diff --git a/builtin/game/item.lua b/builtin/game/item.lua index df5bb070..44ec35cc 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -348,7 +348,7 @@ function core.item_place(itemstack, placer, pointed_thing, param2) end function core.item_drop(itemstack, dropper, pos) - if dropper.is_player then + if dropper and dropper:is_player() then local v = dropper:get_look_dir() local p = {x=pos.x, y=pos.y+1.2, z=pos.z} local cs = itemstack:get_count() @@ -362,6 +362,7 @@ function core.item_drop(itemstack, dropper, pos) v.y = v.y*2 + 2 v.z = v.z*2 obj:setvelocity(v) + obj:get_luaentity().dropped_by = dropper:get_player_name() return itemstack end diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index a8d7a186..be158c11 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -74,7 +74,8 @@ core.register_entity(":__builtin:item", { return core.serialize({ itemstring = self.itemstring, always_collect = self.always_collect, - age = self.age + age = self.age, + dropped_by = self.dropped_by }) end, @@ -89,6 +90,7 @@ core.register_entity(":__builtin:item", { else self.age = dtime_s end + self.dropped_by = data.dropped_by end else self.itemstring = staticdata