-- REGISTER --Register Adventure_Shop minetest.register_node("adventure_core:shop", { description = "Aventure Shop", drawtype = "node", sunlight_propagates = false, paramtype2 = "facedir", tiles = {"shop_tb.png", "shop_tb.png", "shop_side.png", "shop_side.png", "shop_side.png", "shop.png"}, groups = {oddly_breakable_by_hand=2}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local name = player:get_player_name() minetest.show_formspec(name, "adventure_core:store", adv_core.store_formspec(name, 1, "", "")) end, }) local craftable_shop = adv_core.setting("enable_adventure_shop", true) local default_present = true if(minetest.get_modpath("default")) == nil then default_present = false end if craftable_shop and default_present then minetest.register_craft({ output = "adventure_core:shop", recipe = { {"default:wood", "default:sign_wall_wood", "default:wood"}, {"default:wood", "default:chest", "default:wood"}, {"default:wood", "default:wood", "default:wood"}, } }) end --Register Guidebook and Pouch minetest.register_craftitem("adventure_core:pouch", { description = "Aventure Pouch", inventory_image = "pouch.png", on_use = function(itemstack, user, pointed_thing) local name = user:get_player_name() minetest.show_formspec(name, "adventure_core:pouch", adv_core.pouch_formspec(name)) end, }) minetest.register_craftitem("adventure_core:guidebook", { description = "Aventure Guide", inventory_image = "guidebook.png", on_use = function(itemstack, user, pointed_thing) local name = user:get_player_name() minetest.show_formspec(name, "adventure_core:guidebook", adv_core.guide_formspec(name)) end, }) --Register Builtins, if enabled if adv_core.setting("enable_builtin_nodes", true) then local bridgeboxes = {{-1.5,-0.45,-0.5,1.5,-0.36,0.5},{-1.5,-0.5,-0.5,1.5,0.5,-0.45},{-1.5,-0.5,0.5,1.5,0.5,0.45}} minetest.register_node("adventure_core:bridge", { description = "Bridge", drawtype = "mesh", mesh = "bridge.obj", sunlight_propagates = true, paramtype2 = "facedir", collision_box = { type = "fixed", fixed = bridgeboxes, }, selection_box = { type = "fixed", fixed = bridgeboxes }, tiles = {"bridge.jpg"}, groups = {oddly_breakable_by_hand=2}, }) minetest.register_node("adventure_core:bonzai", { description = "Bonzai", drawtype = "mesh", mesh = "bonzai.obj", sunlight_propagates = true, paramtype2 = "facedir", collision_box = { type = "fixed", fixed = {-0.4,-0.4,-0.4,0.4,0.4,0.4}, }, selection_box = { type = "fixed", fixed = {-0.4,-0.4,-0.4,0.4,0.4,0.4}, }, tiles = {"wood.jpg", "leaf.png"}, inventory_image = "bonzai_inv.png", groups = {oddly_breakable_by_hand=2}, }) minetest.register_node("adventure_core:rune", { description = "Rune", drawtype = "mesh", mesh = "rune.obj", sunlight_propagates = true, paramtype2 = "facedir", collision_box = { type = "fixed", fixed = {{0.895, -0.455, -0.785, -0.865, -0.015, 0.645},{0.235, -0.015, -0.235, -0.205, 1.195, 0.095},}, }, selection_box = { type = "fixed", fixed = {{0.895, -0.455, -0.785, -0.865, -0.015, 0.645},{0.235, -0.015, -0.235, -0.205, 1.195, 0.095},}, }, tiles = {"rune.jpg"}, groups = {oddly_breakable_by_hand=2}, }) minetest.register_node("adventure_core:campfire", { description = "Campfire", drawtype = "mesh", mesh = "campfire.obj", sunlight_propagates = true, paramtype2 = "facedir", light_source = 11, collision_box = { type = "fixed", fixed = {{0.66, -0.5, -0.66, -0.62, -0.26, 0.62},}, }, selection_box = { type = "fixed", fixed = {-0.5,-0.5,-0.5,0.5,0.2,0.5}, }, tiles = { "wood.jpg", {name="fire_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.7,},} }, inventory_image = "campfire_inv.png", -- Full loop length}, groups = {oddly_breakable_by_hand=2}, }) minetest.register_node("adventure_core:flag", { description = "Flag", drawtype = "mesh", mesh = "flag.obj", sunlight_propagates = true, paramtype2 = "facedir", collision_box = { type = "fixed", fixed = {{0.125, -0.475, -0.075, -0.025, 0.325, 0.025},{0.075, -0.475, -0.125, -0.025, -0.425, -0.075},{0.075, 0.325, -0.025, -0.025, 0.575, 0.025},}, }, selection_box = { type = "fixed", fixed = {-0.035, -0.475, -0.05, 0.075, 0.5, 0.035}, }, tiles = {"blue.png","grey.png"}, inventory_image = "flag_inv.png", groups = {oddly_breakable_by_hand=2}, }) minetest.register_node("adventure_core:axe_stump", { description = "Axe Stump", drawtype = "mesh", mesh = "axe_stump.obj", sunlight_propagates = true, paramtype2 = "facedir", collision_box = { type = "fixed", fixed = {{0.525, -0.475, -0.225, -0.075, -0.025, 0.275},{0.475, -0.475, -0.475, -0.275, -0.125, -0.225},{0.475, -0.475, 0.275, -0.275, 0.025, 0.525},{0.425, -0.025, -0.125, -0.325, 0.075, 0.275},{0.425, 0.075, -0.175, 0.025, 0.375, 0.175},{0.375, 0.075, 0.175, 0.025, 0.325, 0.325},{0.325, -0.125, -0.375, -0.275, 0.025, -0.225},{0.325, 0.025, -0.275, -0.125, 0.375, -0.175},{0.275, 0.025, 0.325, -0.275, 0.375, 0.475},{0.275, 0.325, -0.025, -0.375, 0.375, 0.325},{0.175, 0.025, -0.375, -0.175, 0.275, -0.275},{0.175, 0.375, -0.175, -0.275, 0.425, 0.225},{0.075, -0.175, -0.225, -0.425, 0.025, -0.125},{0.025, 0.125, -0.125, -0.425, 0.325, 0.325},{-0.075, -0.475, -0.225, -0.525, -0.075, 0.275},{-0.075, -0.075, -0.125, -0.475, -0.025, 0.275},{-0.125, 0.075, -0.275, -0.325, 0.575, -0.175},{-0.125, 0.575, -0.225, -0.325, 0.775, -0.025},{-0.275, -0.475, -0.475, -0.425, -0.225, -0.225},{-0.275, -0.475, 0.275, -0.475, -0.175, 0.475},}, }, selection_box = { type = "fixed", fixed = {-0.4,-0.5,-0.4,0.4,0.42,0.4}, }, tiles = {"axe_stump.jpg"}, groups = {oddly_breakable_by_hand=2}, }) --Register all 6: adv_core.register_object("adventure_core:bridge", 0, 0, 2, 1) adv_core.register_object("adventure_core:rune", 1, 1, 1, 0) adv_core.register_object("adventure_core:bonzai", 1, 2, 1, 0) adv_core.register_object("adventure_core:campfire", 2, 0, 1, 0) adv_core.register_object("adventure_core:flag", 0, 0, 1, 1) adv_core.register_object("adventure_core:axe_stump", 0, 2, 2, 0) end