From 2e60593c5b6cd7cc6d809ea9d3629d2b12f991ac Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 7 Apr 2012 17:59:24 +0300 Subject: [PATCH] Tune desert beaches --- src/mapgen.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 1d1d663c..d227ef83 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -1790,11 +1790,6 @@ void make_block(BlockMakeData *data) // Node position in 2d v2s16 p2d = v2s16(x,z); - MapNode addnode(c_dirt); - BiomeType bt = get_biome(data->seed, p2d); - if(bt == BT_DESERT) - addnode = MapNode(c_desert_sand); - // Randomize mud amount s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0 + 0.5; @@ -1804,7 +1799,15 @@ void make_block(BlockMakeData *data) if(surface_y == vmanip.m_area.MinEdge.Y - 1) continue; - if(mud_add_amount <= 0){ + MapNode addnode(c_dirt); + BiomeType bt = get_biome(data->seed, p2d); + + if(bt == BT_DESERT) + addnode = MapNode(c_desert_sand); + + if(bt == BT_DESERT && surface_y + mud_add_amount <= WATER_LEVEL+1){ + addnode = MapNode(c_sand); + } else if(mud_add_amount <= 0){ mud_add_amount = 1 - mud_add_amount; addnode = MapNode(c_gravel); } else if(bt == BT_NORMAL && get_have_beach(data->seed, p2d) &&