handle_schematics = {} -- taken from https://github.com/MirceaKitsune/minetest_mods_structures/blob/master/structures_io.lua (Taokis Sructures I/O mod) -- gets the size of a structure file -- nodenames: contains all the node names that are used in the schematic -- on_constr: lists all the node names for which on_construct has to be called after placement of the schematic handle_schematics.analyze_mts_file = function( path ) local size = { x = 0, y = 0, z = 0, version = 0 } local version = 0; local file = io.open(path..'.mts', "r") if (file == nil) then return nil end print('[mg_villages] Analyzing .mts file '..tostring( path..'.mts' )); if( not( string.byte )) then print( '[mg_villages] Error: string.byte undefined.'); return nil; end -- thanks to sfan5 for this advanced code that reads the size from schematic files local read_s16 = function(fi) return string.byte(fi:read(1)) * 256 + string.byte(fi:read(1)) end local function get_schematic_size(f) -- make sure those are the first 4 characters, otherwise this might be a corrupt file if f:read(4) ~= "MTSM" then return nil end -- advance 2 more characters local version = read_s16(f); --f:read(2) -- the next characters here are our size, read them return read_s16(f), read_s16(f), read_s16(f), version end size.x, size.y, size.z, size.version = get_schematic_size(file) -- read the slice probability for each y value that was introduced in version 3 if( size.version >= 3 ) then -- the probability is not very intresting for buildings so we just skip it file:read( size.y ); end -- this list is not yet used for anything local nodenames = {}; -- this list is needed for calling on_construct after place_schematic local on_constr = {}; -- nodes that require after_place_node to be called local after_place_node = {}; -- after that: read_s16 (2 bytes) to find out how many diffrent nodenames (node_name_count) are present in the file local node_name_count = read_s16( file ); for i = 1, node_name_count do -- the length of the next name local name_length = read_s16( file ); -- the text of the next name local name_text = file:read( name_length ); table.insert( nodenames, name_text ); -- in order to get this information, the node has to be defined and loaded if( minetest.registered_nodes[ name_text ] and minetest.registered_nodes[ name_text ].on_construct) then table.insert( on_constr, name_text ); end -- some nodes need after_place_node to be called for initialization if( minetest.registered_nodes[ name_text ] and minetest.registered_nodes[ name_text ].after_place_node) then table.insert( after_place_node, name_text ); end end file.close(file) local rotated = 0; local burried = 0; local parts = path:split('_'); if( parts and #parts > 2 ) then if( parts[#parts]=="0" or parts[#parts]=="90" or parts[#parts]=="180" or parts[#parts]=="270" ) then rotated = tonumber( parts[#parts] ); burried = tonumber( parts[ #parts-1 ] ); if( not( burried ) or burried>20 or burried<0) then burried = 0; end end end return { size = { x=size.x, y=size.y, z=size.z}, nodenames = nodenames, on_constr = on_constr, after_place_node = after_place_node, rotated=rotated, burried=burried }; end