From a4e3ed013611aead302a82836d5702640b2811a0 Mon Sep 17 00:00:00 2001 From: est31 Date: Sun, 22 Nov 2015 16:15:47 +0100 Subject: [PATCH] Update HUD flags on server like on client Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395. --- src/server.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server.cpp b/src/server.cpp index f6faccb1..86096055 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3034,7 +3034,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) return false; SendHUDSetFlags(player->peer_id, flags, mask); - player->hud_flags = flags; + player->hud_flags &= ~mask; + player->hud_flags |= flags; PlayerSAO* playersao = player->getPlayerSAO();