const builtin = @import("builtin"); const c = @import("c.zig"); pub const CrossTarget = struct { arch: builtin.Arch, os: builtin.Os, environ: builtin.Environ, }; pub const Target = union(enum) { Native, Cross: CrossTarget, pub fn oFileExt(self: &const Target) []const u8 { const environ = switch (*self) { Target.Native => builtin.environ, Target.Cross => |t| t.environ, }; return switch (environ) { builtin.Environ.msvc => ".obj", else => ".o", }; } pub fn exeFileExt(self: &const Target) []const u8 { return switch (self.getOs()) { builtin.Os.windows => ".exe", else => "", }; } pub fn getOs(self: &const Target) builtin.Os { return switch (*self) { Target.Native => builtin.os, Target.Cross => |t| t.os, }; } pub fn isDarwin(self: &const Target) bool { return switch (self.getOs()) { builtin.Os.ios, builtin.Os.macosx => true, else => false, }; } pub fn isWindows(self: &const Target) bool { return switch (self.getOs()) { builtin.Os.windows => true, else => false, }; } }; pub fn initializeAll() void { c.LLVMInitializeAllTargets(); c.LLVMInitializeAllTargetInfos(); c.LLVMInitializeAllTargetMCs(); c.LLVMInitializeAllAsmPrinters(); c.LLVMInitializeAllAsmParsers(); }