#include "Universe.hpp" namespace diggler { Universe::Universe(Game *G, bool remote) : G(G), isRemote(remote) { } Universe::~Universe() { } WorldRef Universe::getWorld(WorldId id) { iterator it = find(id); if (it == end()) return WorldRef(); return it->second.lock(); } WorldRef Universe::getLoadWorld(WorldId id) { // TODO World loading iterator it = find(id); if (it == end()) { WorldRef w = std::make_shared(G, id, isRemote); emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(w)); return w; } return it->second.lock(); } WorldRef Universe::createWorld(WorldId id) { WorldRef w = std::make_shared(G, id, isRemote); emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(w)); return w; } void Universe::recv(net::InMessage &msg) { } }