name = sparky # # Server stuff # # Network port to listen (UDP) port = 30000 #Bind address bind_address = 0.0.0.0 # Name of server server_name = Persistent Kingdoms [City vs City] # Description of server server_description = Meet and Join other players in an dynamic kingdom-based environment! Team flag protection only. Changed nametags, 0.4.14+ required. # Domain name of server server_address = elkien3.com # Homepage of server server_url = https://forum.minetest.net/viewtopic.php?f=10&t=14587 # Automaticaly report to masterserver server_announce = 1 # Announce to this masterserver. # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. serverlist_url = servers.minetest.net # Default game (default when creating a new world) default_game = minetest_kingdoms # World directory (everything in the world is stored here) #map-dir = /custom/world # Message of the Day motd = Welcome! Use /rules to take or review the interact test or rules. bookshelf at spawn inn (0,0,50) use "/report " to contact an admin. # Maximum number of players connected simultaneously max_users = 100 # Set to true to disallow old clients from connecting strict_protocol_version_checking = true # Time in seconds for item entity to live. Default value: 900s. # Setting it to -1 disables the feature. item_entity_ttl = 900 # Set to true to enable creative mode (unlimited inventory) creative_mode = false # Enable players getting damage and dying enable_damage = true # A chosen map seed for a new map, leave empty for random #fixed_map_seed = # Gives some stuff to players at the beginning give_initial_stuff = true # New users need to input this password #default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. default_privs = shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. #unlimited_player_transfer_distance = false # Defines the maximal player transfer distance in blocks (0 = unlimited) player_transfer_distance = 6 # Whether to enable players killing each other enable_pvp = true # If this is set, players will always (re)spawn at the given position #static_spawnpoint = 0, 10, 0 # If true, new players cannot join with an empty password disallow_empty_password = true # If true, disable cheat prevention in multiplayer disable_anticheat = true # If true, actions are recorded for rollback # This option is only read when server starts enable_rollback_recording = true # Handling for deprecated lua api calls: # "legacy" = (try to) mimic old behaviour (default for release). # "log" = mimic and log backtrace of deprecated call (default for debug). # "error" = abort on usage of deprecated call (suggested for mod developers). #deprecated_lua_api_handling = legacy #kick_msg_shutdown = Server shutting down. # A message to be displayed to all clients when the server shuts down #kick_msg_crash = This server has experienced an internal error. You will now be disconnected. Server should be back up in a few minutes. # A message to be displayed to all clients when the server crashes #ask_reconnect_on_crash = yes # Whether to ask clients to reconnect after a (lua) crash. # Set this to true if your server is set up to restart automatically. # Mod profiler #mod_profiling = false # Detailed mod profile data #detailed_profiling = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false # From how far client knows about objects active_object_send_range_blocks = 3 # How large area of blocks are subject to the active block stuff. # Active = objects are loaded and ABMs run. active_block_range = 2 # How many blocks are flying in the wire simultaneously per client max_simultaneous_block_sends_per_client = 10 # How many blocks are flying in the wire simultaneously per server max_simultaneous_block_sends_server_total = 200 # From how far blocks are sent to clients, stated in mapblocks (16 nodes) max_block_send_distance = 6 # From how far blocks are generated for clients, stated in mapblocks (16 nodes) max_block_generate_distance = 2 # Where the map generator stops. # Please note: # * Limited to 31000 (setting above has no effect) # * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). # * Those groups have an offset of -32, -32 nodes from the origin. # * Only groups which are within the map_generation_limit are generated #map_generation_limit = 31000 # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). max_clearobjects_extra_loaded_blocks = 122880 #(3000 MB) # Maximum number of forceloaded blocks max_forceloaded_blocks = 2 # Interval of sending time of day to clients time_send_interval = 10 # Controls length of day/night cycle. # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. time_speed = 12 server_unload_unused_data_timeout = 86400 # Maximum number of statically stored objects in a block max_objects_per_block = 49 # Interval of saving important changes in the world, stated in seconds server_map_save_interval = 15.3 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 sqlite_synchronous = 2 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 # Length of a server tick and the interval at which objects are generally updated over network dedicated_server_step = 0.1 # Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false # Specifies URL from which client fetches media instead of using UDP. # $filename should be accessible from $remote_media$filename via cURL # (obviously, remote_media should end with a slash). # Files that are not present would be fetched the usual way. #remote_media = # Level of logging to be written to debug.txt: # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose. #debug_log_level = 2 # Maximum number of blocks that can be queued for loading emergequeue_limit_total = 128 #default 256 # Maximum number of blocks to be queued that are to be loaded from file. # Set to blank for an appropriate amount to be chosen automatically. #emergequeue_limit_diskonly = 32 # Maximum number of blocks to be queued that are to be generated. # Set to blank for an appropriate amount to be chosen automatically. #emergequeue_limit_generate = 32 # Number of emerge threads to use. Make this field blank, or increase this number # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly # at the cost of slightly buggy caves. num_emerge_threads = 4 # Maximum number of packets sent per send step, if you have a slow connection # try reducing it, but don't reduce it to a number below double of targeted # client number. #max_packets_per_iteration = 1024 # Enable/disable IPv6 enable_ipv6 = false # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. # Ignored if bind_address is set. ipv6_server = false #main_menu_script = #main_menu_game_mgr = 0 #main_menu_mod_mgr = 1 #modstore_download_url = https://forum.minetest.net/media/ #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ # Makes DirectX work with LuaJIT. Disable if it causes troubles. #high_precision_fpu = true # Override language. When no value is provided (default) system language is used. # Check "locale" directory for the list of available translations. #language = # # Physics stuff # #movement_acceleration_default = 2 #movement_acceleration_air = 2 #movement_acceleration_fast = 10 #movement_speed_walk = 2 #movement_speed_crouch = 1.35 #movement_speed_fast = 20 #movement_speed_climb = 2 #movement_speed_jump = 6.5 #movement_speed_descend = 6 #movement_liquid_fluidity = 1 #movement_liquid_fluidity_smooth = 0.5 #movement_liquid_sink = 10 #movement_gravity = 9.81 # # Mapgen stuff # # Name of map generator to be used. Currently supported: v5, v6, v7, singlenode. mg_name = v7 # Water surface level of map #water_level = 1 # Size of chunks to be generated, stated in mapblocks (16 nodes) #chunksize = 5 # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light. # Flags that are not specified in the flag string are not modified from the default. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. #mg_flags = trees, caves, dungeons, light # Enable/disable floating dungeons and dungeon slices #enable_floating_dungeons = true # Map generation attributes specific to Mapgen V6. # Currently supported: jungles, biomeblend, mudflow, snowbiomes. # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. #mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes # Controls size of deserts and beaches in Mapgen V6 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored. #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 # Map generation attributes specific to Mapgen V7. # Currently supported: mountains, ridges. #mgv7_spflags = mountains, ridges # Perlin noise attributes for different map generation parameters. # Noise parameters can be specified as a set of positional values: # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 # Or the new group format can be used instead, for example: #mgv6_np_terrain_base = { # offset = -4 # scale = 20 # spread = (250, 250, 250) # seed = 82341 # octaves = 5 # persistence = 0.6 # lacunarity = 2.0 # flags = "defaults" #} # Only the group format supports noise flags which are needed for eased noise. # Mgv5 uses eased noise for np_ground so this is shown in group format, # other noise parameters are shown in positional format to save space. # Noise parameters for biome API temperature, humidity and biome blend #mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 #mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 #mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 #mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 #mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 #mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 #mgv5_np_ground = { # offset = 0 # scale = 40 # spread = (80, 80, 80) # seed = 983240 # octaves = 4 # persistence = 0.55 # lacunarity = 2.0 # flags = "eased" #} #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 #mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 #mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 #mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 #mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 #mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 #mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 #mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 #mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 #mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 #mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 # Prevent mods from doing insecure things like running shell commands. #secure.enable_security = false # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). #secure.trusted_mods = cache_block_before_spawn = true media_fetch_threads = 8 bones_mode = bones share_bones_time = 10 # IRC irc.nick = PK-BOT irc.server = irc.oldcoder.org irc.channel = #minetest-kingdoms ctf.flag.waypoints = false ctf.colors.skins = true ctf.players_can_change_team = false ctf.flag.alerts = false ctf.flag.nobuild_radius = 3 ctf.gui.team.teleport_to_flag = false ctf.gui.tab.flags = false ctf.chat.global_channel = false ctf.chat.team_channel = false ctf.diplomacy = true ctf.flag.protect_distance = 64 ctf.friendly_fire = true