#include #include #include typedef struct Memimage Memimage; static int screenid; Screen* allocscreen(Image *image, Image *fill, int public) { uchar *a; Screen *s; int id, try; Display *d; d = image->display; if(d != fill->display){ werrstr("allocscreen: image and fill on different displays"); return nil; } s = malloc(sizeof(Screen)); if(s == nil) return nil; if(!screenid) screenid = getpid(); for(try=0; try<25; try++){ /* loop until find a free id */ a = bufimage(d, 1+4+4+4+1); if(a == nil) break; id = ++screenid & 0xffff; /* old devdraw bug */ a[0] = 'A'; BPLONG(a+1, id); BPLONG(a+5, image->id); BPLONG(a+9, fill->id); a[13] = public; if(flushimage(d, 0) != -1) goto Found; } free(s); return nil; Found: s->display = d; s->id = id; s->image = image; assert(s->image != nil && s->image->chan != 0); s->fill = fill; return s; } Screen* publicscreen(Display *d, int id, ulong chan) { uchar *a; Screen *s; s = malloc(sizeof(Screen)); if(s == nil) return nil; a = bufimage(d, 1+4+4); if(a == nil){ Error: free(s); return nil; } a[0] = 'S'; BPLONG(a+1, id); BPLONG(a+5, chan); if(flushimage(d, 0) < 0) goto Error; s->display = d; s->id = id; s->image = nil; s->fill = nil; return s; } int freescreen(Screen *s) { uchar *a; Display *d; if(s == nil) return 0; d = s->display; a = bufimage(d, 1+4); if(a == nil){ free(s); return -1; } a[0] = 'F'; BPLONG(a+1, s->id); free(s); return 1; } Image* allocwindow(Screen *s, Rectangle r, int ref, ulong col) { return _allocwindow(nil, s, r, ref, col); } Image* _allocwindow(Image *i, Screen *s, Rectangle r, int ref, ulong col) { Display *d; d = s->display; i = _allocimage(i, d, r, d->screenimage->chan, 0, col, s->id, ref); if(i == nil) return nil; i->screen = s; i->next = s->display->windows; s->display->windows = i; return i; } static void topbottom(Image **w, int n, int top) { int i; uchar *b; Display *d; if(n < 0){ Ridiculous: fprint(2, "top/bottom: ridiculous number of windows\n"); return; } if(n == 0) return; if(n > (w[0]->display->bufsize-100)/4) goto Ridiculous; /* * this used to check that all images were on the same screen. * we don't know the screen associated with images we acquired * by name. instead, check that all images are on the same display. * the display will check that they are all on the same screen. */ d = w[0]->display; for(i=1; idisplay != d){ fprint(2, "top/bottom: windows not on same screen\n"); return; } if(n==0) return; b = bufimage(d, 1+1+2+4*n); if(b == nil) return; b[0] = 't'; b[1] = top; BPSHORT(b+2, n); for(i=0; iid); } void bottomwindow(Image *w) { if(w->screen != nil) topbottom(&w, 1, 0); } void topwindow(Image *w) { if(w->screen != nil) topbottom(&w, 1, 1); } void bottomnwindows(Image **w, int n) { topbottom(w, n, 0); } void topnwindows(Image **w, int n) { topbottom(w, n, 1); } int originwindow(Image *w, Point log, Point scr) { uchar *b; Point delta; b = bufimage(w->display, 1+4+2*4+2*4); if(b == nil) return 0; b[0] = 'o'; BPLONG(b+1, w->id); BPLONG(b+5, log.x); BPLONG(b+9, log.y); BPLONG(b+13, scr.x); BPLONG(b+17, scr.y); delta = subpt(log, w->r.min); w->r = rectaddpt(w->r, delta); w->clipr = rectaddpt(w->clipr, delta); return 1; }