const builtin = @import("builtin"); const assert = @import("../debug.zig").assert; const math = @import("index.zig"); // TODO issue #393 pub const floor = floor_workaround; pub fn floor_workaround(x: var) -> @typeOf(x) { const T = @typeOf(x); switch (T) { f32 => @inlineCall(floor32, x), f64 => @inlineCall(floor64, x), else => @compileError("floor not implemented for " ++ @typeName(T)), } } fn floor32(x: f32) -> f32 { var u = @bitCast(u32, x); const e = i32((u >> 23) & 0xFF) - 0x7F; var m: u32 = undefined; if (e >= 23) { return x; } if (e >= 0) { m = 0x007FFFFF >> u32(e); if (u & m == 0) { return x; } math.forceEval(x + 0x1.0p120); if (u >> 31 != 0) { u += m; } @bitCast(f32, u & ~m) } else { math.forceEval(x + 0x1.0p120); if (u >> 31 == 0) { return 0.0; // Compiler requires return } else { -1.0 } } } fn floor64(x: f64) -> f64 { const u = @bitCast(u64, x); const e = (u >> 52) & 0x7FF; var y: f64 = undefined; if (e >= 0x3FF+52 or x == 0) { return x; } if (u >> 63 != 0) { @setFloatMode(this, builtin.FloatMode.Strict); y = x - math.f64_toint + math.f64_toint - x; } else { @setFloatMode(this, builtin.FloatMode.Strict); y = x + math.f64_toint - math.f64_toint - x; } if (e <= 0x3FF-1) { math.forceEval(y); if (u >> 63 != 0) { return -1.0; // Compiler requires return. } else { 0.0 } } else if (y > 0) { x + y - 1 } else { x + y } } test "math.floor" { assert(floor(f32(1.3)) == floor32(1.3)); assert(floor(f64(1.3)) == floor64(1.3)); } test "math.floor32" { assert(floor32(1.3) == 1.0); assert(floor32(-1.3) == -2.0); assert(floor32(0.2) == 0.0); } test "math.floor64" { assert(floor64(1.3) == 1.0); assert(floor64(-1.3) == -2.0); assert(floor64(0.2) == 0.0); }