#OBJS specifies which files to compile as part of the project OBJS = src/main.cpp src/main_window.cpp src/random_gen.cpp #CC specifies which compiler we're using CC = g++ #COMPILER_FLAGS specifies the additional compilation options we're using # -w suppresses all warnings COMPILER_FLAGS = -w INC=-I/usr/local/include/SDL2 #LINKER_FLAGS specifies the libraries we're linking against LINKER_FLAGS = -lSDL2 #OBJ_NAME specifies the name of our exectuable OBJ_NAME = sdl_tree #This is the target that compiles our executable all : $(OBJS) $(CC) $(OBJS) $(INC) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)