From 5b0c719171eb9ccb8f2829eb1cc8b3fe9f24cd05 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Tue, 21 Jul 2015 21:55:58 +0200 Subject: [PATCH] Fix crash in mainmenu when loaded subgame does not have a "menu" directory --- builtin/mainmenu/textures.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua index 700bdb5c..075f38ee 100644 --- a/builtin/mainmenu/textures.lua +++ b/builtin/mainmenu/textures.lua @@ -144,10 +144,11 @@ function mm_texture.set_game(identifier, gamedetails) end -- Find out how many randomized textures the subgame provides - local n, filename + local n = 0 + local filename local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) for i = 1, #menu_files do - local filename = identifier .. "." .. i .. ".png" + filename = identifier .. "." .. i .. ".png" if table.indexof(menu_files, filename) == -1 then n = i - 1 break