-- Stone Monster by PilzAdam mobs:register_mob("mobs:stone_monster", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 3 damage to player when hit passive = false, attack_type = "dogfight", damage = 3, -- health & armor hp_min = 12, hp_max = 35, armor = 80, -- textures and model collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, visual = "mesh", mesh = "mobs_stone_monster.x", drawtype = "front", available_textures = { total = 1, texture_1 = {"mobs_stone_monster.png"}, }, visual_size = {x=3, y=2.6}, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_stonemonster", }, -- speed and jump, sinks in water walk_velocity = 0.5, run_velocity = 2, jump = true, floats = 0, view_range = 10, -- chance of dropping torch, iron or coal lump drops = { {name = "default:torch", chance = 2, min = 3, max = 5,}, {name = "default:iron_lump", chance=5, min=1, max=2,}, {name = "default:coal_lump", chance=3, min=1, max=3,}, }, -- damaged by water_damage = 0, lava_damage = 0, light_damage = 0, -- model animation animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 40, punch_end = 63, }, }) -- spawns on stone between 0 and 5 light, 1 in 7000 chance, 1 in area below 0 mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 5, 0, 7000, 1, 0) -- register spawn egg mobs:register_egg("mobs:stone_monster", "Stone Monster", "default_stone.png", 1)