const std = @import("../index.zig"); const builtin = @import("builtin"); const Lock = std.event.Lock; const Loop = std.event.Loop; const AtomicRmwOp = builtin.AtomicRmwOp; const AtomicOrder = builtin.AtomicOrder; const assert = std.debug.assert; /// ReturnType must be `void` or `E!void` pub fn Group(comptime ReturnType: type) type { return struct.{ coro_stack: Stack, alloc_stack: Stack, lock: Lock, const Self = @This(); const Error = switch (@typeInfo(ReturnType)) { builtin.TypeId.ErrorUnion => |payload| payload.error_set, else => void, }; const Stack = std.atomic.Stack(promise->ReturnType); pub fn init(loop: *Loop) Self { return Self.{ .coro_stack = Stack.init(), .alloc_stack = Stack.init(), .lock = Lock.init(loop), }; } /// Cancel all the outstanding promises. Can be called even if wait was already called. pub fn deinit(self: *Self) void { while (self.coro_stack.pop()) |node| { cancel node.data; } while (self.alloc_stack.pop()) |node| { cancel node.data; self.lock.loop.allocator.destroy(node); } } /// Add a promise to the group. Thread-safe. pub fn add(self: *Self, handle: promise->ReturnType) (error.{OutOfMemory}!void) { const node = try self.lock.loop.allocator.create(Stack.Node.{ .next = undefined, .data = handle, }); self.alloc_stack.push(node); } /// Add a node to the group. Thread-safe. Cannot fail. /// `node.data` should be the promise handle to add to the group. /// The node's memory should be in the coroutine frame of /// the handle that is in the node, or somewhere guaranteed to live /// at least as long. pub fn addNode(self: *Self, node: *Stack.Node) void { self.coro_stack.push(node); } /// This is equivalent to an async call, but the async function is added to the group, instead /// of returning a promise. func must be async and have return type ReturnType. /// Thread-safe. pub fn call(self: *Self, comptime func: var, args: ...) (error.{OutOfMemory}!void) { const S = struct.{ async fn asyncFunc(node: **Stack.Node, args2: ...) ReturnType { // TODO this is a hack to make the memory following be inside the coro frame suspend { var my_node: Stack.Node = undefined; node.* = &my_node; resume @handle(); } // TODO this allocation elision should be guaranteed because we await it in // this coro frame return await (async func(args2) catch unreachable); } }; var node: *Stack.Node = undefined; const handle = try async S.asyncFunc(&node, args); node.* = Stack.Node.{ .next = undefined, .data = handle, }; self.coro_stack.push(node); } /// Wait for all the calls and promises of the group to complete. /// Thread-safe. /// Safe to call any number of times. pub async fn wait(self: *Self) ReturnType { // TODO catch unreachable because the allocation can be grouped with // the coro frame allocation const held = await (async self.lock.acquire() catch unreachable); defer held.release(); while (self.coro_stack.pop()) |node| { if (Error == void) { await node.data; } else { (await node.data) catch |err| { self.deinit(); return err; }; } } while (self.alloc_stack.pop()) |node| { const handle = node.data; self.lock.loop.allocator.destroy(node); if (Error == void) { await handle; } else { (await handle) catch |err| { self.deinit(); return err; }; } } } }; } test "std.event.Group" { var da = std.heap.DirectAllocator.init(); defer da.deinit(); const allocator = &da.allocator; var loop: Loop = undefined; try loop.initMultiThreaded(allocator); defer loop.deinit(); const handle = try async testGroup(&loop); defer cancel handle; loop.run(); } async fn testGroup(loop: *Loop) void { var count: usize = 0; var group = Group(void).init(loop); group.add(async sleepALittle(&count) catch @panic("memory")) catch @panic("memory"); group.call(increaseByTen, &count) catch @panic("memory"); await (async group.wait() catch @panic("memory")); assert(count == 11); var another = Group(error!void).init(loop); another.add(async somethingElse() catch @panic("memory")) catch @panic("memory"); another.call(doSomethingThatFails) catch @panic("memory"); std.debug.assertError(await (async another.wait() catch @panic("memory")), error.ItBroke); } async fn sleepALittle(count: *usize) void { std.os.time.sleep(1 * std.os.time.millisecond); _ = @atomicRmw(usize, count, AtomicRmwOp.Add, 1, AtomicOrder.SeqCst); } async fn increaseByTen(count: *usize) void { var i: usize = 0; while (i < 10) : (i += 1) { _ = @atomicRmw(usize, count, AtomicRmwOp.Add, 1, AtomicOrder.SeqCst); } } async fn doSomethingThatFails() error!void {} async fn somethingElse() error!void { return error.ItBroke; }