> Designed for Minetest 5.3.0-DEV >Built using textures from Mineclone 2 --- ## Be sure to install the clientside mod for this game mode: Download here ## If you want to run this on a server you must add this to your server minetest.conf: ``` enable_client_modding = true csm_restriction_flags = 0 enable_mod_channels = true secure.http_mods = skins max_objects_per_block = 4096 max_packets_per_iteration = 10096 ``` ## This game is in early alpha and uses a lot of experimental features in the engine --- # ALPHA STATE CHANGELOG > Old Version Changelogs ## Alpha 0.07 > RailRoad Tech - Added in better minecart algorithm - Added in ability to link minecarts - Added in train wrench - Added in prototype of Engine by using a furnace on a minecart - Added in SolarShrine's vignette --- # IDEAS: ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) - redstone bugs which spawn and try to kill you if a stack overflow detection occurs --- ## BUILDTEST: - quarry - filter - siv - mining lazer - trains --- ## MOBS: > #1 idea: weakness items, items that damage the mob more than diamond swords ## redstone bugs - spawn when a stack overflow detection occurs and is very hostile ## zombies - zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world ## spider - spider eyes randomly drop as an object and players can wear them and place them ### snowman - you can put a pumpkin on it's head to make it survive when it's not snowing out - drops snowballs, coal, or carrot ### sheep - sheep can be punched to drop wool without damage - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it ### pig - disable pig aggression - make porkchop look nicer ### ghosts - make the default player model whited out - ghosts can pass through any nodes - ghosts fly around - will follow you groaning about "diamonds", "need food", and "join us" - they will fling you up in the air or punch you - ghosts can drag you down into nodes and suffocate you - spawn with cave sounds - drop soul ### node monster - gets built out of nodes in the area - will probabaly destroy you - drops all nodes that it's made of when killed --- ## Game Mechanics: - brewing - enchanting/upgrading - magic (wands, spells, etc) - better combat ( sweep hit enemies, falling while hitting deals more damage ) - Enchanting food - gives buffs - LATE effects https://forum.minetest.net/viewtopic.php?t=20724 --- ## New Themes ### mechanics (mechanical tools and machines) - compressor (compresses nodes down) - auto miner (digs whatever is in front of it) - decompressor (opposite of compressor ### automation - pipes - pumps - fluid transfer - fluid storage - pipes should be able to move objects quickly ### HALLOWEEN! - Jack O'Lanterns - corn and corn stalks - decorations - cobwebs - costumes (somehow?) - candy - make grass and leaves orange during the month of October - (Use a simple date check and override nodes) - Gravestones - Graveyards - Candles - candy apples - Soul cake, make with cake and soul ### Farming - add fertilizer (pig drops bone randomly) - fertilizer is made out of bone - - fertilizer can make tall grass grow on regular grass - bread - 3 bread in a row - make sandwich with bread and cooked porkchop - fertilizer used on saplings randomly make tree grow (make sapling growth a function) ### Fishing - enchanted fish - player casts out a better lure if on a boat --- ## New Items > These don't seem to fit into any theme so list them all here - rope and tnt arrows - vehicles (car, powered minecarts, trains) - hitscan flintlocks --- ## Ideas > These ideas are all over the place but are good for future updates - make pistons able to push and pull any node that does not use meta or inv - make pistons able to push and pull deactivated pistons - upgrade minecart physics even more - make torches abm that checks if player in area - make furnace abm that checks if player in area - make tnt hurt player - rewrite minecart - fix tool rightclick torch placement to replace buildable to nodes - if placed last node put another stack into hand - have falling node hurt player? - add a function to set a velocity goal to entities and then implement it with all entities - ^make a value if below then stop? - colored chat messages - check if everyone is in bed before going to next night - also lock player in bed until they get out or daytime - create a function to check if a node or group is below - ^ set meta for player so that all mods can use it without calculating it - ^ over and over again (saves cpu cycles) - cars buildable in crafting table - require gas pumps refine oil - drive next to gas pump and car will fill with gas - maybe have pump be rightclickable and then manually fill with gass using nozel - minecart car train? - off rail use - automatic step height for off rail use - make cars follow each other - oil which spawns underground in pools - powered minecart car (engine car) - chest minecart car - player controls engine car - make entities push against players --- ## Possible Applications > causes object to magnetize towards player or other objects and stop after an inner radius > use for better item magnet? ``` if object:is_player() and object:get_player_name() ~= self.rider then local player_pos = object:getpos() pos.y = 0 player_pos.y = 0 local currentvel = self.object:getvelocity() local vel = vector.subtract(pos, player_pos) vel = vector.normalize(vel) local distance = vector.distance(pos,player_pos) distance = (1-distance)*10 vel = vector.multiply(vel,distance) local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z) if self.axis == "x" then self.object:add_velocity(vector.new(acceleration.x,0,0)) elseif self.axis == "z" then self.object:add_velocity(vector.new(0,0,acceleration.z)) else self.object:add_velocity(acceleration) end - acceleration = vector.multiply(acceleration, -1) - object:add_player_velocity(acceleration) end ``` If you want to support the project: https://www.patreon.com/oil_boi