclick = function (pos, node, clicker) smoke(pos, node, clicker, true) end, on_destruct = function (pos) smoke(pos, nil, nil, false) minetest.sound_play("fire_extinguish_flame", { pos = pos, max_hear_distance = 5, gain = 0.25 }) end, }) end -- fire starter tool minetest.register_tool("abriflame:flint", { description = "Fire Starter", inventory_image = "fire_flint_steel.png", stack_max = 1, liquids_pointable = false, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local pos = ({x = pointed_thing.under.x, y = pointed_thing.under.y + 1, z = pointed_thing.under.z}) if minetest.get_node(pos).name ~= "air" or minetest.is_protected(pos, user:get_player_name()) or minetest.is_protected(pointed_thing.above, user:get_player_name()) then return itemstack end local nod = minetest.get_node(pointed_thing.under).name if nod == "abriglass:stained_glass_green" then minetest.set_node(pos, {name = "abriflame:green_fire"}) elseif nod == "abriglass:stained_glass_yellow" then minetest.set_node(pos, {name = "abriflame:yellow_fire"}) elseif nod == "abriglass:stained_glass_black" then minetest.set_node(pos, {name = "abriflame:black_fire"}) elseif nod == "abriglass:stained_glass_orange" then minetest.set_node(pos, {name = "abriflame:orange_fire"}) elseif nod == "abriglass:stained_glass_cyan" then minetest.set_node(pos, {name = "abriflame:cyan_fire"}) elseif nod == "abriglass:stained_glass_magenta" then minetest.set_node(pos, {name = "abriflame:magenta_fire"}) elseif nod == "abriglass:stained_glass_purple" then minetest.set_node(pos, {name = "abriflame:purple_fire"}) elseif nod == "abriglass:stained_glass_blue" then minetest.set_node(pos, {name = "abriflame:blue_fire"}) elseif nod == "abriglass:stained_glass_red" then minetest.set_node(pos, {name = "abriflame:red_fire"}) elseif nod == "abriglass:stained_glass_frosted" then minetest.set_node(pos, {name = "abriflame:frosted_fire"}) end itemstack:add_wear(65535 / 65) return itemstack end, }) -- fire starter tool recipe minetest.register_craft({ output = "abriflame:flint", recipe = { {"default:mese_crystal_fragment", "default:steel_ingot"} } })