From 99471d3aa0637c2b4dcfddaf414fed9645fe4847 Mon Sep 17 00:00:00 2001 From: Jordan Irwin Date: Wed, 4 Jul 2018 14:13:28 -0700 Subject: [PATCH] Create settingtypes.txt file --- settingtypes.txt | 65 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 settingtypes.txt diff --git a/settingtypes.txt b/settingtypes.txt new file mode 100644 index 0000000..5bacda5 --- /dev/null +++ b/settingtypes.txt @@ -0,0 +1,65 @@ + +[3d_armor] + +armor_material_wood (Enable wood armor) bool true +armor_material_cactus (Enable cactus armor) bool true +armor_material_steel (Enable steel armor) bool true +armor_material_bronze (Enable bronze armor) bool true +armor_material_diamond (Enable diamond armor) bool true +armor_material_gold (Enable gold armor) bool true +armor_material_mithril (Enable mithril armor) bool true +armor_material_crystal (Enable crystal armor) bool true + +# Increase this if you get initialization glitches when a player first joins. +armor_init_delay (Initialization delay) int 2 + +# Number of initialization attempts. +# Use in conjunction with armor_init_delay if initialization problems persist. +armor_init_times (Initialization attempts) int 10 + +# Increase this if armor is not getting into bones due to server lag. +armor_bones_delay (Delay for bones) int 1 + +# How often player armor items are updated. +armor_update_time (Armor refresh rate (seconds)) int 1 + +# Drop armor when a player dies. +# Uses bones mod if present, otherwise items are dropped around the player. +armor_drop (Drop armor on death) bool true + +# Pulverize armor when a player dies, overrides armor_drop. +armor_destroy (Pulverize armor on death) bool false + +# You can use this to increase or decrease overall armor effectiveness, +# eg: level_multiplier = 0.5 will reduce armor level by half. +armor_level_multiplier (Armor effectiveness multiplier) float 1 + +# You can use this to increase or decrease overall armor healing, +# eg: armor_heal_multiplier = 0 will disable healing altogether. +armor_heal_multiplier (Armor healing multiplier) float 1 + +# Enable water protection (periodically restores breath when activated). +armor_water_protect (Enable water protection) bool true + +# Enable fire protection (defaults true if using ethereal mod). +armor_fire_protect (Enable fire protection) bool false + +# Enable punch damage effects. +armor_punch_damage (Enable damage effects) bool true + +# Enable migration of old armor inventories. +armor_migrate_old_inventory (Migrate old armor inventories) bool true + + +[shields] + +shields_disable_sounds (Disable shield sounds) bool false + + +[wieldview] + +# Set number of seconds between visible wielded item updates. +wieldview_update_time (Wieldview refresh rate (seconds)) int 2 + +# Show nodes as tiles, disabled by default. +wieldview_node_tiles (Show nodes as tiles) bool false