# adventure_core ![Aventure Core Screenshot](screenshot.png) A Minetest Core Adventure Mod Explainations are better left for the mod: ![In-Game Guidebook](readme_assets/guidebook.jpg) ## Elements - 4 Elements, each are a floating entity in game world, and are clicked on by players - These spawn as player walks throughout world. More spawn farther from spawn. - They spawn by biome in default. Otherwise, they spawn anywhere. - They also make sound, this is how you normally find them. They produce a small amount of light. ## Shop Either a chat command (/shop) and/or a craftable block (all set via settings) Players "spend" elements to purchase adventure items/nodes. These are ideally things only obtainable through the adventure shop. ## Starting Items All players can (via a setting) start with the guidebook, and pouch. One explains the system, the other displays the current total number of elements a player has. ## Pouch and Guidebook The pouch allwos a player to view their current stash of elemental essence. The Guidebook is an in-game simple guide to adventure_core #### If default (minetest game) is present: - the player crafts the adventure_shop via normal crafting. This can also be disabled via setting, and a server owner can decide where to place the shop(s) via creative mode. - the player can also craft the adventure_guidebook, and adventure_pouch. ### if default is *not* present: The player can do a command to bring up the formspec for both pouch and guidebook: /guidebook /pouch In this mode, the shop can be crafted (if enabled) with the /make_shop command, which requires 10 of each element to create. ## Built-in Nodes *Adventure core* ships with some built-in nodes a player can create in the shop, as well as a (if enabled) craftable *shop node*. Built-in ones, 6 static mesh nodes: 1. A small bridge 2. Bozai Tree 3. Rune thing from adventure_pack 4. Bonfire 5. Castle Flag 6. Axe Stump ------ ## Integrating with adventure core To register your nodes and items with the adventure core shop, merely *depend* on adventure_core in your depends.txt, and use the following function to register: ``` adv_core.register_object(object_name, lfire, lwater, learth, lair) ``` Where object name would be: "default:apple" etc. and lfire,lwater... are the element costs. There are other functions that expose the element system so you can use it for your own rewards system: ``` adv_core.spawn_element(element_type, pos) --Element_type can be: "fire" "water" "earth" "air" adv_core.reward_player(name, fire, water, earth, air, notify) --notify is 'true' or 'false', and will tell the player when the action occurs adv_core.take_from_player(name, fire, water, earth, air, notify) adv_core.player_can_afford(name, fire, water, earth, air) --returns true if they can adv_core.player_can_afford_object(name, object_name) --returns true if they can