diff --git a/lua_api.html b/lua_api.html index d5fe994..7fb0921 100644 --- a/lua_api.html +++ b/lua_api.html @@ -43,7 +43,7 @@ layout: default
  • [lowpart:<percent>:<file>
  • [verticalframe:<t>:<n>
  • [mask:<file>
  • -
  • [colorize:<color>
  • +
  • [colorize:<color>:<ratio>
  • @@ -580,9 +580,11 @@ Rotations are counter-clockwise.

    [mask:<file>

    Apply a mask to the base image.

    The mask is applied using binary AND.

    -

    [colorize:<color>

    +

    [colorize:<color>:<ratio>

    Colorize the textures with the given color. -<color> is specified as a ColorString.

    +<color> is specified as a ColorString. +<ratio> is an int ranging from 0 to 255, and specifies how much of the +color to apply. If ommitted, the alpha will be used.

    Sounds

    Only Ogg Vorbis files are supported.

    For positional playing of sounds, only single-channel (mono) files are @@ -667,15 +669,29 @@ the global minetest.registered_* tables.

  • minetest.register_ore(ore definition)

  • minetest.register_decoration(decoration definition)

  • +
  • +

    minetest.clear_registered_ores()

    +
  • +
  • +

    clears all ores currently registered

    +
  • +
  • +

    minetest.clear_registered_decorations()

    +
  • +
  • clears all decorations currently registered
  • Note that in some cases you will stumble upon things that are not contained in these tables (e.g. when a mod has been removed). Always check for @@ -717,8 +733,10 @@ store arbitrary values.

    node definition:

    param1 is reserved for the engine when paramtype != "none":

    paramtype = "light"
    -^ The value stores light with and without sun in it's
    -  upper and lower 4 bits.
    +^ The value stores light with and without sun in its upper and lower 4 bits
    +  respectively. Allows light to propagate from or through the node with
    +  light value falling by 1 per node. This is essential for a light source
    +  node to spread its light.
     

    param2 is reserved for the engine when any of these are used:

    liquidtype == "flowing"
    @@ -1452,7 +1470,8 @@ list[current_player;craftpreview;7,1;1,1;]
     
  • Position and size units are inventory slots
  • Example for formspec 8x4 in 16x resolution: image shall be sized 8 times 16px times 4 times 16px
  • -
  • If true the background is clipped to formspec size (x and y are used as offset values, w and h are ignored)
  • +
  • If true the background is clipped to formspec size + (x and y are used as offset values, w and h are ignored)
  • pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>]

    +
  • minetest.delete_area(pos1, pos2)
      +
    • delete all mapblocks in the area from pos1 to pos2, inclusive
    • +
    +
  • minetest.line_of_sight(pos1, pos2, stepsize): returns boolean, pos
    • Check if there is a direct line of sight between pos1 and pos2
    • Returns the position of the blocking node when false
    • @@ -2308,7 +2338,8 @@ and minetest.auth_reload call the authetification handler.

    • minetest.dir_to_facedir(dir, is6d)
      • Convert a vector to a facedir value, used in param2 for paramtype2="facedir";
      • -
      • passing something non-nil/false for the optional second parameter causes it to take the y component into account
      • +
      • passing something non-nil/false for the optional second parameter causes it to + take the y component into account
    • minetest.facedir_to_dir(facedir)
        @@ -2374,7 +2405,8 @@ and minetest.auth_reload call the authetification handler.

      Rollback

        -
      • minetest.rollback_get_node_actions(pos, range, seconds, limit): returns { {actor, pos, time, oldnode, newnode}, ...}
          +
        • minetest.rollback_get_node_actions(pos, range, seconds, limit): + returns { {actor, pos, time, oldnode, newnode}, ...}
          • Find who has done something to a node, or near a node
          • actor: "player:<name>", also "liquid".
          @@ -2502,8 +2534,8 @@ and minetest.auth_reload call the authetification handler.

        • If there are two or more entries with the same pos value, the last entry is used.
        • If pos is not inside the box formed by p1 and p2, it is ignored.
        • If probability_list equals nil, no probabilities are applied.
        • -
        • Slice probability works in the same manner, except takes a field called ypos instead which indicates - the y position of the slice with a probability applied.
        • +
        • Slice probability works in the same manner, except takes a field called ypos instead which + indicates the y position of the slice with a probability applied.
        • If slice probability list equals nil, no slice probabilities are applied.
      • @@ -2928,7 +2960,8 @@ Can be gotten via minetest.get_node_timer(pos).

      • nil: Disables override, defaulting to sunlight based on day-night cycle
    • -
    • set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, frame_speed=30): set animation for player model in third person view
        +
      • set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, frame_speed=30): + set animation for player model in third person view
        • stand/idle animation key frames
        • walk animation key frames
        • dig animation key frames
        • @@ -3051,7 +3084,8 @@ for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise with values starting at pos={x=,y=}
        • get3dMap(pos): returns a <size.x> times <size.y> times <size.z> 3D array of 3D noise with values starting at pos={x=,y=,z=}
        • -
        • get2dMap_flat(pos): returns a flat <size.x * size.y> element array of 2D noise with values starting at pos={x=,y=}
        • +
        • get2dMap_flat(pos): returns a flat <size.x * size.y> element array of 2D noise + with values starting at pos={x=,y=}
        • get3dMap_flat(pos): Same as get2dMap_flat, but 3D noise

        VoxelManip

        @@ -3443,7 +3477,9 @@ minetest.spawn_tree(pos,apple_tree) alpha = 255, use_texture_alpha = false, -- Use texture's alpha channel post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node - paramtype = "none", -- See "Nodes" + paramtype = "none", -- See "Nodes" --[[ + ^ paramtype = "light" allows light to propagate from or through the node with light value + ^ falling by 1 per node. This line is essential for a light source node to spread its light. ]] paramtype2 = "none", -- See "Nodes" is_ground_content = true, -- If false, the cave generator will not carve through this sunlight_propagates = false, -- If true, sunlight will go infinitely through this @@ -3457,15 +3493,17 @@ minetest.spawn_tree(pos,apple_tree) liquid_alternative_source = "", -- Source version of flowing liquid liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) liquid_renewable = true, -- Can new liquid source be created by placing two or more sources nearby? - leveled = 0, -- Block contain level in param2. value - default level, used for snow. Don't forget use "leveled" type nodebox + leveled = 0, --[[ + ^ Block contains level in param2. Value is default level, used for snow. + ^ Don't forget to use "leveled" type nodebox. ]] liquid_range = 8, -- number of flowing nodes around source (max. 8) drowning = 0, -- Player will take this amount of damage if no bubbles are left light_source = 0, -- Amount of light emitted by node damage_per_second = 0, -- If player is inside node, this damage is caused node_box = {type="regular"}, -- See "Node boxes" mesh = "model", - selection_box = {type="regular"}, -- See "Node boxes" - ^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used + selection_box = {type="regular"}, -- See "Node boxes" --[[ + ^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used. ]] legacy_facedir_simple = false, -- Support maps made in and before January 2012 legacy_wallmounted = false, -- Support maps made in and before January 2012 sounds = {