-- provide a list of roads; function mg_villages.identify_parent_roads got lost somehow mg_villages.extra_show_road_list = function( village_id ) if( not( village_id ) or not( mg_villages.all_villages[ village_id ] )) then return; end local str = "List of roads:\n"; local bpos_list = mg_villages.all_villages[ village_id ].village.to_add_data.bpos; -- find out which road branches off from which other road mg_villages.identify_parent_roads( bpos_list ); for i,pos in ipairs( bpos_list ) do if( pos.btype and pos.btype=="road" ) then str = str.." Plot "..tostring(i)..": road nr. "..tostring(pos.road_nr).. " branching off from road on plot nr "..tostring(pos.parent_road).. "\n data: "..minetest.serialize( pos ).."\n"; end end minetest.chat_send_player(pname, str ); end -- DEPRECATED -- search the trader (who is supposed to be at the given position) and -- spawn a new one in case he went missing mg_villages.plotmarker_search_trader = function( trader, height ) local obj_list = minetest.get_objects_inside_radius({x=trader.x, y=height, z=trader.z}, 10 ); for i,obj in ipairs( obj_list ) do local e = obj:get_luaentity(); if( e and e.object ) then local p = e.object:getpos(); if( p and p.x and math.abs(p.x-trader.x)<1.5 and p.z and math.abs(p.z-trader.z)<1.5 and e.name and e.name=="mobf_trader:trader" and e.trader_typ and e.trader_typ==trader.typ) then -- minetest.chat_send_player( "singleplayer", "FOUND trader "..tostring( e.trader_typ)); --TODO end end end end -- TODO: deprecated; but may be useful in a new form for mobs that live in the house mg_villages.plotmarker_list_traders = function( plot, formspec ) if( not( plot ) or not( plot.traders )) then return formspec; end if( #plot.traders > 1 ) then formspec = formspec.."label[0.3,7.0;Some traders live here. One works as a "..tostring(plot.traders[1].typ)..".]"; for i=2,#plot.traders do formspec = formspec.."label[0.3,"..(6.0+i)..";Another trader works as a "..tostring(plot.traders[i].typ)..".]"; end elseif( plot.traders[1] and plot.traders[1].typ) then formspec = formspec.. "label[0.3,7.0;A trader lives here. He works as a "..tostring( plot.traders[1].typ )..".]"; else formspec = formspec.. "label[0.3,7.0;No trader currently works at this place.]"; end -- add buttons for visiting (teleport to trader), calling (teleporting trader to plot) and firing the trader for i,trader in ipairs(plot.traders) do local trader_entity = mg_villages.plotmarker_search_trader( trader, village.vh ); formspec = formspec.. "button[6.0,"..(6.0+i)..";1.2,0.5;visit_trader_"..i..";visit]".. "button[7.4,"..(6.0+i)..";1.2,0.5;call_trader_"..i..";call]".. "button[8.8,"..(6.0+i)..";1.2,0.5;fire_trader_"..i..";fire]"; if( fields[ "visit_trader_"..i ] ) then player:moveto( {x=trader.x, y=(village.vh+1), z=trader.z} ); minetest.chat_send_player( pname, "You are visiting the "..tostring( trader.typ ).. " trader, who is supposed to be somewhere here. He might also be on a floor above you."); return formspec; end if( fields[ "visit_call_"..i ] ) then -- TODO: spawning: mob_basics.spawn_mob( {x=v.x, y=v.y, z=v.z}, v.typ, nil, nil, nil, nil, true ); end -- TODO: fire mob end formspec = formspec.."button[3.75,"..(7.0+math.max(1,#plot.traders))..";3.5,0.5;hire_trader;Hire a new random trader]"; -- TODO: hire mob return formspec; end